I still say the monthly payments are stupid if they are a requirement to play the game. Instead, why not charge for certain content within the game whenever a player is about to encounter it? Limit their access to certain parts of the world unless they pay a small fee to continue. Maybe only let them achieve a certain level or get only certain equipment.
Sure, the current model may not be a ripoff as you see it. But it certainly isn't a model everyone is happy with. A few small adjustments like this wouldn't be too bad at all. Hell, you can still keep the monthly option for players who just decide they want access to all the content without having to stop the gameplay for a transaction.
Also, what about Guild Wars? It's an MMO and it is free to play after purchase. And i think the same is true of D&D online. Again, I don't know much about them because I don't waste my time on MMOs, but I just thought I'd offer an alternative to the current "issues".
Sure, the current model may not be a ripoff as you see it. But it certainly isn't a model everyone is happy with. A few small adjustments like this wouldn't be too bad at all. Hell, you can still keep the monthly option for players who just decide they want access to all the content without having to stop the gameplay for a transaction.
Also, what about Guild Wars? It's an MMO and it is free to play after purchase. And i think the same is true of D&D online. Again, I don't know much about them because I don't waste my time on MMOs, but I just thought I'd offer an alternative to the current "issues".