Speaking of World of Goo, the Humble Indie Bundle allowed the user to set their own price, even as low as one cent. It was pirated. There is really no excuse.
Grilled Cheesus said:
Poll: Poll: and yet no poll!
You may have a point there. But as usual all the over the top anti-pirate douchebags will totally ignore the point of your post and claim its just another "bullshit" excuse.
I will never understand what it is about "anti-pirates" that always results is such over the top douchebag behaviour especially since most of them are just pirates of a different flavour anyway.
You're adorable.
Arehexes said:
also is piracy is a issue how come activision lost two of it's big CoD devs, I doubt it was because of piracy (contract breach).
If gay rights is a big issue, how come Martin Luther King was shot?
Oh, wait, because of
another matter entirely.
DISCLAIMER: I am not denigrating King in any way.
Anah said:
Whether or not they should is hardly relevant.
Sez who? People rob, rape, and murder all the time, and those things are considered bad. We all know crime isn't going to stop, yet we still fight it, and that doesn't make it right.
Garak73 said:
No one has a "right" to sell anything just because they made something. It's always up to the consumer (except in cases where laws force people to buy a product) to decide if something is worth purchasing.
Exactly. And if they don't want to pay,
they don't get the product. Piracy lets people get something they didn't pay for.
Flying Dagger said:
Want to know why I have no problem with them pirating? It's because they were never exactly big spenders. Most children that age have absolutely no money, and what little they do they want to spend on other things.
As long as these people, once they start earning money, put down the cash on games, I see no problem with it whatsoever.
That's nice. How many multimillion dollar games have you developed lately?
If people pirate when they're little, more often than not they grow up and
keep pirating. This is like the people who argue that piracy amounts to free publicity, forgetting that the people pirates are most likely to recommend the game to are
other pirates.
Verlander said:
End of the day, no money = no industry. Simple. Would you rather have all of you games made by hobbyists, late at night when they aren't at work, or would you rather have a regulated industry, with money to spend in making top quality games, using cutting edge technology?
Niche games are great fun etc, but with no money they wont survive
According to Kotaku, Indie darling "Braid" cost $100,000. One. Hundred. Thousand. Dollars.
Garak73 said:
Without Napster, would the music industry have evolved at all?
Good question. Entirely irrelevant. There is no way to answer it, since we live in a universe with Napster. It's like going "without Superman, would we still have comicbooks about superheroes in capes?" Maybe. Nobody knows.
Xzi said:
No, piracy has nothing to do with the innovation of PC games. It's the low bar for entry. With consoles you have to get licensing rights, have the permission of Sony/Microsoft, have knowledge of the consoles' specific intricacies, need a decent-sized development team, etc. With PCs, development has remained largely the same throughout the years, and anybody can start up a project unhindered by any of those things. Just look at games like Minecraft...one guy made it, and it cost him virtually nothing to do so.
You are...misinformed. Developers have to issue patches for new drivers and operating systems all the time. And Minecraft is the exception, not the rule. All game developers have to make at least one substantial investment; time.