Physical games are simple: If it doesn't work, there are laws in my country that let me get my money back.
I need only concern myself with the merits of the game in question.
For digital distribution, Convenience, Availability and Trust are the three things I weigh when considering any digital distribution service.
-Convenience measures how many hoops I have to jump through to use the service routinely.
-Availability measures how the service performs in operation (slow downloads, frequency of downtime)
-Trust is an estimation of both transaction security (can I trust these people with my credit/debit information?) and what requirements I need to meet to play the game I paid for (DRM? Always online? If so, is it necessary by the game's nature?)
Digital distribution (downloads and streaming) are a service form of distribution for media or information based goods.
And services follow Supply and Demand Laws just as regular goods do.
http://www.investopedia.com/university/economics/economics3.asp
(EA is the only company that produces Battlefield. Activision produces CoD4.x. Both Natural Monopoly goods, but they compete with each other in the broader market)
But in practice, price fixing in the broader market only applies if the game is provided by a service and that service is the sole provider of that game and that game's competition. Nobody has attained that position in the video game market so it doesn't apply.
(or a Market Cartel, which also doesn't apply right now)
I need only concern myself with the merits of the game in question.
For digital distribution, Convenience, Availability and Trust are the three things I weigh when considering any digital distribution service.
-Convenience measures how many hoops I have to jump through to use the service routinely.
-Availability measures how the service performs in operation (slow downloads, frequency of downtime)
-Trust is an estimation of both transaction security (can I trust these people with my credit/debit information?) and what requirements I need to meet to play the game I paid for (DRM? Always online? If so, is it necessary by the game's nature?)
False.Elberik said:Cons:
>Price does not change with supply and demand
Digital distribution (downloads and streaming) are a service form of distribution for media or information based goods.
And services follow Supply and Demand Laws just as regular goods do.
http://www.investopedia.com/university/economics/economics3.asp
That said, I think I understand what you were aiming for. Video games are Media/Information goods and would normally fall under the Natural Monopoly type, which means they only compete with other Natural Monopoly goods.Demand refers to how much (quantity) of a product or service is desired by buyers.
(EA is the only company that produces Battlefield. Activision produces CoD4.x. Both Natural Monopoly goods, but they compete with each other in the broader market)
But in practice, price fixing in the broader market only applies if the game is provided by a service and that service is the sole provider of that game and that game's competition. Nobody has attained that position in the video game market so it doesn't apply.
(or a Market Cartel, which also doesn't apply right now)