I think 15-20 hours is reasonable for any game, but games with the best stories (Silent Hill, ICO, Killer7) were only 10 hours long so it really depends on the quality of the story.
Use your wrench dude. Its the wrench of POWER once you upgrade it.Useful Dave said:Bioshock wasn't too long, I managed to near the end within a day of getting it, then gave up out of sheer frustration due to low supplys, mediocre gameplay, a ridiculous damage system (Splicers taking whole SMG magazines to kill) and a bloody escort level.elemenetal150 said:honestly, the only game I have ever felt was to long was bioshock.....at one point I was just like "am I still playing this game, wtf"
A game that was too short though was Call of Duty 4, considering that I completed a third of it in a single playthrough.
I write long posts that nobody ever reads, so I tend to read the posts of others who do the same thing out of principleValiance said:Wow, I'm glad someone read that.HyenaThePirate said:QFTValiance said:I truly love "short" games, especially those that are "easy to learn, somewhat challenging to finish, and difficult to master" like Mirror's Edge, Braid, Ikaruga, etc...
Like, ME, it's possible to finish it in 8-10 hours if you don't do time trials.
Braid, it's possible to spend a little bit of time playing, and then the rest of your time thinking about the puzzles that you're stuck on in other places during the day, come home and work on it, and finish the game in 2-3 hours. Then the game gives you speed runs and for those clever enough to discover them, the stars to collect, which are a huge timesink (Even if you cheat and look up where they are, one of them takes 90-100 minutes to get, and most of the others require extremely difficult and skillful play.)
Ikaruga, you can play on easy and do relatively fine - while it's difficult, it's not impossible...But S or S+ ranking stages on hard is incredibly hard.
Portal, like these other games, I found to be a refreshing, mildly unique, fun experience. And I'm glad it didn't go on much longer, because people again, say it's "short" but there's the advanced test chambers and again, the games support for speed runs and downloaded maps.
Games like this are great - they are fun, unique, and the experience starts to get "old" just before you beat it. Imagine if Mirror's Edge dragged on for 10 more hours? I'd prefer less content that is perfected than more content that was rushed and unpolished.
Me too, actually...Sometimes I find myself scrolling down past single line posts until I find something that takes up half the page with 6 paragraphs, and THAT'S the one that catches my eye...HyenaThePirate said:I write long posts that nobody ever reads, so I tend to read the posts of others who do the same thing out of principleValiance said:Wow, I'm glad someone read that.HyenaThePirate said:QFTValiance said:I truly love "short" games, especially those that are "easy to learn, somewhat challenging to finish, and difficult to master" like Mirror's Edge, Braid, Ikaruga, etc...
Like, ME, it's possible to finish it in 8-10 hours if you don't do time trials.
Braid, it's possible to spend a little bit of time playing, and then the rest of your time thinking about the puzzles that you're stuck on in other places during the day, come home and work on it, and finish the game in 2-3 hours. Then the game gives you speed runs and for those clever enough to discover them, the stars to collect, which are a huge timesink (Even if you cheat and look up where they are, one of them takes 90-100 minutes to get, and most of the others require extremely difficult and skillful play.)
Ikaruga, you can play on easy and do relatively fine - while it's difficult, it's not impossible...But S or S+ ranking stages on hard is incredibly hard.
Portal, like these other games, I found to be a refreshing, mildly unique, fun experience. And I'm glad it didn't go on much longer, because people again, say it's "short" but there's the advanced test chambers and again, the games support for speed runs and downloaded maps.
Games like this are great - they are fun, unique, and the experience starts to get "old" just before you beat it. Imagine if Mirror's Edge dragged on for 10 more hours? I'd prefer less content that is perfected than more content that was rushed and unpolished.![]()
You think that 10-12 hours is criminal?JLrep said:People tend to feel that less than ten or twelve hours of single-player in a big-budget, current-gen game is simply criminal
Heh. That rhetoric does prove one important thing though: when it comes to entertainment quality is more important than quantity.Jandau said:People want long games WITH VARIED CONTENT. A game can't be too long, it can be too repetitive. Asking what we'd rather have: Short fun games or long boring ones? is the wrong question to ask. We expect long, fun games!
While I see your point, let me ask you this: Would you rather blow 40$ on an awesome 2-hour game or would you rather buy a pretty good 20-hour game?veloper said:Heh. That rhetoric does prove one important thing though: when it comes to entertainment quality is more important than quantity.Jandau said:People want long games WITH VARIED CONTENT. A game can't be too long, it can be too repetitive. Asking what we'd rather have: Short fun games or long boring ones? is the wrong question to ask. We expect long, fun games!
Would I rather play a great 10 hour game over a good 20 hour game? Still a yes.
Free time is worth alot and there are many alternatives on how to spend that time. The price of the game isn't the only factor. How much is your time worth?
That would then just have to be best game ever, but yes, if the game is really that awesome I guess I would. I reckon I would problably want to replay the best game ever once or twice aswell.Jandau said:While I see your point, let me ask you this: Would you rather blow 40$ on an awesome 2-hour game or would you rather buy a pretty good 20-hour game?veloper said:Heh. That rhetoric does prove one important thing though: when it comes to entertainment quality is more important than quantity.Jandau said:People want long games WITH VARIED CONTENT. A game can't be too long, it can be too repetitive. Asking what we'd rather have: Short fun games or long boring ones? is the wrong question to ask. We expect long, fun games!
Would I rather play a great 10 hour game over a good 20 hour game? Still a yes.
Free time is worth alot and there are many alternatives on how to spend that time. The price of the game isn't the only factor. How much is your time worth?
The crazy thing is I think I've clocked more time in total on really simple and short games like SC2 super melee, rather than on long epic games like BG2.Game lenght is an issue. There are plenty of examples of games that clocked a good long playtime while still remaining fresh and not overly repetitive. When people demand longer games it just means they want the developers to produce more content on the same level of quality.
And there we come back to that straw man argument...veloper said:Actually now that I said this, I think it's just me. There probably are alot of gamers who want weak entertainment for few $/hr.