Dylan Berger said:
In my opinion there's only a certain amount of new content a sequel to a game could possibly introduce realistically. Like in Mass Effect 1, how come we never heard of Asari Justicars? Or Omega? Or the Bloodpack or either crime syndicates? Or Cerberus and the Illusive man? Being a fan of both games, I'm surprised no one asked this before. Comments?
Bioware lied to us. They said they had a full story arc planned, but ME2 really does prove that their grand plan is the Chris Carter Effect in full motion.
As everyone else has mentioned the Justicars aren't relevant to the story of the first game, so that's fine. Also, given that there's very few, and they don't leave asari space, and the only ones who really seem to know what they are are the other asari, this lapse is really pretty justified, except: why do they exist at all? We don't really have enough data on assari culture to know if there's a legitimate reason for their existance as a faction. The knight errant and samuri both had very strictly defined roles in their respective feudal systems. If the assari have some kind of feudal government we're not privy to their existance makes sense, if not, then they are a peculiar addition.
Omega is a very strange omission. You would think it would have been mentioned someplace, hell Wrex explicitly mentions Aria (IIRC), but there's no mention of the station she's running.
I could swear that the blood pack got mentioned in 1 someplace, but, what's strange here isn't that we run into these three merc groups, its that we only run into these three merc groups. There shouldn't be a shortage of merc groups in the Terminus systems. The Blue Suns have only been around for 20 years, so why aren't there more mercs? More freelance mercs? More pirate groups? ect. These aren't the kinds of markets where you generate a big three. And where are the council merc groups? I seem to remember the codex explicitly stated one of the weapons manufacturers (Elkoss Combine I think) ran a mercenary branch. I do have to credit bioware though, at least it's not a single criminal faction, like the Exchange in KOTOR, that they're so fond of doing.
Everyone remembers Cerberus from 1. Except, you're right, ME2's Cerberus is nowhere to be seen. This gets waved off by having Jacob or EDI say something about how you've only run into one branch of Cerberus before, and this is a seperate branch of the organization, but, seriously? This is not even remotly similar. Mass Effect 1's Cerberus is a throwback to B5's Thirteen or Star Trek's Section 31, a small unofficial covert ops unit with limited resources, and a psychotically pro-earth stance. Mass Effect 2's Cerberus is more in line with B5's Psi Corps, a large, extragovernmental organization with staggering resources, and a much less pronounced pro-Earth stance. But, you've hit on a very very good point here...
Why don't we ever see or hear about the Illusive Man in ME1? Because Bioware fucked up. Cerberus doesn't line up between the two games, at all. The reason is we have to sympathize with them in 2 or we won't do what they're asking, so Bioware had to "redesign" the organization. Which means, if there was a plan for ME2 originally, this isn't it.
The other piece that supports that ME2 is off reservation, is the collectors. Absolutly no mentione of them whatsoever in 1. They're a fresh addition that bioware didn't plan for in the first game. This could have been done with litterally two lines of dialog, but they hadn't thought them up, because they weren't part of the plan. Certainly not the reveal about them. That was all Bioware BSing out their ass.
Dylan Berger said:
I consider all of your points, but isn't it unrealistic to encounter them all at once?
Nope, that's actually not that unrealistic, it's unrealistic that you're not running into more organizations this time out.