Overwatch: 15 Miscellaneous Tips and Tricks

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Zhukov

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Dec 29, 2009
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Been playing the game, having fun. Wanted to share some nuggets of slightly obscure gameplay wisdom.

Some of these will probably be obvious to some of you, but I've seen a lot of people makes these mistakes or ask questions.

So without further ado:

1 - Hero-specifc controls. If you go to the controls screen there is an easily missed drop-down menu saying "All heroes". You can use it to set hero-specific control schemes if you so desire. More importantly, some heroes have their own options. Notably Mercy who can be set to use her heal/boost as a toggle rather than a button hold and can alter the way her fly-to-friend ability works. Other examples include making wall climbs automatic or making Reinhardt's shield a toggle rather than button hold.

2 - Zarya Bubble Shields. As someone who plays a bunch of Zarya I'm probably cutting my own throat here, but it needs to be said. Her shields, either on herself or projected onto teammates, give complete invulnerability to all damage and crowd control for about 2 seconds. As far as I'm aware they can't be broken by damage unlike a Reinhardt shield or a Winston dome. What's more, any damage they do block charges up Zarya's weapon. So for the love of God, do not shoot enemies with the shield on them. It does nothing but waste your ammo and turn the enemy Zarya into a monster.

3 - The flipside of the previous point is that if you are Zarya you can get easy charge off damage sources that the enemy can't control. For example, pop your shield and stand in front of a Torbjron turret. Or if a DVa ult comes in pop your shield, shield someone else and give the exploding mech a hug. Bam. Instant 100% charge.

4 - Attacks that do not use projectiles cannot be deflected by Genji or absorbed by DVa's defense matrix. This includes Mei's ice spray (but not her secondary fire icicles), Zarya's beam (unsure about her secondary fire), Symmetra's primary beam and mini-turret lasers, Winston's Tesla gun and any kind of melee attack.

5 - Armour. Some heroes have parts of their health bar coloured yellow. That represents armour. Armour HP gives a flat 5 damage reduction to each instance of incoming damage. This makes it highly effective against heroes who do incremental amounts of damage like Winston, Tracer or Symmetra. (So if the enemy is doing the five Winston cheese just pull out a bunch of DVas. She have 400 armour, making her incredibly hard to kill with Winston.) Note that armour does not reduce the damage of each projectile from shotgun blasts, but does do so for each projectile of burst weapons (Genji's shuriken and Lucio's primary fire).

6 - Abilities that prevent you from moving can be used while falling. Notably Roadhog's self-heal and Bastion's transformations and self heal. I like to drop down on enemies from above while activating Bastion's ult or turret mode so the transformation happens in mid air and I'm ready to fire when I hit the ground.

7 - Pharah's concussive shot and Junkrat's mine knock back the person firing them as well as enemies. So if you need to escape from a close quarters situation you can pop one of those suckers at your feet to create distance. Junkrat's own mine will not hurt him and can be used like a rocket jump.

8 - Symmetra's secondary charged shot goes straight through Reinhardt's shield. Good for countering Reinhardts pushing choke points. (Duh.) Reinhardt's own firestrike projectile does the same thing, and also pierces multiple targets.

9 - Mei can reach elevated locations by spawning an ice wall under her own feet. Can also be used to give allies a boost, although that would take a bit of coordination.

10 - Zenyatta cannot be damaged or stunned while his is ulting, but he can be knocked back. You can use a Reinhardt charge, a Pharah concussive blast or similar ability to separate him from his team and deny them the healing effect.

11 - Hanzo's dragon ult can be countered, but only under specific circumstances. When Hanzo ults he fires an arrow that travels about 7 meters before spawning the dragons. The dragons can't be stopped by anything but the initial arrow can neutralized by a DVa or deflected by a Genji for massive style points.

12 - Genji can deflect McCree's stun grenade, the bullet from McCree's ult, the rockets from Pharah's ult and the shrapnel from Roadhog's ult. (Unsure about Reaper ult or Tracer ult.)

13 - Junkrat's Rip-Tire can climb walls. Works the same way as Genji and Hanzo's wall climb abilities.

14 - Reinhardt's ult and the effects of Mei's ult can be blocked by an enemy Reinhardt's shield, Mei's ice wall or Winston's shield dome.

15 - Symmetra's primary beam does increased rate of damage the longer it is hitting someone. There is a charge indicator on the back of her weapon. The damage increase dissipates over time if you stop firing, stop hitting a target or stop to reload but does not go away instantly. This means you can reload or switch targets and maintain heavy damage output.

Hopefully this helps some folks. If anyone has their own to share or can confirm any of the stuff I was unsure of, feel free to share.
 

Bobular

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Zhukov said:
1 - Hero-specifc controls. If you go to the controls screen there is an easily missed drop-down menu saying "All heroes". You can use it to set hero-specific control schemes if you so desire. More importantly, some heroes have their own options. Notably Mercy who can be set to use her heal/boost as a toggle rather than a button hold and can alter the way her fly-to-friend ability works. Other examples include making wall climbs automatic or making Reinhardt's shield a toggle rather than button hold.
Didn't know this, so thanks for that. Normally I explore all the options at the start, but I just wanted to jump strait to playing the game.

Zhukov said:
5 - Armour. Some heroes have parts of their health bar coloured yellow. That represents armour. Armour HP gives a flat 5 damage reduction to each instance of incoming damage. This makes it highly effective against heroes who do incremental amounts of damage like Winston, Tracer or Symmetra. (So if the enemy is doing the five Winston cheese just pull out a bunch of DVas. She have 400 armour, making her incredibly hard to kill with Winston.) Note that armour does not reduce the damage of each projectile from shotgun blasts, but does do so for each projectile of burst weapons (Genji's shuriken and Lucio's primary fire).
Didn't know what the yellow health did. I kinda assumed it was resistance to different types of weapons but thanks for clarifying for me.

Zhukov said:
13 - Junkrat's Rip-Tire can climb walls. Works the same way as Genji and Hanzo's wall climb abilities.
This is very useful to know.

I think I'm going to use my free time at work today to do some reading about Overwatch, see if their is anything else I'm missing. I love Overwatch, but it only seems to explain the very basics of playing the game.
 
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I haven't had a chance to play yet, but I will keep this stuff in mind when I do.

Out of interest, how necessary is a headset/mic? I don't have one currently (old one broke) and I'm not sure if it's worth bothering to get a new one (I play very few multiplayer games)
 

Harlemura

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May 1, 2009
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I knew pretty much all of these because I'm a bit sad and have been scavenging information on Overwatch characters and how they work from the moment they were revealed, but putting all this information into a thread is a good idea. Good on ya.
I can at least use my wasted hours of research time to help clear up some of the question marks.
Zhukov said:
2 - Zarya Bubble Shields. As someone who plays a bunch of Zarya I'm probably cutting my own throat here, but it needs to be said. Her shields, either on herself or projected onto teammates, give complete invulnerability to all damage and crowd control for about 2 seconds. As far as I'm aware they can't be broken by damage unlike a Reinhardt shield or a Winston dome.
The shield can be broken, and I know first hand because I got a nasty surprise after intentionally trying to charge myself on a Bastion round a corner and immediately melting anyway.
Went on the Overwatch wiki to check and apparently the shield has 200 health, but will block the instance of damage that exceeds that 200 health, which is why it can be used for the D.Va ult thing. I didn't know that latter part, so thumbs up for letting us know that one.

4 - Attacks that do not use projectiles cannot be deflected by Genji or absorbed by DVa's defense matrix. This includes Mei's ice spray (but not her secondary fire icicles), Zarya's beam (unsure about her secondary fire), Symmetra's primary beam and mini-turret lasers, Winston's Tesla gun and any kind of melee attack.

12 - Genji can deflect McCree's stun grenade, the bullet from McCree's ult, the rockets from Pharah's ult and the shrapnel from Roadhog's ult. (Unsure about Reaper ult or Tracer ult.)
The Zarya secondary fire, Reaper ult, and Tracer ult can indeed be reflected, as well as Mei's ult if you can catch the little robot before it hits the ground. And yes, it does make it change allegiance and freeze Mei and her own team, so as someone who plays a lot of Mei I'm dreading the day this happens to me. Also melee hits aren't reflected but Genji still blocks them and takes no damage, which might be worth keeping in mind.

14 - Reinhardt's ult and the effects of Mei's ult can be blocked by an enemy Reinhardt's shield, Mei's ice wall or Winston's shield dome.
It's worth noting Zarya's shields also block the aforementioned ults as well the freeze effects of Mei's regular spray, and also Roadhog's hook. I've found it's handy for saving a priority target from a Mei ult, like letting a Lucio get out of it so he can keep those poor souls still trapped inside alive from the sidelines, or just give him enough time to do his own ult and counter it.
 

Bobular

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Harlemura said:
And yes, it does make it change allegiance and freeze Mei and her own team, so as someone who plays a lot of Mei I'm dreading the day this happens to me.
That is cool and I want to do that now, you probably shouldn't tell people about that if you play Mei.
 

RJ 17

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Nov 27, 2011
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Zhukov said:
5 - Armour. Some heroes have parts of their health bar coloured yellow. That represents armour. Armour HP gives a flat 5 damage reduction to each instance of incoming damage. This makes it highly effective against heroes who do incremental amounts of damage like Winston, Tracer or Symmetra. (So if the enemy is doing the five Winston cheese just pull out a bunch of DVas. She have 400 armour, making her incredibly hard to kill with Winston.) Note that armour does not reduce the damage of each projectile from shotgun blasts, but does do so for each projectile of burst weapons (Genji's shuriken and Lucio's primary fire).
Going 5 Winston's supposed to be a cheese strat? Huh...so that's what that team was doing. Don't know what was so cheesy about it, though, we had them completely pinned in the Offense spawn area on Gibraltar. :p

I've got another one you can add to your list:

16: Bastion in Turret Mode is completely immune to Reinhardt's ult. Don't even bother.This has been disproven, evidently I was the victim of a bug/mechanic that needs to be fix.
 

IceForce

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Dec 11, 2012
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Sure, I've got one.

  • [li]Tracer can blink in any direction, not just forwards.[/li]
I dunno about anyone else, but this wasn't immediately obvious to me. Probably because other games that include a 'blink' ability (such as Dishonored) it only works forwards in the direction you're facing. Furthermore, the blink makers on Tracer's HUD face forwards too, further confusing things.

Once you realize Tracer can strafe-blink and backpedal-blink, things become a lot more fluid.
 

Lightspeaker

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Zhukov said:
10 - Zenyatta cannot be damaged or stunned while his is ulting, but he can be knocked back. You can use a Reinhardt charge, a Pharah concussive blast or similar ability to separate him from his team and deny them the healing effect.
Relevant:


Oh and I guess I'll add one:
Although a lot of people probably know this already: D.Va's front windshield counts as the mech's "head" for the purpose of headshots. Making her super easy to burst down with a high DPS hero.
 

Maximum Bert

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I dont have any tips im afraid but I would like some :) what is here is great but im just wondering since I havent played a shooter since Destiny (wish I never bothered) and before that it was MW2 for a MP one and I havent really played properly since Halo 2 (got burned out there). So basically I suck really badly im trying to learn some heroes going against the AI in easy but we are just steamrolling them (as expected I mean it is easy) but what did everyone do to level up or just get acclimatised?

Should I just jump in and risk ruining it for the rest of my team by being crap or should I keep playing against the AI or create custom games until I am more confident?

TBH kinda wish there was a ranked and a casual mode then I could just jump in casual and not worry about ruining it for those who are competitive because while I will play to win and try my best I can neither invest the time or care enough to take it super seriously. I tend to prefer playing alone or with friends tbh but I knew this was a team game when I bought it so im not worried about playing with others im just not sure of proper etiquette as far as something like that can be said to exist anyway.
 

That Guy Ya Know

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Sep 9, 2009
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So I found out recently that Mei's Ice wall blocks D.Va's Ult. The wall will be destroyed but anyone behind it will be unhurt. That's all I can think of though.
 

Aeshi

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Lightspeaker said:
Although a lot of people probably know this already: D.Va's front windshield counts as the mech's "head" for the purpose of headshots. Making her super easy to burst down with a high DPS hero.
Overwatch has headshot mechanics for non-snipers? Yeesh, speaking of someone who's taken a real shine to D.Va, that's kind of a downer.
 

Dirty Hipsters

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Aeshi said:
Lightspeaker said:
Although a lot of people probably know this already: D.Va's front windshield counts as the mech's "head" for the purpose of headshots. Making her super easy to burst down with a high DPS hero.
Overwatch has headshot mechanics for non-snipers? Yeesh, speaking of someone who's taken a real shine to D.Va, that's kind of a downer.
Yup, headshots do double damage.

Super useful for low damage high rate of fire characters like Soldier 76 and Tracer.
 
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Dirty Hipsters said:
Aeshi said:
Lightspeaker said:
Although a lot of people probably know this already: D.Va's front windshield counts as the mech's "head" for the purpose of headshots. Making her super easy to burst down with a high DPS hero.
Overwatch has headshot mechanics for non-snipers? Yeesh, speaking of someone who's taken a real shine to D.Va, that's kind of a downer.
Yup, headshots do double damage.

Super useful for low damage high rate of fire characters like Soldier 76 and Tracer.
yep there is a few times that roadhogs get demolished by me (soldier), especially when they try and go hide and heal up, I sprint after them and annihilate their face.

OT: good tips, you're one of the very very very few people I see play zarya (not that she's bad? I have a friend who is fuckin legendary with zarya, which is why I love to play with him.), hence the uncommon knowledge about the way she works.

something most people probably know, but I want to reiterate:

it doesn't matter what class you are, if you get hit by a zenyatta discorb orb...GTFO of there and hide/heal, that shit makes it so you take double damage, and you will die in a heartbeat if you're hit by anything other than mercy's pea shooter.
 

Lightspeaker

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Maximum Bert said:
I dont have any tips im afraid but I would like some :) what is here is great but im just wondering since I havent played a shooter since Destiny (wish I never bothered) and before that it was MW2 for a MP one and I havent really played properly since Halo 2 (got burned out there). So basically I suck really badly im trying to learn some heroes going against the AI in easy but we are just steamrolling them (as expected I mean it is easy) but what did everyone do to level up or just get acclimatised?

Should I just jump in and risk ruining it for the rest of my team by being crap or should I keep playing against the AI or create custom games until I am more confident?

TBH kinda wish there was a ranked and a casual mode then I could just jump in casual and not worry about ruining it for those who are competitive because while I will play to win and try my best I can neither invest the time or care enough to take it super seriously. I tend to prefer playing alone or with friends tbh but I knew this was a team game when I bought it so im not worried about playing with others im just not sure of proper etiquette as far as something like that can be said to exist anyway.
I just went straight in on the PVP myself after like...ten minutes in the tutorial and test arena to get the feel for the mouse movement. Then again back in the day I played an obscene amount of TF2 and am 'alright' at CSGO so...

I'd just jump in honestly. You really can't learn too much from bots. Games are short so I wouldn't worry too much about ruining it for anyone else although the one thing I will say is be prepared to switch characters (that's the single thing that's been driving me nuts more than anything else lately, people never switching). If you start by following the team building guidance on the right I think you'll be ok, though you might need to pick early if you want to play anything other than tank or support. >_>

Also as far as 'casual vs ranked' goes I think they're bringing out ranked in a few weeks.


As for the current topic of conversation: I actually...I like the IDEA of Zarya but I can't make her work for me yet. Then again it took a good few games using him to get the flow of using Winston too so I guess its just a time thing.
 

Zetatrain

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Got a small tip for console players

Switch your jump button from X or A to one of the shoulder buttons or any button that allows you jump, aim, and shoot at the same time. This will allow you to to jump strafe and shoot your target at the same time and is a must for Genji and Lucio users.
 

Maximum Bert

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Lightspeaker said:
I just went straight in on the PVP myself after like...ten minutes in the tutorial and test arena to get the feel for the mouse movement. Then again back in the day I played an obscene amount of TF2 and am 'alright' at CSGO so...

I'd just jump in honestly. You really can't learn too much from bots. Games are short so I wouldn't worry too much about ruining it for anyone else although the one thing I will say is be prepared to switch characters (that's the single thing that's been driving me nuts more than anything else lately, people never switching). If you start by following the team building guidance on the right I think you'll be ok, though you might need to pick early if you want to play anything other than tank or support. >_>

Also as far as 'casual vs ranked' goes I think they're bringing out ranked in a few weeks.


As for the current topic of conversation: I actually...I like the IDEA of Zarya but I can't make her work for me yet. Then again it took a good few games using him to get the flow of using Winston too so I guess its just a time thing.
Thanks for the advice. I decided to get stuck in after a few more goes against bots and its much better thankfully there are people who are as bad if not worse than me so havent really had to many complete blowouts or dominations (one of each so far). Yeah I usually end up as tank or support most often support tbh mainly because although I lock early hardly anyone ever chooses a tank or support so I end up at least attempting it especially in defense ones although occasionally I just say sod it and change to Widowmaker for a bit or someone else during matchplay especially if I feel we have it in the bag or its a complete lost cause (or I have played just tank or/and support for the last 10 games)

See what you mean about people not changing though tbh it doesnt bother me much but sometimes it does make me wonder about them. Its pretty rare I dont change at least once a match and on occasion I have changed multiple times trying to find a good composition.

Gotta be honest though im having a blast most fun I have had in a shooter alone since Halo 2 but at the same time I am getting SFV vibes from it in that it doesnt feel quite done content wise.

Pretty strange but so far the people have been more chill in quick play than they are playing bots on easy im sure that is just a coincidence on my part but its nice all the same.

A good tracer is a nightmare though although I suppose it makes that one lucky headshot I got on them with Widowmaker all the more sweet. Ill ignore the other 5 time they slaughtered me with any character I picked. Incidentally does anyone know a good counter obviously if they are much better than me the only counter is git gud but what hero counters tracer? So far it seems everyone if they are not great but otherwise I dont know.

Still dont have any proper tips but I will say to try out every hero at least a few times then you know which ones will click and which dont also its handy incase you need to play outside your comfort zone for a while and adds a nice bit of variety. Also dont deliberately ruin a game for people (seriously some people) and at least try to play well but at the same time its still just a game so have fun pretty obvious stuff really but it seems a few cant have fun unless they are winning.
 

The Enquirer

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You can use Mei's ice wall to get yourself or teammates to higher areas that are normally off limits to them.