Game length is something that comes up a lot in reviews or reactions to a game. People tend to feel that less than ten or twelve hours of single-player in a big-budget, current-gen game is simply criminal (depending on the genre, twenty or forty hours is a more reasonable goal). It's very, VERY easy to find a game that is widely considered to be too short. How easy is it to find a game that's considered too long?
It's pretty easy to find a movie that's too long. Or a book. Easier than it is to find a movie or book that's too short (unless you really need to kill some time). Why is this?
The obvious answer is that new, current-gen games are much more expensive than new books or movies (unless you're taking your whole family out to see the movie). Is this the only reason? I have my own theories, but I'm more interested in hearing your thoughts than monologuing to you.
It's pretty easy to find a movie that's too long. Or a book. Easier than it is to find a movie or book that's too short (unless you really need to kill some time). Why is this?
The obvious answer is that new, current-gen games are much more expensive than new books or movies (unless you're taking your whole family out to see the movie). Is this the only reason? I have my own theories, but I'm more interested in hearing your thoughts than monologuing to you.