Its only feels like a ripoff to me when the monthly fee is going into the big pockets of the publisher/distributor/etc, rather than back into development.Sabiancym said:Whenever I'm reading articles about MMOs or topics about MMOs on this forum I always see some familiar words.
"This game looks cool, but I'm not paying $15 to play a game I already bought."
"15 Dollars a month!!! That's ridiculous, I paid for the game once, let me play it!!"
"MMOS are Ripoffs!!"
"LOSERS!! PAYEING $$$ TO PL4Y a GAEM. U AINT L33T!"
Are these people that mathematically challenged?
When you pay for a regular game you get a certain amount of content for a certain amount of money. Let's take Dragon Age for Example. If you do everything in the game once, you get about 40-50 hours of gameplay. Yes you can replay it, but for the most part, there is only 40-50 hours of new content. So if the game costs $50, that's a dollar per hour of gameplay.
Now if you take an MMO, you have hundreds and hundreds of hours of gameplay. PvP, crafting, leveling, raiding, etc. Even if you only play a couple days a week, the dollar per gameplay hour ratio is way way way higher than a normal game.
So the "Ripoff" that people claim is not even close to true. The sad thing about this is that companies are taking advantage of this stupidity and going with "free to play" games. This gets the anti-monthly fee guys addicted to a game because it's free, and then charge them crazy prices for in game items and gold.
So the people who were against paying money for an mmo now end up paying potentially more money for an inferior game ruined by micro-transactions.
So before you complain about other people paying a monthly fee for a game. Do the math.
but they still charge $60 for DCU Online.Wapox said:They actually do that... they usually gives a 10-day free trial... And THEN charges you for the gameNetrigan said:Actually, I wonder why MMOs charge for the original game. They should treat it like they're dealing drugs. Sell the game at cost (or a free download), give them a free trial, hook them and start collecting a monthly fee.![]()
Free does not beat everything. Free means less support, fewer updates, lesser quality players, etc.Sgt. Sykes said:I'm not against monthly fees, but frankly I don't see why I'd have to buy the game for the full price in the first place. If it was ONLY about monthly fees, fine, but why shall I shell out the initial cost first? This might actually be a part of the addiction psychology - the "I've already invested so much, so I'll go on".
Either way, free beats everything.
And thus you shouldn't even be thinking of playing something so time consuming as an MMO.Nexus4 said:Unless you're a uni student and don't have time to earn a decent amount, let alone pay it in addition to bills and shit you just barely coverHiken no Ace said:I just always figured that those were complaints from kids who didn't have jobs, but really wanted to play the game. Once you are working, $15 a month isn't that big a deal.![]()
A lot of the money from MMOs goes into making other forms of games. Not just the developer, but publishers and advertisers get a cut and play parts in advancing the gaming industry.Erana said:Its only feels like a ripoff to me when the monthly fee is going into the big pockets of the publisher/distributor/etc, rather than back into development.Sabiancym said:Whenever I'm reading articles about MMOs or topics about MMOs on this forum I always see some familiar words.
"This game looks cool, but I'm not paying $15 to play a game I already bought."
"15 Dollars a month!!! That's ridiculous, I paid for the game once, let me play it!!"
"MMOS are Ripoffs!!"
"LOSERS!! PAYEING $$$ TO PL4Y a GAEM. U AINT L33T!"
Are these people that mathematically challenged?
When you pay for a regular game you get a certain amount of content for a certain amount of money. Let's take Dragon Age for Example. If you do everything in the game once, you get about 40-50 hours of gameplay. Yes you can replay it, but for the most part, there is only 40-50 hours of new content. So if the game costs $50, that's a dollar per hour of gameplay.
Now if you take an MMO, you have hundreds and hundreds of hours of gameplay. PvP, crafting, leveling, raiding, etc. Even if you only play a couple days a week, the dollar per gameplay hour ratio is way way way higher than a normal game.
So the "Ripoff" that people claim is not even close to true. The sad thing about this is that companies are taking advantage of this stupidity and going with "free to play" games. This gets the anti-monthly fee guys addicted to a game because it's free, and then charge them crazy prices for in game items and gold.
So the people who were against paying money for an mmo now end up paying potentially more money for an inferior game ruined by micro-transactions.
So before you complain about other people paying a monthly fee for a game. Do the math.
I can understand people wanting to turn a nice profit, but it would be nice to feel like the money I'm paying went to repay the efforts of the developers. I still have a taste in my mouth from buying WoW and some expansions...
I mean, there have got to be a bunch of Activision businessmen who don't give a damn about their products but are Scrooge McDucking the profits out there.
I know profits=incentive for people to invest in games, but with MMOs, it just usually doesn't turn out so well...
Same thing goes with Xbox Live: I'd feel a lot more interested in paying if PC, Nintendo and Sony weren't providing the same service for free. I know the charge isn't necessary for this service, so am I just lining someone's pockets? It feels that way.
Firstly, I would say that there are plenty of 'regular' games where you get more that 40-50 hours of gameplay. Games with online multiplayer (TF2, Counterstrike) can easily be played for much longer than this. Also I personally find that strategy games, even in single player can give you hundreds of hours of gameplay with pretty decent variety just by playing different maps/factions or whatever.Sabiancym said:When you pay for a regular game you get a certain amount of content for a certain amount of money. Let's take Dragon Age for Example. If you do everything in the game once, you get about 40-50 hours of gameplay. Yes you can replay it, but for the most part, there is only 40-50 hours of new content. So if the game costs $50, that's a dollar per hour of gameplay.
Now if you take an MMO, you have hundreds and hundreds of hours of gameplay. PvP, crafting, leveling, raiding, etc. Even if you only play a couple days a week, the dollar per gameplay hour ratio is way way way higher than a normal game.
You sir, are all 7 forms of win.monkey_man said:tf2 costs 20$
I played it more than 800 hours.
No monthly fees. But regular content updates. so Valve beats MMO makers I think?
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[small](I think so anyway, Not a big fan of MMO's
Unless tf2 counts as that, but I don't think it does, does it?)[/small]
but I cannot detect any form of discussion here, more of I say A. Deal with itAnd it's not nice to insult people, Math can be quite hard for some. Like me.![]()