Seconded. I like vision over realism.sammyfreak said:Molyneux anyday, he has vision and that helps expand videogaming as a whole. Even if his games don't deliver.
Seconded. I like vision over realism.sammyfreak said:Molyneux anyday, he has vision and that helps expand videogaming as a whole. Even if his games don't deliver.
Yep every great person in the world has vision, While the people who are experts work for those with the vision.meatloaf231 said:Seconded. I like vision over realism.sammyfreak said:Molyneux anyday, he has vision and that helps expand videogaming as a whole. Even if his games don't deliver.
Even if he had bashed MGS4's cutscenes, that's not even hypocrisy. It's called changing your mind.j-e-f-f-e-r-s said:He never 'bashed' MGS4's cutscenes, he just said that that kind of storytelling wasn't the path that his team was going down. Jesus, way to take things out of context...Bulletinmybrain said:Also cliffyb is a hypocrite, he bashed mgs4 cut scenes and then the next week he is saying how good they are..
roflkarpiel said:While I'd be the first to tell you that CliffyB is among the biggest sellouts in games at the moment and he is often rather dreadfully dressed...
Fable may be a disappointment, but it had some interesting features that could of been revolutionary if the right games took them. Elder Scrolls 4 should've had a good and bad system similar to Fable and it would've made the game excellent. And yes, vision matters, it expands the genre so people who make solid games have more features to put into the game. You're thinking that one man's vision can only expand his own games, while Cliffy B's vision was enough to expand ****ING GTA. If you don't think that's over the top I don't have a clue what is.j-e-f-f-e-r-s said:as for the better developer... what I've played of Molyneux's stuff really hasn't impressed me all that much. Fable was just a disappointment, no other word for it. What I played of Black and White didn't impress me all that much either. You can go on about how the man has 'vision', but in the end that means jack-shit if his games end up as uninspired mediocre-at-best efforts.
I don't know. A solid game with nothing new to bring to the table will only be one game and effect that one game and it's sequels, making the fans happy until the sequels dry up. However an idea can effect infinite games, and might not ever stop making fans happy.I'm taking the cop-out answer and picking which ever one makes the best games... though I will say that I think a game should be solid before it is visionary, though I in no way think Fable is a bad game (I had a shot with it and though it was quite good).
Such as..? I'm actually curious. I can't remember the game having that much new stuff.Fable may be a disappointment, but it had some interesting features that could of been revolutionary if the right games took them.
This is a rather short-sighted answer, isn't it? Oblivion had a lot more problems than just a lack of some morality system. Even then, it shouldn't have had a Fable-style morality system. Fable's system sucked. Really badly. Have you not played Deus Ex, or something? That's how you do morality properly.Elder Scrolls 4 should've had a good and bad system similar to Fable and it would've made the game excellent.