Sabiancym said:
Free does not beat everything. Free means less support, fewer updates, lesser quality players, etc.
Yes, free means many things, a lot of which come by default with 'free' stuff. In terms of MMOs, for me, free beats everything else. I'd rather pay for extra items than a monthly fee with the risk of losing all the progress if I don't pay.
Also, lesser quality players? Eh?
Sabiancym said:
Not charging for the initial box price would mean millions of dollars of lost profit.
Fine, but that's not my problem. I'm the customer, I get to chose what I buy. I won't buy a full-priced game which makes me pay monthly afterward.
Sabiancym said:
The people who are too cheap to pay $50 initially are also too cheap to pay $15 a month.
Cheap gamers are a bit of a pet peeve of mine.
Again, the role of the customer is to chose where to put his or her money. Everyone has different priorities. If you are happy to shell out $70 just so you can get more advanced games later, fine - that's your choice your priorities.
I am personally repulsed by this business model. I'd might even try WOW for $15 for one month just to see what the fuzz is about and maybe, just maybe, I'd become a customer later. But put down $50 just to see whether it's worth paying further? No thanks.
Which also covers your doubt that they wouldn't get any more customers if they gave away the original game for free. They most likely would, because even more players would try a game for $15 than for $50. And don't forget the mission packs.