BlazeTheVampire said:
It's like how Xbox gets you with the wireless network adapter. *shakes fist*
The solution to this is referred to as "ethernet cable". For static installations (like desktops and consoles), it is:
1. Cheaper
2. Faster
I am honestly irritated that the Wii short-changed me on the ethernet adapter, and wants me to pay 24.99 just to plug it in.
Khell_Sennet said:
I find flaws in your argument. First, demand for RAM will not make it cheaper, in fact it could go up in price. Second, I don't care if graphics improve drastically every 2 years. Graphics do not make a game any more or less fun, I'd rather they made games longer, more enjoyable, and actually beta-tested rather than new and improved visuals which cost a fortune to display.
This is just my theorizing (I don't actually recall this from any of my time in economics), but isn't there a minimum level of demand to encourage cost-reduction? Essentially, there has to be enough demand to create a market with multiple suppliers, so that competition between the suppliers makes them look for ways to lower costs, and subsequently undercut their competitor and steal market share. In the monopoly, all cost savings go directly to the manufacturer. Agreed entirely that increased demand for RAM will raise the price in general.
On the note of graphics though: more RAM, and more powerful processors, do enable certain things that have an impact on gameplay. It is just a shame that most developers spend it all on graphics, instead of gameplay. I'd rather see those cycles spent on AI, Physics, and level of interactivity with the environment.
It pleases me that technology continues on this forward march, and that there is always software out there pushing the boundaries. The market just shouldn't focus/exist on that boundary. Similar to what you are saying, I think.