PC Gamers, educate me

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Yopaz

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Yeah... first rule of buying a PC is to check the specs and compare that to the price of the PC. I did that in your case with the exact configuartion and I came up with less than 100 for the set-up. It's also strange how they went with a high-end CPU (not really one good for gaming) and then they went with the budget GPU. It should have either 970 or 980 (980 fits the price class). Sadly, your first experience will be a learning experience, I do hope you come to like it more with time.

Steam got good sales every now and then, they just finished a Halloween sale and they'll soon be launching into the Christmas sale (maybe one in between), you can usually get games that are about half a year old for 50% and recent games for 20-35% off, it depends a lot on the game.

There's Humble Bundle, sometimes they have insane deals. GOG, Green Man Gaming, and even Origin.

It's great that you have backwards compatibility and it supports many controllers. I can use a GameCube controller to play with if I want to. Also don't listen to the elitists on this site. Console gaming is perfectly fine too, ideally it will perform worse (not always since some developers are shit with PC development), but the games are just as fun.
 

Zipa

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Don't forget you are not just limited to Steam for buying PC games, places like GOG, Humblebundle and Greenmangaming are also worth checking out, especially when they run their own sales.
 

stroopwafel

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BloatedGuppy said:
http://www.businessofgames.com/market-intelligence/game-sales-to-reach-113b-in-2018/

Just looking at China alone, whose game market is equal in size to the US, PC's have more combined revenue then every other platform combined. In North America, they generate more revenue than any single console, it's only when "consoles" are taken together in aggregate that this changes.
Asia(China, Korea, Japan) is a completely separate market with vastly different supply and demand. Those markets are pretty much the 'doom' scenario for the western market unless you really like Starcraft or dating sims with underage animoe chicks on a tiny screen. Also the PC sales figures in your link include browser games and in-game purchases of World of Nerdcraft so that deviates quite far from the sales of 'core' games we were talking about here. And even when you include that garbage the game sales on consoles still outperforms PC.

King.com got sold for more money than STAR WARS. Their Q1 revenues were higher than the sales numbers for some of the games on that list of the top selling games of all time.
Yeah, that's a scary thought but a different discussion for a different day. When money-making schemes on cellphones provide a risk-free alternative to AAA-game development there is a very really danger of publishers diverting their resources away from game development. See Konami. I believe this to be a bubble though, One that will eventually burst and hopefully bankrupt the companies that made themselves dependent on it.
 

Redryhno

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stroopwafel said:
BloatedGuppy said:
http://www.businessofgames.com/market-intelligence/game-sales-to-reach-113b-in-2018/

Just looking at China alone, whose game market is equal in size to the US, PC's have more combined revenue then every other platform combined. In North America, they generate more revenue than any single console, it's only when "consoles" are taken together in aggregate that this changes.
Asia(China, Korea, Japan) is a completely separate market with vastly different supply and demand. Those markets are pretty much the 'doom' scenario for the western market unless you really like Starcraft or dating sims with underage animoe chicks on a tiny screen. Also the PC sales figures in your link include browser games and in-game purchases of World of Nerdcraft so that deviates quite far from the sales of 'core' games we were talking about here. And even when you include that garbage the game sales on consoles still outperforms PC.

King.com got sold for more money than STAR WARS. Their Q1 revenues were higher than the sales numbers for some of the games on that list of the top selling games of all time.
Yeah, that's a scary thought but a different discussion for a different day. When money-making schemes on cellphones provide a risk-free alternative to AAA-game development there is a very really danger of publishers diverting their resources away from game development. See Konami. I believe this to be a bubble though, One that will eventually burst and hopefully bankrupt the companies that made themselves dependent on it.
Let me just say now, Korea has a huge host of other games they play on PC. Hell, Starcraft is starting to be in its death throes over there, with League having largely taken its place over the last couple of years due to KESPA doing some stupid thing that both don't allow non-Koreans to compete in addition to not really allowing new blood to rise up internally.

Europe has basically been the PC gamer capital of the world for years, consoles are starting to somewhat die out in North America(and by die out, I just mean they're losing the hardcore crowd largely, anyone that wants to enjoy consoles is fine by me, just don't try to say that PC is shit in anything beyond user ignorance issues), South America, Korea, never really had a console market due to it being alot cheaper to get a PC or to go to gaming cafes. Japan and Australia seem to really about be the only places in the world where console is king, and that's largely because PC has some negative connotations due to social stigma and a larger portion of games being that underage eroge stuff you're talking about being commonplace in Japan particularly and shitty internet connections for Australia.
 

Ambient_Malice

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MrGalactus said:
The big thing most people point out is that PC has greater capacity for shiny graphics and the what have yas, which is fine, but so far as i can tell, GTA5 on a PS4 and a PC plays exactly the same, has exactly the same amount of features, exactly the same number of pedestrians and stuff like that, looks exactly the same, but PS4 has less rough edges, controls worse, and has a worse online community, absolutely infested by hacking.
I assume you meant PC? In my opinion, GTA V handles terribly on consoles. For example, driving while shooting is atrocious with a dual stick controller. But the game handles like a dream with mouse and keyboard. Most third person games handle far better with a mouse and keyboard. Assassin's Creed, MGS V, Splinter Cell, etc.
 

votemarvel

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Ambient_Malice said:
I assume you meant PC? In my opinion, GTA V handles terribly on consoles. For example, driving while shooting is atrocious with a dual stick controller. But the game handles like a dream with mouse and keyboard. Most third person games handle far better with a mouse and keyboard. Assassin's Creed, MGS V, Splinter Cell, etc.
I actually think the opposite. I find the analogue sticks to be far preferable to the keyboard and mouse in third person games. I find they work smoother and I appreciate the gradual movement they provide over the all or nothing of the K&M. In the end if all comes down to options and I appreciate having them on the PC.
 

Strelok

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Ambient_Malice said:
In my opinion, GTA V handles terribly on consoles. For example, driving while shooting is atrocious with a dual stick controller.
Its been said it is unplayable on XBone due to the texture and object pop in, didn't hear about control issues.

https://account.xbox.com/en-us/gameclip/49adb99c-e3e7-4743-b3b2-1164645510d2?gamerTag=WCxHENNESSY&scid=03a80100-9ff3-46ea-be76-e00e7fe465df
 

Vigormortis

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stroopwafel said:
Again it boils down to what kind of games you want to play. If you want to play strategy games, or old games or a lot more indies then PC is the platform of choice. However most people get excited over AAA releases and you're just lumping them all in the same category. The Witcher 3 is an AAA release and even CDPR admitted(probably one of the most PC devoted developers out there) that they wouldn't be able to make this game without the marketing incentives of consoles. PC gaming represents only a small part of the pie and in no way mandates 50 - 100 million dollar investments that they would never be able to recoup without versions of the game on consoles.
A: Please point to the source where you saw CD Projekt Red say they needed the console version of The Witcher 3 to survive. I'd genuinely like to see it.

B: Steam alone, as of last year, has over 125 million active accounts. That's more than PSN has in registered accounts, and over double what Live has. And this isn't taking into account the number of active accounts on Origin, GoG, Uplay, WoW, LoL, Minecraft, World of Tanks, and any number of other services and games on PC. I honestly fail to see how you can claim PC gaming is a "small part of the pie". That claim has been utter bullshit for over half a decade now.

C: If "most people" get excited over triple A releases, why do indie-developed games like League of Legends, Dota 2, World of Tanks, Angry Birds, etc, bring in vastly larger player numbers and net profits than titles like Halo and Call of Duty?

Since there is no single, dedicated corporation pushing games to sell their system PC versions of games also fall way short of advertising that is necessary to reach the public. No publisher would ever invest a shit ton of money in a game for a system that no corporation had a vested interest in. It is the reason why PC versions of AAA games are so often half-baked and/or are released like half a year later. Simply b/c the PC version is the lowest on the publishers priority list.
Most triple-A PC releases are just fine, and in fact most see the PC build being superior to the console builds. The only reason this perception of "PC ports are always bad" is because the small handful of titles that DO get gimped ports have a spot light shown on them, bringing them to the forefront of discussion. The vast majority of triple-A games release without issue.

In fact, I'd wager you'll find just as many console ports having broken releases as you will PC ports. Everyone remember the Master Chief Collection fiasco?

Games are eventually made to turn a profit and PCs simply don't have the reach and marketing incentives that warrant development of games that cost over 50 million dollars to make.
So games like LoL and Dota bringing in untold millions each month, for several years, somehow aren't as "profitable" as console-centric triple-A games?

Yeah, okay.


So PCs don't 'drive innovation' for the simple reason it's not commercially feasible to do do so.
Yet, those same big publishers are often the ones afraid of innovating and trying new ideas because their modus operandi is to find one thing that works and continue to churn it out until people stop buying it. The big publishers aren't innovating when they release yet another damn Assassin's Creed, Halo, or Call of Duty game. They're sticking to the status quo.

Contrary to that, some of the most original and innovative titles to come along in a decade have been from a mixture of triple-A devs and indie devs making their games on PC.

Take a game like Dark Souls; loved by PC gamers but would have never seen the light of day without consoles or even Sony Japan who published(and funded) it's predecessor Demon's Souls.
Not all PC gamers like Dark Souls. Quite a lot don't. And even if they did, this is a bad example. You've no idea if From Software would or wouldn't have made the game on PC had the consoles not existed. You're making a judgement on the legitimacy of PC gaming from an entirely baseless assumption.

Pretty irrational thing to do, frankly.

Every AAA game is ultimately made with consoles(or rather the companies behind it that market the game) in mind.
Starcraft 2, The Witcher series, the Half-Life series, the Team Fortress series, the Left 4 Dead series, the Warcraft series, the Diablo series, the Doom series, Rage, the Crysis and Far Cry series, and countless others would like to disagree.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Look, I get it. You like consoles and hate PCs. That's fine. Makes no difference to me. Play what you want to play on whatever platform you want. As long as you're having fun (and not wasting too much money), I'm happy for ya. I personally play on whatever system gives me the best experience for whatever game I'm trying to play; whether that be PC, PS4, Xbox360, my phone, etc. But that said, you really need to reassess your claims.
 

9tailedflame

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MrGalactus said:
So I've taken a last true dive into PC Gaming, and I mean it this time. I've bought myself a painfully expensive big stupid super computer, and i've been playing about a week now. But now i need some help.
So Steam is a little disappointing, so far as i can tell old games stay $20-30, and it doesn't do a whole lot to help you find games you could be interested in. Not to mention, most of them have no demo. Steam brings up a really strong feeling of infinite arcade syndrome, where as soon as anyone tells me to think of something, I cant think of anything. I'm not sure I know what games i like anymore.
Then there's the issue of buying used, which, for a start my computer doesn't come with a CD thing, so it isn't going to happen, but finding a PC game on disc is a challenge to begin with. I could pick up a classic PS2 game for maybe $3, that could cost me $20 on Steam.

The big thing most people point out is that PC has greater capacity for shiny graphics and the what have yas, which is fine, but so far as i can tell, GTA5 on a PS4 and a PC plays exactly the same, has exactly the same amount of features, exactly the same number of pedestrians and stuff like that, looks exactly the same, but PS4 has less rough edges, controls worse, and has a worse online community, absolutely infested by hacking.

Then Mods are great, but these days with paid mods creeping up, soon there'll only be DLC.

So, whats the deal? What makes this system worth 4 PS4s with money left over for a pretty big TV? What can I do to use this thing properly? What piece of the master race gaming platform am I missing here?
Well, PC i backwards compatible with everything. So there's definitely that. I personally love having a world of old games at my fingertips. No console will ever have that kind of library. As for steam, it's really a matter of tagging your wishlist and keeping watch on the sales. I also like that if you're PC gaming, and get stuck, you're never that far from a walkthrough.

Modding also is WAY easier on PC. Tinkering with the games is pretty much exclusively a PC thing. Though as you said, those glory days might be ending. Whoever thought paid mods was a good idea should be beaten.

I've played and enjoyed a few console games, but for me, consoles died when they abandoned backward-compatibility.
 

The Rogue Wolf

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If you're a gamer on a budget, then you're actually better served by PC than console. Why? Because the longevity of a lot of popular games can be extended with mods. From the classics (Doom) to new AAA games (Fallout 4) you'll see a lot of user-made content that consoles never will. Yes, not all of it will be developer-quality, but when you get to play something like Falskaar or The Forgotten City for Skyrim, you'll begin to see why it can be worth it.

Also, if you see someone say something like "you have to buy a $2000 gaming PC", you can safely assume that that person knows ABSOLUTELY NOTHING about PC gaming and that their opinion can be completely ignored.
 

Strelok

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Vigormortis said:
A: Please point to the source where you saw CD Projekt Red say they needed the console version of The Witcher 3 to survive. I'd genuinely like to see it.
stroopwafel is just confused, it is no wonder, console centric media made consoles out to be the Witcher's savior, like CD Project Red had one foot in the grave already.

If the consoles are not involved there is no Witcher 3 as it is, we can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world.
It would have happened, just Witcher 3 would not have been as big as it is, as a side note they also said the same thing for a console only release.

Developing only for the PC: yes, probably we could get more [in terms of graphics] as there would be nothing else - they would be so focused, like if we would develop only on Xbox One or PlayStation 4. But then we cannot afford such a game.
http://www.eurogamer.net/articles/2015-05-19-cd-projekt-red-tackles-the-witcher-3-graphics-downgrade-issue-head-on

The quotes stemmed from the downgrade accusations which CD Project Red admitted openly.
 

asinann

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Humblebundle.com is another great way to build a library of games cheap. Check them whenever they change their bundles out, every few months they put out a bundle that has several triple a titles in it and it will cost you $10.
 

likalaruku

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I waste the vast majority of my time play MMORPGs. If RPGs aren't your thing, there are MOBAs, MMORPS, & other kinds. These are games that never end. Think of a game where you could play 8 hours a day for 2 weeks & still not be near the end. I find them by watching gameplay footage & reviews on Youtube. They don;t need disk installs. If you're broke, there's good free ones. I recommend a show called MMOGrinder for finding the good free ones.
 

Vigormortis

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Strelok said:
Vigormortis said:
A: Please point to the source where you saw CD Projekt Red say they needed the console version of The Witcher 3 to survive. I'd genuinely like to see it.
stroopwafel is just confused, it is no wonder, console centric media made consoles out to be the Witcher's savior, like CD Project Red had one foot in the grave already.

If the consoles are not involved there is no Witcher 3 as it is, we can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world.
It would have happened, just Witcher 3 would not have been as big as it is, as a side note they also said the same thing for a console only release.

Developing only for the PC: yes, probably we could get more [in terms of graphics] as there would be nothing else - they would be so focused, like if we would develop only on Xbox One or PlayStation 4. But then we cannot afford such a game.
http://www.eurogamer.net/articles/2015-05-19-cd-projekt-red-tackles-the-witcher-3-graphics-downgrade-issue-head-on

The quotes stemmed from the downgrade accusations which CD Project Red admitted openly.
I think your quotes may have broken. The first quote is mine but the latter two are not.
 

Strelok

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Vigormortis said:
I think your quotes may have broken. The first quote is mine but the latter two are not.
They are from the article, what CD Project Red said about consoles and The Witcher 3.
 

Guitarmasterx7

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I've been a PC gamer primarily since like 2007. It's not much different honestly. The major advantage to me is something weird militant PC people never even bring up, which is loading times. Also just kinda generally things run a little smoother, but it's really not too different or advanced. Most games are on everything so you're gonna be playing a lot of the same stuff.

As for prices, wait for steam sales, or sales on other sites like greenmangaming or humblebundle. You can get things a lot cheaper.
 

Joccaren

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stroopwafel said:
Again it boils down to what kind of games you want to play. If you want to play strategy games, or old games or a lot more indies then PC is the platform of choice. However most people get excited over AAA releases and you're just lumping them all in the same category. The Witcher 3 is an AAA release and even CDPR admitted(probably one of the most PC devoted developers out there) that they wouldn't be able to make this game without the marketing incentives of consoles. PC gaming represents only a small part of the pie and in no way mandates 50 - 100 million dollar investments that they would never be able to recoup without versions of the game on consoles.
I think that's a rather disingenuous perspective. Planetside 2, FPS and MMO. PC exclusive, slowly making its way to the PS4 only because it was successful on the PC first.
Spore. Not what a lot of people were looking for, but PC exclusive, and very different to most other games out there.
99% of MMOs. WoW, DDO, LotRO, EvE - ect. Never would have even existed as a pseudo genre on consoles if not for the PC.
How about roguelikes and Dungeon Crawls? Diablo series & co would like a word.
MobAs? Started off as a mod for WC3, as many games do [Start of as mods that is], and is now one of the most profitable genres in gaming, whilst being free to play for most of its titles.
See, PC isn't just for weird indies and strategy games. PC plays every type of game out there, many of which simply don't exist on consoles in any meaningful way because - as you said, they're not AAA.

Not being AAA isn't a bad thing, however. Because we were talking about driving innovation. AAA is the antithesis of innovation. AAA is the "Re-release the same game 10 years in a row with a new skin" to PC gaming's diverse and varied gaming ecosystem. If your argument in support of innovation is AAA gaming and AAA budgets, then I'm sorry but its already failed.

Even Witcher 3, as amazing as the game is, isn't that innovative. It is simply a very well polished version of something that has been done a hundred times before. Its still a fucking amazing game, but its not new, its not innovative. It is at least iterative, but it is just a story-driven open-world adventure game in third-person. Sure, some of the biggest, most polished iterations of older games might need the budget of a console game, but don't let that be confused with innovation.

Since there is no single, dedicated corporation pushing games to sell their system PC versions of games also fall way short of advertising that is necessary to reach the public. No publisher would ever invest a shit ton of money in a game for a system that no corporation had a vested interest in. It is the reason why PC versions of AAA games are so often half-baked and/or are released like half a year later. Simply b/c the PC version is the lowest on the publishers priority list.
Again, this is actually another point in favour of innovation on the PC. Marketing and advertising it is well known focus on 'focus groups', and building games to those focus groups, which results in things like the Assassin's Creed series where the same damn game has been released probably 20 times now, just with a new skin and maybe 1 different gimmick each iteration, because you need to NOT innovate to be 100% certain that your game will sell enough to earn back your 50 million dollar investment. That budget isn't a blessing for innovation, its a curse, because you have to earn every cent of it back. As you say later, games are about making money, and innovating doesn't make money. It risks it. Far safer to spend much smaller budgets on that, and save the big budgets for the 'sure hits' that you won't let stray too far from what is accepted already. As I said, look at Consoles, look at PCs, look at the games on each. Tell me which has the more varied ecosystem of games. Its not consoles. They are notoriously samey with their games, because they feel they need to make all their games the same to follow the latest fad, and try and cash in on it. Its something that has been talked about for years at this point.

Games are eventually made to turn a profit and PCs simply don't have the reach and marketing incentives that warrant development of games that cost over 50 million dollars to make. So PCs don't 'drive innovation' for the simple reason it's not commercially feasible to do do so. Take a game like Dark Souls; loved by PC gamers but would have never seen the light of day without consoles or even Sony Japan who published(and funded) it's predecessor Demon's Souls. Every AAA game is ultimately made with consoles(or rather the companies behind it that market the game) in mind.
Thing is, games don't need to cost $50 million dollars to innovate, nor to turn a profit. Civilization V was innovative for the 4X genre. Hexes, multi-turn combat, complete rebalance of everything in the series so far, eventually a new custom religion system... Sure, MAYBE those features had been done individually in one or two very old games, but look at 4X games before Civ V, and after, and some of those features that were well received are now just a core part of the genre.
If you want to do things similar for big console games, you're looking at open worlds which started back before Daggerfall even... On the PC, you're talking FPS which was kickstarted by Doom... On the PC... We're talking cinematics in games which came about way back in the arcade machine era. And these weren't one off games that were ignored and then the same idea came up years later. These are games that Defined this whole deal, and then were copied continually in the following years by many games in the same genre.

Dark Souls is, amusingly, also a rather poor choice of example by you. The reason you seem to have picked it seems to be that it started on the console, and then moved to the PC, more than because of any actual history to it. Dark Souls was, amusingly, ported to the PC because the PC audience made a very convincing case that they were a profitable market segment to go after. Prior to that, the game wasn't developed for PC not because it wouldn't have been profitable on the PC, but because it and its predecessors were made by a company that had ported [Fairly unsuccessfully] the whole of 1 game to a PC in their lifetime, and developed primarily for consoles from the get go. This is a symptom of game development in Japan, where outside of eroge and visual novels, most games are just made for consoles because Sony and Nintendo dominate Japan's gaming ecosystem, and have for decades. If the company had of been a Western company, odds are the game actually would have been developed for PC first, and then moved to consoles. Also could have stayed similar to how things did happen, but in the Western sphere the easiest way to break into game making has always been through the PC, where you never had to pay hundreds or thousands of dollars to get your game onto a specific console, and had full rights over your game when released if not through a publisher.

About the only Console & company I will give the title of innovation to is Nintendo and their products. Because, as you said, its not commercially feasible to drive innovation. Nintendo just don't give a shit. They've made a ton of commercial flops due to innovation, but they just keep going at it. PC does the same, though I'll say less than Nintendo at times because I'll again repeat, Nintendo doesn't give a shit - they at least were headed by a person who truly just wanted to make new fun things. Sony and Microsoft? I don't think them, or most of the games on their systems, have innovated for a very long time. The AAA space has been stagnated for a decade or more, in my experience since the end of the PS1/N64 era. Because its not commercially feasible to innovate. Hence AAA and console companies don't, as they want to turn a profit. PC has for years, as the goal of many developers isn't to rake in millions - its to make a fun, cool game for others to play, and then that game catches on and earns a fortune. See Minecraft as but one example.

If we're going in the 'if it weren't for' argument, if it weren't for PCs, consoles wouldn't exist. We wouldn't have FPS. We wouldn't have RPGs. We wouldn't have the Xbox because Microsoft would never have earned the money from its PC centric sales to make its own console. We would never have exited the 2D graphical arcade era, because it would have been more profitable to just keep making arcade machines with new versions of the same game, than to actually create a new game, or try something different. But PC parts manufacturers strived for more. They created graphics cards capable of creating 3D games, and the PC gaming market took them on board and made 3D games. They constantly improved performance year on year, and year on year more complex games were made.

I'll say it again. Consoles don't drive innovation. Innovation is a risk, and not 100% certain profitability. So the AAA companies that live on consoles don't like it, and don't innovate. Up until recently, consoles have also been very hostile to indie or small developers, and with their locked hardware have stifled hardware innovation as well. The PC is ever changing, as are its games. Consoles may fund their yearly releases worth $50 million, but I'll be honest and say most of the time [Sole exception thus far is the Witcher series] those games look worse than PC exclusive games, and innovate less. Consoles aren't needed for innovation, and they certainly don't drive it [Again, exception of Nintendo, because Nintendo just don't give a fuck]. What they do drive is repetition, and a constant graphics arms race that they can never win. That's not innovation though. Innovation has never been a AAA thing, or at least hasn't been for decades. Its the realm of Indies, small publisher studios, and Nintendo, because Nintendo don't give a fuck.

Even when looking at FPS, which one is more innovative? Natural Selection 2, or Call of Duty Modern Warfare 3?
AAA doesn't innovate. How about Team Fortress 2 [Again, wouldn't have made it to console if not for PC], or Battlefield 4 [Ironically the same case, but now focuses more on its console audience than its PC]?
I am honestly struggling to see where you can make the case for console innovation. Look at the games. Yeah, console games have bigger budgets. They also waste it on copying the big game of the day, rather than trying something new.
 

stroopwafel

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Vigormortis said:
B: Steam alone, as of last year, has over 125 million active accounts. That's more than PSN has in registered accounts, and over double what Live has. And this isn't taking into account the number of active accounts on Origin, GoG, Uplay, WoW, LoL, Minecraft, World of Tanks, and any number of other services and games on PC. I honestly fail to see how you can claim PC gaming is a "small part of the pie". That claim has been utter bullshit for over half a decade now.
That is b/c pretty much everyone has a PC(or laptop) and social media account so you expand the audience to soccer moms, kids, elderly etc. and their Bejeweled/Farmville/Candy Crush browser crap which obviously increases the numbers tremendously. However I thought we talked about quality games here not shovelware. If you look at people who are willing to buy a new AAA releases you see the sales figures are higher on consoles.

If "most people" get excited over triple A releases, why do indie-developed games like League of Legends, Dota 2, World of Tanks, Angry Birds, etc, bring in vastly larger player numbers and net profits than titles like Halo and Call of Duty?

See above. Candy Crush is the best selling game of all time and cost nothing to make, nor does it initially cost anything to buy. It simply taps into that reptilian part of the brain that rewards addictive behavior and made King billions of profit in microtransactions. Even Call of Doodle doesn't get anything near that level of garbage. The 'gaming' landscape is diverse and encapsulates anything from F2P, shovelware, browser games, MMOs etc. all of which PC/phone/tablet is 'King' but for the sake of argument we talked about 'core' games here; the ones enthusiasts talk about on websites like this one. Again, the games that wouldn't be feasible without consoles.


Yet, those same big publishers are often the ones afraid of innovating and trying new ideas because their modus operandi is to find one thing that works and continue to churn it out until people stop buying it. The big publishers aren't innovating when they release yet another damn Assassin's Creed, Halo, or Call of Duty game. They're sticking to the status quo.
Fair enough but it are always the same tired examples to 'prove' how AAA-games are failing. What about Batman, Human Revolution, Dark Souls, Witcher 3, Last of Us, MGS5 etc. all really awesome games that wouldn't exist without consoles?


You've no idea if From Software would or wouldn't have made the game on PC had the consoles not existed. You're making a judgement on the legitimacy of PC gaming from an entirely baseless assumption.

Pretty irrational thing to do, frankly.

Not at all. If Sony Japan(a console manufacturer) didn't fund Demon's Souls than Dark would have never existed either and that is even ignoring the fact that PCs have no single company to market the game that would be necessary to receive a budget in the first place. It's a console game marketed as a console game.

Starcraft 2, The Witcher series, the Half-Life series, the Team Fortress series, the Left 4 Dead series, the Warcraft series, the Diablo series, the Doom series, Rage, the Crysis and Far Cry series, and countless others would like to disagree.

The only exception on your list is The Witcher but all the other games are either decades old, strategy games, FPSs, MMO's and variations of the same game. All of which PC indeed excels at. Though again modern AAA FPS-games wouldn't be feasible without consoles.

Look, I get it. You like consoles and hate PCs.
I don't 'hate' PCs just got ripped off in 1993 by someone from the mustard race with long hair, a Pepsi and a Daikatana T-shirt. (poor joke I know. :p)

Joccaren said:
About the only Console & company I will give the title of innovation to is Nintendo and their products. Because, as you said, its not commercially feasible to drive innovation. Nintendo just don't give a shit. They've made a ton of commercial flops due to innovation, but they just keep going at it.
Lol this has got to be a joke. The Nintendo of the past(nes/snes/gameboy) sure they were pushing innovation but modern Nintendo with its overreliance on antiquated IPs(or rather, just Mario) that comes out once every blue moon on a flopped console left high and dry by Nintendo itself(while trying to monetize every item some schmuck on Youtube tries to make about one of their games); yeah, they are just a shadow of their former self.