I respect your opinion even though i disagree entirely . I found the music had it's own little charm , and i continuously listen to the soundtrack as it is ( actually i find the soundtracks to be fitting for any game). I honestly believe that if it was fully translated into english, i wouldn't listen to it . Because it would just become another pop song in a jrpg ( kinda like the song from leona lewis in FFXIII).The grind i like . I honestly enjoy griding in SMT games , it's the only series i can continuously grind for hours without getting bored . Again all of this is subjective .verdant monkai said:I disagree with you so much it hurts.krazykidd said:But constructive criticism is completly subjective . I think artists ( yes developpers are artists , of sorts ) , should stay true to who they are and shouldn't compromise their work . I mean especially the developpers of Atlus , they have MANY SMT games under their belt and have quite a following , i think they know wha they are doing . Compare their old games to their newer ones and things have changed quite a bit while staying true to their style . And all the things OP wants to change ( add or subtract ) are what makes their games Unique ( not including the female protagonist ).verdant monkai said:Your right. We will get what we are given. And We will be grateful for it.krazykidd said:Why is it no one is happy with anything anymore ? There's always complaints about everything . I personally like the game as it is , and would change a thing ( except maybe having a super hard mode , like SMT:Nocturne hard , but that's just because i'm a gaming masochist ).
I think constructive criticism is mandatory for everything to improve.
I think we can trust them.
They can change what OP (I) suggested and stay true to themselves easily. But you think that bad English lyrics and monotonous dungeons are what make smt games unique? I am literally flabbergasted you think that.
It boils down to how many copies do they want to sell, games are products as well as art. The Jrpg community is unique in the fact that what they want is generally sensible and not shit. Notice how things like multiplayer and online rankings were not on my list.
In this much though you can stuff your opinion because you are flat out wrong. A poorly implemented dating system does not make Persona 4 unique. It means they need a better one in Persona 5. I can see what you mean if you like the grind and the dungeons. But P4 wasn't perfect and telling them what wasn't perfect will improve the next one.
I can understand that you are the type to just watch and let stuff play out, but with todays technology most people want some input. Hell I may post a link to this thread on Atlus' facebook so they can have a look if they want to.
The social aspect of the game was good i find . It didn't get in the way of gameplay/story , and offered a nice extra with nice bonuses ( to arcana ). Persona is not a dating sim . The social links are for bonds in friendship . The romantic aspect was a nice reward for having a high level friendship bond with female characters , but it didn't feel forces , or awkward ( i'm sure there is some people that would have liked male on male romance , but that's a whole other can of worms ). My fear is , if they add more to the romance , like dating , taking characters out and stuff , it would be soley for fanservice , or it would take up too much place in the game where it actually does become a dating sim . The way the system is now is a nice middleground .
I liked the dungeons . While it could use a little more variation, story wize it makes complete sense why it's like that, story wize.
Edit: I am curious . Have you played other SMT games ? If so what did you think about them?