Personal Worst (best?) Buffs and Nerfs?

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The Wykydtron

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Sep 23, 2010
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What the title says

I ask because to my sorrow, Capcom decided that with the new UMVC3 update that along with the new Heroes & Heralds mode (yeah that's out now btw) they'd go and nerf Phoenix Wright's Assist... It is now...No longer invincible when he's in Turnabout Mode. *sigh* Gone are the days where he could walk confidently through three hypers and smack them with a piece of paper (like a boss, naturally).

I'll give you all a second to adjust, it's perfectly understandable that you may be disturbed to learn this fact.

Wesker continues to be a broken, overpowered assbandit if anyone cares, he's sort of an injoke now anyway.

Anyway discussion value incoming!

Personal worst nerfs or best buffs or anything in between.

Basically if you've ever turned on a game and your favourite character has been broken beyond repair (in either a good or bad way)
 

isometry

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Mar 17, 2010
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I've farmed secret items in an MMO that are so rare they require killing the same boss 100s of times, and most of the players didn't even know they existed (just a small circle of elite players knew and exchanged the secrets).

These epic items were very overpowered (why else would we farm them?) and we all had an honor code about not using them for PvP (because it would be pointlessly unfair, and because other players would catch on and get them nerfed).

Well, eventually someone betrayed the group and made youtube videos of how overpowered the items were because he got butthurt by someone else using them to win a DPS race in PvE. He posted the videos on the official forums and the items got nerfed a week later (the game was two years old at that point and the items were there the whole time). It was a major blow to the community, because many of these long-time elite players that people looked up to and liked were disgusted by the nerfs and faded away from the game, including the guy who made the video.

Still, the whole process of discovering the secrets, earning the items, trust and betrayal, was arguably worth it, very exciting and like nothing I've experienced in gaming before.
 

-Seraph-

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May 19, 2008
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Blazblue: Buffing Hakumen (my main) overall, and continuing to do so with each update.

He's overall faster and has better options than he did in calamity trigger despite taking a bit of a damage nerf. Still a difficult character to use, but an extremely potent on if used right.

His 4C (now chargeable in Extend) and new jC (his old one got mapped to j2A are the quick and safe spacing tools he needed to give him some way to poke the opponent in a reliable manner and close in the gap better.

6C (and 3C in Extend) being chargeable

5D no longer bouncing opponent just like 2D = better and more reliable combos off of it.

623A (Kishuu) is MUCH faster and gives better combo options

j214B (Hotaru) fatal counter properties is boss

Yukikaze (his super counter) having high,low,mid block means opponents can't get away with tripping you to counter it. And since it no longer has that "flash" unless it makes contact makes it a brutal wake up and overall a better ambush tool.

And those are the more worth wile buffs I care to list. All I can say is thank you Aksys.

As for a worst nerf?

Dissidia Duodecim got rid of almost everyones dodge cancel combos. Not bad as assists kind of counterbalanced that. Having assists AND dodge cancels would have been....omg broken to the max. But dear lord do I miss the rape that was Golbez' (my main) dodge cancels....just...man were they great despite him being mid tier.

Also, WHY IS SEPHIROTHS SHADOW FLARE BETTER!? Making that move better than it needed to be along with its stupid high assist building properties was a dumb and unnecessary buff.

Assist camping is bullshit too given how some characters have it WAY easier than others *cough* Sephy*cough*
 

Ordinaryundone

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Oct 23, 2010
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The Wykydtron said:
What the title says

I ask because to my sorrow, Capcom decided that with the new UMVC3 update that along with the new Heroes & Heralds mode (yeah that's out now btw) they'd go and nerf Phoenix Wright's Assist... It is now...No longer invincible when he's in Turnabout Mode. *sigh* Gone are the days where he could walk confidently through three hypers and smack them with a piece of paper (like a boss, naturally).

I'll give you all a second to adjust, it's perfectly understandable that you may be disturbed to learn this fact.

Wesker continues to be a broken, overpowered assbandit if anyone cares, he's sort of an injoke now anyway.

Anyway discussion value incoming!

Personal worst nerfs or best buffs or anything in between.

Basically if you've ever turned on a game and your favourite character has been broken beyond repair (in either a good or bad way)
Turnabout mode Press the Witness was far, far, FAR more broken than anything Wesker can do. Its only limiting factor was being somewhat tricky to get, but a good play can get evidence in no time flat.

As for me, the huge nerf that the M16 and the SPAS-12 got between MW2 and MW3. They were my two favorite guns, and now they are completely useless.
 

YonderTunic

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Mar 4, 2010
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Ah Soul Link/Syphon Life Warlocks in WoW were the best. Good times...goooood times..

And I'm sure this doesn't really count, but shotguns in any FPS. They are always pathetic, but I cheat 'cuz they always START that way.
 

Space Spoons

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Aug 21, 2008
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It's practically a VS tradition to have one absurdly overpowered character that can dominate the rest of the cast with ease. At least this time, Capcom has seen fit to give just about every other character the tools they need to put Wesker down (except Iron Fist. Tough break, buddy).

Anyway, I'm primarily a Street Fighter player who mains Gen, so I have to say, the leap from Alpha 3 to SFIV was... Painful. Gen was easily the worst character in the cast, and though he's been buffed incrementally in the road from vanilla to ver.2012, he's still pretty bad when you compare him to his Alpha 3 incarnation. Not that I can't still rock faces with him, it's just needlessly difficult. He's nerfed in ways that make no sense whatsoever.
 

Sleepy Sol

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Feb 15, 2011
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Phoenix Wright's assist did need a nerf pretty badly, but the real problem is that Capcom gave him no real buffs to actually compensate, so there's not much of a reason to use him except for hilarity. It's a pretty bad nerf as far as I'm concerned.

Like you said, Wesker is still overpowered...for some reason. I think Capcom is always in a trolling mood when it comes to balancing.

Luckily, all the characters I mainly use in UMvC3 have either mostly been unaffected, or they got buffed. Captain America's Shield Slash L being OTG-capable is a godsend, and many characters that I play have new moves that extend combo opportunities.
 

Catfood220

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Dec 21, 2010
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The most annoying nerf I found was the Laguz in Fire Emblem: Radiant Dawn from what they were in the previous game. In Fire Emblem: Path of Radience, most of the Laguz were unstoppable killing machines, they were quick enough to dodge attacks when in human form and impervious to most damage when in animal form. Their tranformation gauges charged quickly and they levelled up like any normal unit. Obviously they were incredibly overpowered but it was fun to tear apart an army with a bunch of pussy cats.

Then in Radiant Dawn, they were useless. Even the quickest Laguz just stood and took damage, they took forever to transform, their attacks when they transformed were pathetic and any chance you had of levelling them up to make them stronger was taken away when you realised that they gained a fraction of the experience that the normal units got when they got a kill. It quickly became apparent that it was a waste of time wasting your experience on them when the your human units could be levelled up quicker than the Laguz.

It would have been nice if Intellegent Systems could of at least tried to strike a happy balance between the 2 extremes.
 

Master-Jedi

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Mar 9, 2010
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My least favorite Nerf is for stuff in terraria. The orb of light went from as bright as a torch to barely enough light to see my character. Potions have a annoying cooldown that lasts forever now. I've actually stopped playing it because it made playing the game more irritating than challenging.
 

Fappy

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Jan 4, 2010
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I have a few that I will organize by game/franchise.

League of Legends:

Vladimir - He got nerfed so many times he became unusable. The little annoying prick deserved it.

Eve - Got nerfed because she was good at killing new players. Riot didn't like losing potential costumers so they nerfed her to the ground despite her never actually being overpowered and is now unusable. never played her anyway, though its hilarious how transparent there reasons were.

BlazBlue:

Bang - Mained him in CT and he got a buff to top-tier in CS (that was in the first build though, not sure where he is now). I am no tournament player though so it didn't affect me all that much, but he is noticeably better at all levels of play.

World of Warcraft:

Windfury nerfs - Used to be that an Arms Warrior could one-shot just about anything in PvP with a good windfury proc. Lol.

Resto Druid nerf - Remember when they could bear charge? That was fair right?

3.0 Ret Pally buff - HOLYSHITWATCHOUTFORRIGHTIOUSFURY! 12/15 people on our BG team are pallies?
 

Denariax

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Nov 3, 2010
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Man, I love this nerf. It's like, a transformer.

(yes I'm fully aware its game logic, I just work around all buffs/nerfs)
 
Dec 14, 2009
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'Should we nerf Wesker? The guy's pretty overpowered. He has above average health for someone his speed and size, a ridiculous buff that makes him more powerful the more damage he takes, teleports with little recovery, insane damage from basic combos and a hyper that randomly crosses up.'

'Nah, fucking nerf the joke character that anyone barely uses'

Never change Capcom.
 

AncientSpark

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Jun 20, 2011
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Fappy said:
I have a few that I will organize by game/franchise.

League of Legends:

Eve - Got nerfed because she was good at killing new players. Riot didn't like losing potential costumers so they nerfed her to the ground despite her never actually being overpowered and is now unusable. never played her anyway, though its hilarious how transparent there reasons were.
That's semi-wrong. While that was ONE of the reasons, Eve was also tearing up solo queue in higher ELOs too. They just figured that this design was so terrible that they were going to essentially delete the champion until the stealth remake came out, because there was no balancing her correctly in her current incarnation. I do agree that Riot's record can get pretty bad, but this was definitely the correct decision in this case. Although...when IS that stealth remake coming out? Sheesh.

As for worst buffs, I dunno. This doesn't really count as a buff, but letting AE be ported over to console unchanged was preeeeetty bad. Good thing Capcom decided to release 2012. Wesker in UMvsC3 is also pretty bad.
 

Fappy

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Jan 4, 2010
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AncientSpark said:
Fappy said:
I have a few that I will organize by game/franchise.

League of Legends:

Eve - Got nerfed because she was good at killing new players. Riot didn't like losing potential costumers so they nerfed her to the ground despite her never actually being overpowered and is now unusable. never played her anyway, though its hilarious how transparent there reasons were.
That's semi-wrong. While that was ONE of the reasons, Eve was also tearing up solo queue in higher ELOs too. They just figured that this design was so terrible that they were going to essentially delete the champion until the stealth remake came out, because there was no balancing her correctly. I do agree that Riot's record is can get pretty bad, but this was definitely the correct decision in this case. Although...when IS that stealth remake coming out? Sheesh.

As for worst buffs, I dunno. This doesn't really count as a buff, but letting AE be ported over to console unchanged was preeeeetty bad. Good thing Capcom decided to release 2012. Wesker in UMvsC3 is also pretty bad.
Yeah, they were talking about that Stealth fix way back in June. Lol. Riot really needs to establish an actual PR department that tells them not to make stupid promises.
 

VeneratedWulfen93

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I saw Blazblue mentioned and thought: why is nobody wondering why Tager hasn't been nerfed. I is so broke it makes me hurt.

Nerfs I didn't ask for but am kinda glad of include the retro lancer's change from the beta to the main game. 5 shot downed people on the beta and on Gears of War the whole "less accurate" thing isn't much of a drawback since nobody uses the shotgun as a situational weapon.
 

-Seraph-

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VeneratedWulfen93 said:
I saw Blazblue mentioned and thought: why is nobody wondering why Tager hasn't been nerfed. I is so broke it makes me hurt.
...He hasn't been nerfed because he doesn't need any, he's bottom tier after all. It's just that if you are fighting a Tager player who knows their shit, you can get locked down real quickly if you approach him the wrong way. The buffs he's been given still make him a bottom tier character too.

Gadget finger still pisses me off though, just....fuck gadget finger.
 

Fappy

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VeneratedWulfen93 said:
I saw Blazblue mentioned and thought: why is nobody wondering why Tager hasn't been nerfed. I is so broke it makes me hurt.

Nerfs I didn't ask for but am kinda glad of include the retro lancer's change from the beta to the main game. 5 shot downed people on the beta and on Gears of War the whole "less accurate" thing isn't much of a drawback since nobody uses the shotgun as a situational weapon.
Tager is pretty easy to lock down with certain characters. My friend is a pretty good Tager, but my Bang runs circles around him and my Lamda never lets him get near me.
 

demoman_chaos

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May 25, 2009
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In Dark Souls, the Gold Hemmed set was beasty. It was pretty light, has the best fire defense, and some pretty strong regular defense. Alas, it was not to be. While it is still the best fire defense, the normal defense stats have been halved.
The Antiqued Skirt used to be amazing (40 base defense on something very light, upgraded to over 50 defense at +5), but now it is poo and only useful because of its curse resistance.
They also ruined the Crystal Ring Shield. It used to be the great equalizer, doing about double the damage of your right hand weapon. Alas, the damage is now limited to 200, which is pathetic.