I have never said that It lags. I have said that if feels like it lagging which are two completely different things.Abandon4093 said:Quite frankly, you're not listening.Tubez said:I can only speak for personal experience so I really do not give a shit what Im suppose to see, but I and several of my friends can clearly see the difference between 30 and 60 fps. And when I play a game at 30 fps it feels like its laging, non responsive, the aim is fucked up. So I guess I either got some super eyes or its down to what you are used too.Abandon4093 said:Yes, I saw the link. And it's a bit difficult to accurately judge anything when all the examples aren't lined up next to each other and moving at the same time.Tubez said:Like I said its not completely true. Did you even cheak the link that was linked?Joby Baumann said:You are aware that movies and TV are filmed at 24 fps right? You sound like Activision's marketing department.Tubez said:That isnt really the problem, it just that anything below 60fps for me feels like it laging like hell and then I will be annoyed all the time while playing the game cause its locked at freaking 30 fps which will make it so I do not enjoy the gameAbandon4093 said:You really don't need above 30fps for a game like LA. I don't even see why that's an issue. It's not a game that requires insane reflexes, you don't need to see every nanosecond of the bloody thing. 30fps is more than adequate.
Cause I can clearly see the difference between the 30 fps and 60 since everything is smoother.
And if you really do not think people can notice fps over 24 then why arent all console games fixed to 24-25fps? if there was no differnce they would do it since its huge performance save. And why is people buying 120hz screens?So you are saying for me there is no way to notice the difference between 24fps and 60fps?Abandon4093 said:I'm sorry but that seem rather ridiculous. Most people see an average of what? About 25fps. Even if you had amazingly fast receptors, you're still looking at about 35fps. A game running at 60 or above is really just for smoothing and so they don't have to use blurring techniques to help fool you. There's going to be no lag at around 30fps or above.Tubez said:That isn't really the problem, it just that anything below 60fps for me feels like it lagging like hell and then I will be annoyed all the time while playing the game cause its locked at freaking 30 fps which will make it so I do not enjoy the gameAbandon4093 said:You really don't need above 30fps for a game like LA. I don't even see why that's an issue. It's not a game that requires insane reflexes, you don't need to see every nanosecond of the bloody thing. 30fps is more than adequate.
And anything about 60 is just posturing.
Then why arent all consoles games fixed to 24-30fps? They would be able to put in a lot of more stuff then.
Because the fps your eyes capture and the fps something as precise as PC outputs are two very different beasts. But as a rule of thumb. 30fps is more than adequate for any game that doesn't require you move angles at insane speeds. Like a twitch fps.
The difference between a game in 30fps and 60fps is the removal of blurring techniques used to fool you.
There is no lag detectable with our eyes at 30fps. There simply isn't. But what it sometimes does is show blurring and the occasional jitter. Because what you're seeing are actual frames. Not the weird mocap thing our retinas do.
There is 100%, no need to go about 60fps. That's probably a few more than we need in all honesty. Even with the harsh actual frames of digital media. And for non-twitch games. 30fps is more than fine.
As for why people buying TV's their eyes can't really appreciate? Marketing my dear Watson, marketing. If you market it, they will come.
And btw may I ask if you are playing on console/bad computer or with a good computer?
And game studios know this otherwise every single game for consoles would be capped at 24 fps since that gives them a lot more room for other stuff.
There is no lag. That is certainty incarnate. That's not how it works for a start. But you're missing what I'm saying completely. Of-course you can see a difference. That difference isn't lag though. And you really didn't get what I was saying about the human eye seeing an average of 24fps and the difference between the frames our eyes see and the digital frames our media outputs.
The whole point of increasing the frames is to trick you. You're eyes will capture on an average of 25fps. But what you're seeing isn't actually frames. That's just how your brain interoperates it. With media, we obviously can't show you true to life fluidity. So the next best thing is to reverse what our brain does with real life. It shows you a collection of still images. And the faster the images are shown, the better the trick.
30fps when used in tandem with blurring techniques for camera angle changes is enough to trick anyone. Providing the camera angle isn't been darted about faster than the frames can be changed. For something like LA Noire. You're not going to need more than 30fps. It's not a particularly fast paced game so 30fps is suitable enough to trick your eyes into seeing fluid motion most of the time.
For something like CoD or BF, yes. 60fps will make a difference. (anything above that is just silly though).
And I use a moderate to highend PC. I get 60fps out of most games. But If I end up playing at 30, I know it's not the end of the world.
And like I said I can only speak for personally experience and when I play a shooter with under 60fps it feels like it is unresponsive and the aim behaves differently which means that I need to control the recoil a different way, and honestly you can continue saying that 30fps is enough. And I agree that its most likely enough for something that is not used to playing on higher fps, but I personally cannot stand a game under 60fps and it might be two reasons, one could be cause of micro stuttering which happens when the frames takes different amount of time to render with my graphic card(Aka one gpu is done faster then other) and which means it will lag but I will still have 24frames per second but perhaps the frames will not come in sync during that second) and the second is that Im simply used to playing at 60fps or higher which means like I said that I've gotten used to aim in a certain way and I expect the game to act as if Im playing on 60 fps.
And really if you continue to say what I can and cannot see "cause its not possible" then Im not going to answer since Im quite certain the the majority of gaming companies would switch to 24fps if there was no difference in the feeling. And the fact that I can feel/sense/see/whatever the difference between 30 and 60 fps.