Overwatch: 15 Miscellaneous Tips and Tricks

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The Enquirer

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undeadsuitor said:
as a professional overwatch player I've come down from the heavens to share knowledge that a lot of my quick match teammates seem to over look

ready?

*clears throat*

Stay on the fucking point.

The game doesn't care if you chase after that Tracer. In fact, I probably wouldn't because no matter who you are, that Tracer is going to kill you. Assume every other player is better than you, and that they can do things with characters that you can't. You should only scatter when you hear Junkrat's, Tracer's, or D.Va's ult. Running off the objective is only a bad thing.

Unless you're Mei, in which case hang back and pick stragglers off.

tl;dr

Stay on the fucking point. Push the fucking payload.
I've found it depends on your character. Some simply aren't good on points or payload and better off harassing back line/picking off stragglers or doing both rather than just one or the other.
 

The Enquirer

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undeadsuitor said:
The Enquirer said:
undeadsuitor said:
as a professional overwatch player I've come down from the heavens to share knowledge that a lot of my quick match teammates seem to over look

ready?

*clears throat*

Stay on the fucking point.

The game doesn't care if you chase after that Tracer. In fact, I probably wouldn't because no matter who you are, that Tracer is going to kill you. Assume every other player is better than you, and that they can do things with characters that you can't. You should only scatter when you hear Junkrat's, Tracer's, or D.Va's ult. Running off the objective is only a bad thing.

Unless you're Mei, in which case hang back and pick stragglers off.

tl;dr

Stay on the fucking point. Push the fucking payload.
I've found it depends on your character. Some simply aren't good on points or payload and better off harassing back line/picking off stragglers or doing both rather than just one or the other.
picking off stragglers only works when it's one person trying to do it. When you have a Mei, Genji, Roadhog and a Reaper all running off in different directions then the enemy is just going to walk up to the point and kill the two people left.

I've been on teams where everyone was so obsessed with getting kills they left the payload behind. I'm serious, the payload was sitting about 5 meters from the beginning of the map, and they were off fighting people at their spawn point.

Stay on the fucking payload. I've seen games turn completely over because one person got their head on straight and pushed the payload (by themselves) as Reinhardt. It's a team based game, be a team.
We've found one person on back line harassment and one to pick off stragglers works well. Even if just to keep people guessing but I agree, most should be on point with the two extras running in and out.
 

Dirty Hipsters

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Maximum Bert said:
A good tracer is a nightmare though although I suppose it makes that one lucky headshot I got on them with Widowmaker all the more sweet. Ill ignore the other 5 time they slaughtered me with any character I picked. Incidentally does anyone know a good counter obviously if they are much better than me the only counter is git gud but what hero counters tracer? So far it seems everyone if they are not great but otherwise I dont know.
Any character with armor is a good counter to tracer. Characters with armor, like D.Va can sit there and take tracer's shots for days. Her guns are literally peashooters against them. Zaria is great against tracer because she can completely negate Tracer's bomb with her shield.
 

IceForce

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I've recently been playing some DVa, so I have some tips to offer:

  • [li]DVa's Defense Matrix can be activated at the same time as her rocket boosters. This means that you can quickly close the distance on a enemy (such as a stationary Bastion) in relative safety (at least, safety from the front), and then you can unload into the enemy with your Fusion Cannons (which act like shotguns insofar as they do the most damage up close and personal).[/li]
    [li]Adding onto the tactic above, you can activate DVa' boosters, Defense Matrix, and then also activate her ult during her boost, effectively making use of all 3 of her abilities at the same time, (and making her ult basically unstoppable).[/li]
    [li]Don't underestimate DVa's combat prowess while outside of her MEKA! True, a 'naked' DVa has the smallest hitpoint pool of all the heroes, BUT she also has the smallest hitbox too.[br]In addition to this, her sidearm pistol can be absolutely deadly in the right hands. - It has NO spread, NO recoil, and NO damage dropoff over range. In many ways, it's actually better than Tracer's pistols, especially at longer ranges, (Tracer's pistols are nothing more than tickle guns at long range, and the spread on them is way too high to hit anything at that range anyway).[br]More than once I've heard players comment that they sometimes find it easier to kick ass as DVa while outside of her MEKA. Basically, just remember that DVa -- while inside her MEKA -- excels at close range combat, but as soon as DVa exits her MEKA suddenly her whole combat tactic basically becomes inverted.[/li]
    [li]On the flipside of the above, if you're ever facing an enemy DVa, make damn sure you've put her in the ground properly. ie: Kill her MEKA and then kill her as well as soon as she pops out. So many players seem to forget and seem to move on to prioritize other targets instead of 'naked' DVa, presumably not viewing her as a threat.[/li]
 

IceForce

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Maximum Bert said:
Incidentally does anyone know a good counter obviously if they are much better than me the only counter is git gud but what hero counters tracer? So far it seems everyone if they are not great but otherwise I dont know.
Most weapons can kill a Tracer fairly quickly, due to her low HP. The main problem, of course, is actually targeting her.

And to get around this problem, Winston is often a good choice. His Tesla gun will lock onto Tracer and do continual damage, and it will STAY locked onto her even if she tries to blink. Winston's relatively generous HP pool is helpful too, and he can leap after Tracer if she tries to get away.
 

Lightspeaker

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Maximum Bert said:
A good tracer is a nightmare though although I suppose it makes that one lucky headshot I got on them with Widowmaker all the more sweet. Ill ignore the other 5 time they slaughtered me with any character I picked. Incidentally does anyone know a good counter obviously if they are much better than me the only counter is git gud but what hero counters tracer? So far it seems everyone if they are not great but otherwise I dont know.
McCree basically hard counters Tracer. Total shutdown, its not even close if you can aim at all. Tracer fights in close quarters. McCree has ludicrous damage in close quarters and a stun.

Smash a flashbang against her skull, fan her when she's stunned. Dead Tracer.
 

Xerosch

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Something I discovered yesterday is that if you're on Defense, Widowmaker and Torbjorn('s turret) make an amazing team.
 

Bobular

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undeadsuitor said:
as a professional overwatch player I've come down from the heavens to share knowledge that a lot of my quick match teammates seem to over look

ready?

*clears throat*

Stay on the fucking point.

The game doesn't care if you chase after that Tracer. In fact, I probably wouldn't because no matter who you are, that Tracer is going to kill you. Assume every other player is better than you, and that they can do things with characters that you can't. You should only scatter when you hear Junkrat's, Tracer's, or D.Va's ult. Running off the objective is only a bad thing.

Unless you're Mei, in which case hang back and pick stragglers off.

tl;dr

Stay on the fucking point. Push the fucking payload.
To support this, one think I like is playing Tracer or any other fast character and drawing the defenders back to their spawn point. I once had most of the team chase me all the way back to their spawn point right until the rest of my team managed to get a point and they turned back round.

One defensive tactic I've seen that seems to be fairy good is a Bastion/Reinhardt combo. You get a really well protected turret out of that that can work out in the open. The only downside is when the shield brakes or needs to recharge.
 

CritialGaming

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Remember the most important tip.

Never solo que.

It isn't worth the stress. You will hate the game and yourself and your dog. Solo que will make you hate your fucking dog!
 

RJ 17

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CritialGaming said:
Remember the most important tip.

Never solo que.

It isn't worth the stress. You will hate the game and yourself and your dog. Solo que will make you hate your fucking dog!
I'd like to highlight this one. I just grind out against the bots for some exp until the rest of my squad gets on, only then will I go into actual PvP play.

Facts About PUGS:
1: They will never change their hero. Never. Even when they're getting curb-stomped as Bastion on Attack and the rest of your team is getting curb-stomped as a result of it, they'll never change heroes.
2: As referenced in #1: there will almost always be someone who goes Bastion on Attack.
3: Any advice you attempt to give will not only be ignored, it will be cursed at.
4: Play support. God knows none of the pugs will.
5: God help you if you're on Defense in which you have to defend the points as opposed to stopping a push (i.e. a map like Temple of Anubis). Inevitably the enemy will cap the first point, then your team will hold out until there's 30 seconds left in the round. At this point the game puts out a signal that causes the pugs in your team to decide to push out from the defense point, get themselves killed, and leave you with - at best - a 3v6 at the defense point. The enemy will then cap the point with 10 seconds left in the round.
 

CritialGaming

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RJ 17 said:
I'd like to highlight this one. I just grind out against the bots for some exp until the rest of my squad gets on, only then will I go into actual PvP play.

Facts About PUGS:
1: They will never change their hero. Never. Even when they're getting curb-stomped as Bastion on Attack and the rest of your team is getting curb-stomped as a result of it, they'll never change heroes.
2: As referenced in #1: there will almost always be someone who goes Bastion on Attack.
3: Any advice you attempt to give will not only be ignored, it will be cursed at.
4: Play support. God knows none of the pugs will.
5: God help you if you're on Defense in which you have to defend the points as opposed to stopping a push (i.e. a map like Temple of Anubis). Inevitably the enemy will cap the first point, then your team will hold out until there's 30 seconds left in the round. At this point the game puts out a signal that causes the pugs in your team to decide to push out from the defense point, get themselves killed, and leave you with - at best - a 3v6 at the defense point. The enemy will then cap the point with 10 seconds left in the round.
The thing is, playing against the A.I. is a bullshit solo cop-out. They didn't put single player into the game on purpose(lazyness) and as such you shouldn't be forced to hide in "Baby's first FPS" mode because you don't have any friends around.

To me this seems like an easy problem to fix. All they have to do is promote team play.

Perhaps bonuses for teamwork when qued solo. "Your party spent X amount of time with at least three people on the objective here's bonus exp, win or lose." This seems like an easy fucking fix and a win/win for everyone. It promotes team play, fighting together instead of solo CoD asshattery, and it doesn't provide any extra advantages to anyone in terms of rewards. Except fun. Are you allergic to fun?

Fuck it, provide the bonus when qued as a team. It will only serve to teach people how to play the game properly.
 

Aeshi

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CritialGaming said:
To me this seems like an easy problem to fix. All they have to do is promote team play.

Perhaps bonuses for teamwork when qued solo. "Your party spent X amount of time with at least three people on the objective here's bonus exp, win or lose." This seems like an easy fucking fix and a win/win for everyone. It promotes team play, fighting together instead of solo CoD asshattery, and it doesn't provide any extra advantages to anyone in terms of rewards. Except fun. Are you allergic to fun?

Fuck it, provide the bonus when qued as a team. It will only serve to teach people how to play the game properly.
You already get bonus XP when in a group, but IMO it probably wouldn't hurt if the game had some sort of LFG tool either.
 

CritialGaming

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Aeshi said:
You already get bonus XP when in a group, but IMO it probably wouldn't hurt if the game had some sort of LFG tool either.
Im not talking about a group. I'm talking about promoting group play when qued solo. By providing EXP for doing group things when solo qued, you reduced the amount of "herowatch" people think they can get away with. You shouldn't have to be begging people in chat to help with group objectives since that is the whole point of the game. So by providing in game incentives, (because apparently winning isn't enough) you can make people want to do those objectives on their own because they will actively get a reward for it.
 

Harlemura

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Bobular said:
undeadsuitor said:
tl;dr

Stay on the fucking point. Push the fucking payload.
To support this, one think I like is playing Tracer or any other fast character and drawing the defenders back to their spawn point. I once had most of the team chase me all the way back to their spawn point right until the rest of my team managed to get a point and they turned back round.
I feel like that's a point people need to be aware of, that even as damage dealing characters you don't have to be getting kills to be helpful, pestering snipers and supports can go a long way. Like, I remember a match on Hanamura where I was able to just walk onto the last point as Reinhardt and capture it about 2/3 of the way before anyone came to stop me because most of the enemy team were after our incredibly slippery Tracer and Genji.
It wasn't a very long match admittedly, but it must have been one long chase scene since I ended up with a bronze medal for eliminations even though I only had about 5 or 6.
 

meiam

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Hum fairly small but D.VA can push people around with her boost, so you can push them over ledge or just be really annoying when you see a bunch of them taking cover together, just push them into the open or out of a shielded area.

Also pretty sure armor can't be healed by healer.
 

RJ 17

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CritialGaming said:
The thing is, playing against the A.I. is a bullshit solo cop-out. They didn't put single player into the game on purpose(lazyness) and as such you shouldn't be forced to hide in "Baby's first FPS" mode because you don't have any friends around.
I'm not so certain I'd chalk up the lack of a single player campaign to laziness. Keep in mind that this game was originally meant to be an MMO shooter a la Destiny (back when this game was going to be called Titan). Now we've got 21 characters...how are you going to do those characters justice in a single player campaign? Leave some out and you'll have fans of those characters complaining that they didn't get to play them in the single player. Give everyone a couple missions and the campaign would be too crammed full to give anyone any real character development. Allow the player to pick their character for each mission and you lose the personal meaning for each character on each mission.

It's the same reason they can't just up and make a movie in this game's universe: too many characters to give adequate character development to them. And judging by the animated shorts and comics they've released they clearly do want to give these characters the development that they deserve.

Beyond that, no one's forcing you to play against the bots if you don't have a team to play with and/or your team isn't around to play with you at the moment...that's just something I do because bot matches still grant exp and I hate playing with pugs.

That said, the least they could do is improve the bot matches considering how the bots only ever playthe same pool of heroes (occasionally dropping one to double-up on another): Roadhog, Zenyatta, Zarya, Reaper, Soldier 76, and Bastion.

To me this seems like an easy problem to fix. All they have to do is promote team play.

Perhaps bonuses for teamwork when qued solo. "Your party spent X amount of time with at least three people on the objective here's bonus exp, win or lose." This seems like an easy fucking fix and a win/win for everyone. It promotes team play, fighting together instead of solo CoD asshattery, and it doesn't provide any extra advantages to anyone in terms of rewards. Except fun. Are you allergic to fun?
And what if I am? What if I break out into hives and my windpipe closes up every time I have fun? Are you discriminating against people that have allergies to fun?!

:p

Seriously though: I certainly wouldn't be opposed to adding further incentives to promote team play, however just throwing in a bit of bonus exp for doing things based on team-play isn't going to stop the "CoD Asshattery", as you so eloquently put it. You're still going to have the jackasses that just keep running straight down the middle to try and cap Point B on Temple of Anubis. You're still going to have people running far ahead of the payload despite the fact that there's on 20 seconds left on the clock (I actually won a game on Route 66 after the enemy team got the payload past the final checkpoint because they were more concerned about trying to keep us pinned in our spawn area). You're still going to have slap-dicks refusing to help Reinhardt push. You're still going to have dinguses running towards the objective one at a time as opposed to traveling in a group.

It's more an issue of coordination than anything else. I think I've been in two pugs in which there was someone else that actually had a mic and was helping to call out "Genji on the right!"...every other pug is just a sea of silence.

In short: you can add all the incentives you want to get people to play the game like the team-based game that it is - and I'd be fine with any incentives they wanted to add because it just means more exp and loot boxes for me - however what needs to change first is the lone-wolf mentality that way too many people seem to have. That's something I doubt is going to change just because you tell someone "Hey! You'll get 500 more exp if you actually defend the frickin' point instead of running out and getting shot to pieces!" More than likely the response to telling someone that is going to be "Shut the fuck up noob, you don't know what you're doing."
 

RJ 17

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Meiam said:
Hum fairly small but D.VA can push people around with her boost, so you can push them over ledge or just be really annoying when you see a bunch of them taking cover together, just push them into the open or out of a shielded area.

Also pretty sure armor can't be healed by healer.
Base armor can be healed. As someone who plays a lot of Mercy, I can assure you that her healing stream refills D.Va's and Bastion's base armor. You can't heal bonus armor, though, from Torbjorn's armor packs.
 

CritialGaming

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RJ 17 said:
I'm not so certain I'd chalk up the lack of a single player campaign to laziness. Keep in mind that this game was originally meant to be an MMO shooter a la Destiny (back when this game was going to be called Titan). Now we've got 21 characters...how are you going to do those characters justice in a single player campaign?
Fighting games have gotten away with story modes across dozens and dozens of characters for years. It doesn't have to be a deep and compelling 10 hour fps for every hero. They could easily just make characters fight against bots to complete a handful of objectives across a few maps, and cap it with a little cinematic at the end, or fuck a moving comic-book. Not that hard, and it doesn't have to blow anyone's balls off.

And as far as tying extra exp to objectives in the game to promote game play, you could also offer Achievements for good play, rather than the shitty achievements that are in the game now. Meta achievements can be put into place that unlock special skins, or sprays, or currency. People eat that shit up, and ways to get more of it will surely promote better play. Especially if you tie an icon of Tracer's ass to an achievement called "All about Dat bASS".
 

RJ 17

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CritialGaming said:
Fighting games have gotten away with story modes across dozens and dozens of characters for years. It doesn't have to be a deep and compelling 10 hour fps for every hero. They could easily just make characters fight against bots to complete a handful of objectives across a few maps, and cap it with a little cinematic at the end, or fuck a moving comic-book. Not that hard, and it doesn't have to blow anyone's balls off.
While that certainly would be enough for you, Blizzard has made it apparent that they intend to give more attention to character development than some slapped together campaign possibly could. I understand where you're coming from: you're just wanting something other than the multiplayer to keep people busy if they don't want to play with pugs. Others crying out for a campaign are doing so because they want an actual story with these characters in it. (edit:) The issue remains that Blizzard wants people to care about these characters, this is why - to them - a half-assed generic campaign wouldn't be acceptable.

And as far as tying extra exp to objectives in the game to promote game play, you could also offer Achievements for good play, rather than the shitty achievements that are in the game now. Meta achievements can be put into place that unlock special skins, or sprays, or currency. People eat that shit up, and ways to get more of it will surely promote better play. Especially if you tie an icon of Tracer's ass to an achievement called "All about Dat bASS".
Now this one might actually work, giving out achievement-exclusive skins and designing those achievements around the promotion of team play. Because a handful of extra EXP is something I doubt the generic pug player is going to give a damn about...tell them that they'll unlock a special skin for someone if they do it, however, is something that might catch their attention more.

The best way to implement this would probably be to give out the in-game currency for doing such things, that way the player could pick and choose which item they want to work towards.