Overpowered weapons in games.

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RedDeadFred

Illusions, Michael!
May 13, 2009
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wammnebu said:
sentinel in 007 nightfire. one shot kill that you could fire from the opposite side of the map
LOL I was actually just playing this with my friend the other day. We always do random weapon set and agree that that if the sentinel is on the map, it is off limits unless you use unguided mode. Otherwise the first person to get it can easily go the entire game without dying.
 

s0m3th1ng

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Aug 29, 2010
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I don't think ANY weapon in BC2 is overpowered. It's a fairly well balanced game now that they nerfed the gustav's splash radius.
Well scratch that...the sv98 or m24 with 4x scope is pretty OP. One shot anywhere kills, long range, fast reload, and if you're good enough you can use it in short range situations. What's odd about 4x versus 12x is that bullet drop seems to disappear with the 4x scope and I can hit things 100% better using the 4x.
The m60 has the slowest fire rate of the mgs and the AN4 loses it's accuracy at range so I wouldn't call those overpowered.
 

bpm195

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May 21, 2008
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TheYellowCellPhone said:
The AWP in Counter-Strike.



Fuck that overpowered gun!
Boom! Bodyshot!

When most servers have special rules for exactly one of the weapons there is a HUGE problem.
 

Siuki

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Nov 18, 2009
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Not G. Ivingname said:
jamradar said:
The Halo plasma pistol:




With one charged shot it can full bring down shields .It can also power down a vehicle with one charged shot.
Magmum and Plasma Pistol combo can take their two special abilities (take away shields and headshot) to make instant kill mayhem.
The plasma pistol can now kill with an overcharge and disable vehicles, amplifying its usefulness.

OT: The Maliwan Hellfire in Borderlands. Set fire to anything and everything(except a Crimson Lance Pyro) on fire.
 

seanez

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Apr 30, 2009
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The pistol from the original Halo. You could place a bullet neatly between someone's eyes......from the other side of the galaxy.
 

Eclectic Dreck

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Sep 3, 2008
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TestECull said:
I would have to say the Experimental MIRV from Fallout 3. But hey at least the player is on the firing end, so it's the good kind of OP.


As far as MP goes, I don't play online very much. I normally find it boring. If I had to say anything was OP I'd say the dead ringer in TF2, if only because you think you got a kill and can't find the still alive spy.
I tend to think the power of the MIRV is quite neatly countered by the fact that there are, in fact, a limited number of mini-nukes in the game. I don't think it appears in any leveled list and thus the only ones you can get are the ones in the game world.
 

shotgunbob

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Mar 24, 2009
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The MP40 with Extended Mags in WaW was easily the best gun by a mile and you could hold down the fire button for 8 seconds before you ran out of ammo.

The Riot Shotgun in Dead Rising was hilariously overpowered considering zombies 100 yards away would sometimes die after you aimed at zombies 10 feet in front of you
 

kommando367

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Oct 9, 2008
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Novasurge from Fallout 3: M.Z. It can 1-shot Deathclaws with a sneak attack critical(better criticals perk required), and tear apart anything else short of the 3 boss-tier enemies from Broken Steel.

Any weapon in Bayonetta with the Climax bracelet equipped (pillow talk in particular).

Laser sword from DR1, 300 uses without need of a book and can kill any boss in 2 hits.

PRL from RE4, inf. ammo and 1 charged shot kills ANY enemy, no exceptions.

The knife in MW2 with the Commando perk (increases knife range to around 3 meters) equipped in MW2.

Pistol from halo 1.
 

VanityGirl

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Apr 29, 2009
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Iron Mal said:
VanityGirl said:
Before they fixed it the model 1887's in MW2 were SO stupid. They still make me mad.
Sorry for the double post.

The only real problem that people had with the 1887's was a) they could be duel wielded (still an issue) and b) that they actually had a realistic range for a shotgun (as in, they have an effective range long enough to actually make them a legitimate threat outside of punching distance).

It is weird that in MW2 it is entirely possible for a shotgun to be outranged by someone using Commando.
I would be inlcined to agree with you if
A) ALL guns had a realistic range on them

B) If the gun wasn't stronger than a Famas at distance.

The problem was that NO other shotguns had that ridiculous range on them (well maybe the Rangers...) For a video game, those shotguns were overpowered.
 

ShakerSilver

Professional Procrastinator
Nov 13, 2009
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TheYellowCellPhone said:
The AWP in Counter-Strike.
Fuck that overpowered gun!
N00B CANNON!!

OT: I'd probably say the Hammer Bros Suit. It even kills the GHOSTS!
 

ShakerSilver

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Nov 13, 2009
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FreelanceButler said:
I know it's not technically overpowered, I just can't counter it because I suck, but it doesn't change the fact that it pisses me off!
It being The Axtinguisher [http://wiki.teamfortress.com/wiki/Axtinguisher] from Team Fortress 2.
Put this in the hands of a skilled Pyro and, especially with that new feckin' Degreaser, you're just scared to go around any corner even in your own base.

Doesn't help that I have a friend who enjoys using the "Puff and Sting" strategy on me just because it annoys me.
Rarely does it to anyone else, just me. I hate my friends sometimes...
Oh man I love that weapon combo! But there is a way to counter it. Pick Scout, outrun him, blast him with the Scattergun. Go back to step 2, rinse and repeat.
 

Ertol

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Jul 8, 2010
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I don't think overpowered weapons are an issue in single player games. If you don't feel like using some overpowered weapon in say Borderlands, then don't. The only issue I have with them is when they are brought into online play. Yes you can make all the arguments you want about how noob tubes are part of the game and make it fun for you, but at the end of the day you are still slaughtering me with no chance to counter attack.
 

crovax873

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Nov 13, 2009
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seanez said:
The pistol from the original Halo. You could place a bullet neatly between someone's eyes......from the other side of the galaxy.
Agreed, 3 shots across Hang 'em High and that's all she wrote. Also the shotgun rapes at close range in Halo 1.
 

Lazy Kitty

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May 1, 2009
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G-Jizzle said:
Rex Dark said:
Both of the weapons and the magic my Fable 2 character wields and the character itself.
The weapons are a Master Cleaver and a Master Turret Rifle from Knothole island, with 4 augmentation slots, both heal me on every hit and both give me gold on every kill (as if I don't get enough of that stuff from landlording), I can't really remember what the other augments did, maybe do more damage.
As for the spells and the character, everything is just maxed out...
The gun that you could win in the Redcliffe shooting range was much better. It fired as quickly as you could pull the trigger,no reload time. Auto aim takes care of the rest.
As if I wasn't overpowered enough...
I do think that on my first character I use a different ranged weapon though, the one you get from hunting all the Gargoyles.
 

RIOgreatescapist

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Nov 9, 2009
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Scout Tactical said:
RIOgreatescapist said:
swear to god pyros in tf2 are getting so buffed with every patch that comes along its not even funny anymore

ps i am a spy (no lie)
I dunno why you're complaining. You have the miracle watch.

I play arena, which is the skill game mode. Dead Ringer spies are so annoying.
you do know that if you keep spamming the flamethrower you'll burn a spy cloaked by dr right?

the only tactic ive come up so far is running away and then pop out the dr, cause if u go into the middle of the fight whilst holding dr and bump heads with a pyro be ready to respawn.