PC Gamers can seperate the wheat from the chaff.

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shadow skill

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Oct 12, 2007
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The idea that PC games have as many bugs as they do because of the number of hardware configurations possible is a bit of a lie. There are really only three manufacturers that PC game makers need to care about when creating their product. Within the classes of hardware they need to concern themselves with they all tend to function on similar if not wholly identical principles regardless of who makes the product(s.) The problem is three fold: The complexity of the programs in question make fertile ground for bugs, the publisher breathing down their necks with what are probably unrealistic (from a technical standpoint) release deadlines resulting in a lack of QA, and finally the QA teams not doing their job in the first place.
 

Chaos Marine

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Feb 6, 2008
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That's bullshit.

Look at the list of graphics cards, sound cards, processors and types, ram speeds, hard drive speeds and caches. Then you'll have overclocked versions of this and that further making it difficult to test for compatibility.

As an example from my own experience, on my old computer, I could play Doom 3 for hours at a time and it would be fine. Every setting on max. I could play Guild Wars and my system would BSOD after an hour or two. I could play Oblivion and inexplicably the screen would go black after twenty minutes, five minutes or two hours of play.
 

shatnershaman

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May 8, 2008
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Considering the sales of The Sims:pets (5.6million), World of Warcraft (11.5 million subscribers), Who wants to be a millionaire (1 million), and Runaway: A Road Adventure (1 million) I don't believe this is true.