What the hell do Facebook games have to do with what I said? I pointed out that Steam alone has more active users than Live and PSN have registered users. Factoring in Facebook and other users only widens that sizable gap, it doesn't diminish it.stroopwafel said:That is b/c pretty much everyone has a PC(or laptop) and social media account so you expand the audience to soccer moms, kids, elderly etc. and their Bejeweled/Farmville/Candy Crush browser crap which obviously increases the numbers tremendously. However I thought we talked about quality games here not shovelware. If you look at people who are willing to buy a new AAA releases you see the sales figures are higher on consoles.
I'll be honest. I laugh a little every time I see the words "core gamer". It's such an falsely elitist and exclusionary phrase.See above. Candy Crush is the best selling game of all time and cost nothing to make, nor does it initially cost anything to buy. It simply taps into that reptilian part of the brain that rewards addictive behavior and made King billions of profit in microtransactions. Even Call of Doodle doesn't get anything near that level of garbage. The 'gaming' landscape is diverse and encapsulates anything from F2P, shovelware, browser games, MMOs etc. all of which PC/phone/tablet is 'King' but for the sake of argument we talked about 'core' games here; the ones enthusiasts talk about on websites like this one. Again, the games that wouldn't be feasible without consoles.
And you really need to drop the "triple-A games wouldn't exist without consoles!" claim. It's a claim so woefully ignorant to the state of the industry I can't believe people still make it.
Again this claim that these games wouldn't exist without consoles. You're basing your entire argument on an assumption. You've nothing to show that backs up this claim. Not a thing. Yet you keep using it as the crux of your argument. It's just...baffling.Fair enough but it are always the same tired examples to 'prove' how AAA-games are failing. What about Batman, Human Revolution, Dark Souls, Witcher 3, Last of Us, MGS5 etc. all really awesome games that wouldn't exist without consoles?
I'd argue that, if consoles didn't exist, PCs would be the primary (if only) source of gaming entertainment. As a result, the number of PC players would encapsulate those who would have normally used consoles instead.
Again, an assumption. If Sony Japan hadn't funded the game, who's to say another company wouldn't have?Not at all. If Sony Japan(a console manufacturer) didn't fund Demon's Souls than Dark would have never existed either and that is even ignoring the fact that PCs have no single company to market the game that would be necessary to receive a budget in the first place. It's a console game marketed as a console game.
But let's say you're right on Dark Souls. Being able to point to one game doesn't back up your claim that triple-A development wouldn't exist without consoles. All it proves is that Dark Souls wouldn't have been made had Sony not funded it.
I'm genuinely starting to wonder what it is that you believe constitutes a game being triple-A. If games like World of Warcraft and Team Fortress 2 don't, then I'm truly baffled. But regardless, I'll still address your points here.The only exception on your list is The Witcher but all the other games are either decades old, strategy games, FPSs, MMO's and variations of the same game. All of which PC indeed excels at. Though again modern AAA FPS-games wouldn't be feasible without consoles.
"Decades old". No, they aren't. Even the oldest among them, Quake, had an installment in the series in 2007.
"The Witcher is an exception". No, it isn't. The Witcher series has always been PC-centric. CD Projekt Red is a PC developer. The third installment was ported to the consoles, it wasn't developed with them as its core platforms. And if your argument is "Witcher 3 wouldn't be what it was without consoles!", it wouldn't have been what it was without the PC platform either.
"Modern FPS games wouldn't be feasible without consoles". Seriously? Please tell me you're just having a laugh now. I'm not even gonna bother refuting this one. It speaks for itself.
You realize that reinforces the idea that you hate PCs, right? That you'd hold a grudge for 22 years.I don't 'hate' PCs just got ripped off in 1993 by someone from the mustard race with long hair, a Pepsi and a Daikatana T-shirt. (poor joke I know.)
Since apparently popularity, quality, profitability, notoriety, or fame aren't indicators of what constitutes a "core game", care to share with the rest of us what does?stroopwafel said:Also the PC sales figures in your link include browser games and in-game purchases of World of Nerdcraft so that deviates quite far from the sales of 'core' games we were talking about here. And even when you include that garbage the game sales on consoles still outperforms PC.
Also:
"game sales on consoles still outperform PC"
PCs = 37% of the gaming industry's global revenue
Consoles = 27% of the gaming industry's global revenue
If the consoles are outperforming the PC platforms, then it seems I've been doing math wrong for years.
[sub]On a side note, I find it fascinating that they lumped VR devices in with the console/entertainment-screen category. Without PCs and PC-centric companies, VR as we know it today simply wouldn't be where it is. And that's not an assumption, that's a fact. It was PC-centric companies and engineers who started work on these devices. Console makers had no interest whatsoever until they saw the profit potential in what the PC guys were doing.[/sub]