Same here, completely. I loved Halo 2 and Halo 3 despite the short campaign lengths, and I still love Oblivion but found it a bit of a long, hard slog through the side quests. I actually stopped playing through the story before going to the first Oblivion Gate just to do the Dark Brotherhood and Thief's Guild quests, though gave up when I fell afoul of a glitch on the very last Thief mission. Then I got the RRoD so I didn't play for ages, then deleted my save file to start over. But you get the picture.goatzilla8463 said:Short games aren't bad. As long as they contain some good, different levels/environments, I'm happy.
Games that are too long kind of piss me off a bit. I love Oblivion but it's just too jam packed full of fun little side quests. I am too much of a completionist not to do them.
Basically a game that's too long isn't quite as good as a game that's too short for me. Obviously longer games are good, but there's a limit. Generally shorter games are either those with multiple endings, meaning you should play through again, or they have really good side events and mutliplayer and so on. Halo 2 and Halo 3 are short, but have excellent multiplayer which justifies the cost. Likewise, Mirror's Edge is really short, but has DLC and Time Trials modes that make the overall game much better and worth the cost of paying for it. As long as games continue to follow that, then I'm happy no matter what the length of the main story happens to be. Within reason, of course.