Sabiancym said:
certain amount of content for a certain amount of money. Let's take Dragon Age for Example. If you do everything in the game once, you get about 40-50 hours of gameplay. Yes you can replay it, but for the most part, there is only 40-50 hours of new content. So if the game costs $50, that's a dollar per hour of gameplay.
Now if you take an MMO, you have hundreds and hundreds of hours of gameplay. PvP, crafting, leveling, raiding, etc. Even if you only play a couple days a week, the dollar per gameplay hour ratio is way way way higher than a normal game.
Assuming you have no life of any kind (work, student, or social), and play 24 hours a day. A much more reasonable average is around 10 to 20 hours a week, give or take. So that's around 2 to 5 weeks, doing a rather lax average.
Since we're talking about MMOs, we're therefore talking about online games. Last online game I bought was Monday Night Combat. It cost me 10 bucks and I have 140 hours on it. Team Fortress 2 cost me... fuck all, since I bought it a year or two ago, NOT on a sale, for around 25/30 bucks for all 5 games. 1230 hours in. Mount&Blade I got for 7.50 and I logged on 82 hours... Etc. And this is all assuming continuous play. Bad Company 2 I got for the full pre-order price (roughly 50 bucks), and I've logged in 299 hours.
I also have the advantage that if I wanna log in after a month to play ANY of those, I don't have to fork over 10-15 extra bucks for it.
The hilarious part? Most of the "top tier" MMOs actually make you pay for the monthly fees AND the retail purchase of the product. And that's not even accounting for games that might follow the WoW model that makes you pay for retail purchase + expansions + monthly fees.
AAAAAAAND, and I can accept that this point is more subjective, I generally buy my games based on quality first, and replay value second. Portal 2 is one of my favorite games ever, and easily some of the best money ever spent, and it's only 3 hours long for a first playthrough. I can currently finish it in 30 minutes to an hour if I don't waste too much time dicking around. My problem with MMOs is that I have yet to see one that's more than a statistic simulator... I can calculate all the results of any match up accurately (predicting no one in it is mentally challenged) before I even play them. It's basically a statistics simulator with fireworks. If I wanted statistics I'd pull out my trusty Texas Instruments. I could, potentially, consider playing a P2P game, but the quality would have to be REALLLLLLYYY high to justify the massive cash investment.
Which brings us to my ultimate point: It's all about subjective value. If you want to compare possible replay value for your dollar, it's not a competition. No subscription wins every single time if only because the overtime cost of an MMO will inevitably move towards infinite. But that's not why people play games is it? It's all about quality. It's all about how much you enjoy the game, and feel that it was worth the money you paid for it. To people who think WoW is better than sex, monthly subscriptions are totally worth it. People have sunk in thousands of dollars in these MMOs... To me, I'd rather stick hot needles in my eyes than touch that crap. I'd much rather spend 50 bucks on high quality game that'll last me 10-30ish hours of some seriously good fun than as much as a cent on that crap. To people who love MMOs, this is most likely unthinkable.
It's all about the quality you attribute to the experience more than the amount of the experience.
So yeah, to me you're being criminally rip off.