My god.Lucane said:So how do they feel about people renting games cheaper than pre-owned (and no profit to the makers after the renter buys the copy right?).
My god.Lucane said:So how do they feel about people renting games cheaper than pre-owned (and no profit to the makers after the renter buys the copy right?).
The person who bought the game used was never going to buy it at full price! People who buy games used know where to find it new but they don't want it as badly, so they wait and pick it up 2nd hand.No they only saw the money ONCE for TWO sales of the game, cutting the profit they WOULD have made in half.
I would assume renting would be the same issue. You enjoy the work but you don't give "credit" to the original creators. However in my opinion renting is better because a renter isn't walking into a store with $55 of "game buying" money and spending that on something that doesn't benefit the publisher/developer. A renter is spending $20 a month on gamefly or whatever but he wouldn't be spending that $20 a month on new games anyway.Lucane said:So how do they feel about people renting games cheaper than pre-owned (and no profit to the makers after the renter buys the copy right?).
I should remind people that someone does, in fact, need to go out and buy a copy of a game to crack it and pirate it. Used games are merely slower.Sev72 said:If you buy a used game the original owner must have purchased the game to begin with, so they did see a dime. It also means that that former owner cannot continue to use that product while with piracy they can, which is the key difference.
The problem is...crazypsyko666 said:I should remind people that someone does, in fact, need to go out and buy a copy of a game to crack it and pirate it. Used games are merely slower.
*NOTE* I am not for nor against used games, simply pointing something out and furthering the discussion.
They are doing something. It is like cars. You can buy a used car and Ford won't see a dime from that. But what Ford can do is make sure you need their parts for your car. So if your brakes go you have to give Ford money to get new brakes. Games have started doing the same thing. You buy the game used but you have to buy parts straight from them to get everything. Since GS or EB is under no obligation to share their profits and they aren't going to keep manufacturing the same games so we never need to buy a used game (since being 5 bucks cheaper is only 1 reason to buy used) I think what they are doing is great. It all works out for everyone.Jack and Calumon said:No... I don't think they equated it to Piracy. They saw their point and, as Kevin said, it's like a parallel economy. What is happening is certainly something that DOES need to be sorted out. GameStop is making too much money from this business, and something, In my opinion, needs to be done.
Calumon: ...Are we really arguing over a webcomic?
The better question is, why should we care?rembrandtqeinstein said:The issue is that just like piracy, used game sales don't benefit the creators. Is that statement accurate and if it isn't why not?
Actually no they are starting to implement used online retail for online purchases such as this.rembrandtqeinstein said:check it out here http://www.penny-arcade.com/2010/8/25/
The basic argument is if you pirate the publisher doesn't see a dime, if you buy used the publisher doesn't see a dime.
I would go one step further and say used games are WORSE than piracy. Because with used games you are extracting money from the games market. A used game buyer has money in their pocket, and has shown a willingness to spend it on a game. A pirate doesn't necessarily have money or if they do is not willing to spend it.
In my opinion used game shops (and to a lesser extent rental places) are parasites leeching off of the creativity and risktaking of developers and publishers. You could claim that because someone knows they can resell a game they are more willing to pay the new price but I would argue that the amount is negligible compared to the amount a publisher doesn't get when someone purchases used instead of new.
Of course digital downloads and online purchases are going to murder games retailers just like they did record and book stores so I think the gamestop problem will go away in a few years.
The only reason it hasn't gone away for videogame companies is because they refuse to lower their price to reasonable standards.rembrandtqeinstein said:check it out here http://www.penny-arcade.com/2010/8/25/
The basic argument is if you pirate the publisher doesn't see a dime, if you buy used the publisher doesn't see a dime.
I would go one step further and say used games are WORSE than piracy. Because with used games you are extracting money from the games market. A used game buyer has money in their pocket, and has shown a willingness to spend it on a game. A pirate doesn't necessarily have money or if they do is not willing to spend it.
In my opinion used game shops (and to a lesser extent rental places) are parasites leeching off of the creativity and risktaking of developers and publishers. You could claim that because someone knows they can resell a game they are more willing to pay the new price but I would argue that the amount is negligible compared to the amount a publisher doesn't get when someone purchases used instead of new.
Of course digital downloads and online purchases are going to murder games retailers just like they did record and book stores so I think the gamestop problem will go away in a few years.
Way to miss the point of my post, dude. I realize that the developer sees no money from used game sales the same as they wouldn't with piracy. My point is that with piracy the original still continues to own that product, while selling a used game the original owner can no longer use that product. While both hurt the developers one of them is illegal and there is a difference if you read my post.CTU_Loscombe said:Way to miss the point dude =PSev72 said:If you buy a used game the original owner must have purchased the game to begin with, so they did see a dime. It also means that that former owner cannot continue to use that product while with piracy they can, which is the key difference.
What the OP means is this:
Say, for instance, 1 copy of FarCry 2 is sold then the publisher sees the money for that copy...Said guy finishes FarCry 2 the proceeds to sell the game...Another guy picks up the used copy of Farcry 2 and buys it and finishes it, then sells it again etc etc etc
now say the first guy payed full price for Farcry 2 and 20 people bought that copy after it had been sold, bought, played, finished, sold etc, then thats £39.99 (or whatever percentage of the sale they get) for the 1 copy the original guy bought, yet 20 other people after him have played the game without the developer seeing a penny since it is used.
In Laymans terms, 1 guy helped the developer and 20 people after him played the game without helping them
New: Developer gets paid
Used: Developer does NOT get paid
So in conclusion I agree totally with PennyArcade on this matter (for the first fucking time) as people who play pirate games don't pay the developer of whatever game they are playing
Same goes for rental companies like LoveFilm:
For example, 20 copies of FF13 are bought by them, so theres the developer paid for 20 copies of the game.. They go on to rent the game, say, 100 times...That makes a loss of 80 potential copies of the game sold due to people who call themselves gamers not giving a damn about the dedicated team who made said game
Im not claiming innocence on the "used games" matter as Ive bought plenty of used games before...I just feel dirty for doing so as those people that made the game should be paid for their work by the people they are setting out to entertain
If morality has nothing to do with it then from a purely practical perspective you might as well pirate.CLime said:The better question is, why should we care?
Yes, the existence of the secondary market probably means that game developers make less money. So what? The developers and publishers are hurt a little, the consumer benefits a lot. That's called "efficiency," and it's a good thing. Morality has nothing to do with it.