Piracy encourages innovation?

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The Ambrosian

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May 9, 2009
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bahumat42 said:
The Ambrosian said:
Tipsy Giant said:
I am too poor to buy movies music and games, I pirate, if anyone thinks that means I shouldn't get to experience the media at no cost to anyone, you only believe so because you want to have what others don't and that is due to your weirdly small member!
I see what you're saying but you've gone about it wrong...

you can still do things if your poor, go to movie marathons sign up to online movie rental sites things like this can be done on the cheap and allow for enjoyment of your chosen medium.

And you stating that people disagreeing with you require dissing kind of proves that you really have not thought about this too much.
Where you talking to me or him? 0_o
 

Char-Nobyl

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May 8, 2009
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Garak73 said:
Char-Nobyl said:
If you also believe that going on a Deathproof-style vehicular rampage encourages the use of seatbelts, then yes, piracy encourages innovation.
Without Napster, would the music industry have evolved at all?
If the rapid development it went through over the course of the twentieth century without so much as the internet is an indicator...then yes. It would have.
 

The Ambrosian

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May 9, 2009
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bahumat42 said:
The Ambrosian said:
bahumat42 said:
The Ambrosian said:
Tipsy Giant said:
I am too poor to buy movies music and games, I pirate, if anyone thinks that means I shouldn't get to experience the media at no cost to anyone, you only believe so because you want to have what others don't and that is due to your weirdly small member!
I see what you're saying but you've gone about it wrong...

you can still do things if your poor, go to movie marathons sign up to online movie rental sites things like this can be done on the cheap and allow for enjoyment of your chosen medium.

And you stating that people disagreeing with you require dissing kind of proves that you really have not thought about this too much.
Where you talking to me or him? 0_o
him sorry for not being clear ^^
i need quote training
Ah okay, I was like why is this man being mean to me :(
His original post was on the first page if you wanna re-attempt.
 

JonnWood

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Jul 16, 2008
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Speaking of World of Goo, the Humble Indie Bundle allowed the user to set their own price, even as low as one cent. It was pirated. There is really no excuse.
Grilled Cheesus said:
Poll: Poll: and yet no poll!

You may have a point there. But as usual all the over the top anti-pirate douchebags will totally ignore the point of your post and claim its just another "bullshit" excuse.
I will never understand what it is about "anti-pirates" that always results is such over the top douchebag behaviour especially since most of them are just pirates of a different flavour anyway.
You're adorable.

Arehexes said:
also is piracy is a issue how come activision lost two of it's big CoD devs, I doubt it was because of piracy (contract breach).
If gay rights is a big issue, how come Martin Luther King was shot?

Oh, wait, because of another matter entirely.

DISCLAIMER: I am not denigrating King in any way.

Anah said:
Whether or not they should is hardly relevant.
Sez who? People rob, rape, and murder all the time, and those things are considered bad. We all know crime isn't going to stop, yet we still fight it, and that doesn't make it right.

Garak73 said:
No one has a "right" to sell anything just because they made something. It's always up to the consumer (except in cases where laws force people to buy a product) to decide if something is worth purchasing.
Exactly. And if they don't want to pay, they don't get the product. Piracy lets people get something they didn't pay for.

Flying Dagger said:
Want to know why I have no problem with them pirating? It's because they were never exactly big spenders. Most children that age have absolutely no money, and what little they do they want to spend on other things.
As long as these people, once they start earning money, put down the cash on games, I see no problem with it whatsoever.
That's nice. How many multimillion dollar games have you developed lately?

If people pirate when they're little, more often than not they grow up and keep pirating. This is like the people who argue that piracy amounts to free publicity, forgetting that the people pirates are most likely to recommend the game to are other pirates.

Verlander said:
End of the day, no money = no industry. Simple. Would you rather have all of you games made by hobbyists, late at night when they aren't at work, or would you rather have a regulated industry, with money to spend in making top quality games, using cutting edge technology?

Niche games are great fun etc, but with no money they wont survive
According to Kotaku, Indie darling "Braid" cost $100,000. One. Hundred. Thousand. Dollars.

Garak73 said:
Without Napster, would the music industry have evolved at all?
Good question. Entirely irrelevant. There is no way to answer it, since we live in a universe with Napster. It's like going "without Superman, would we still have comicbooks about superheroes in capes?" Maybe. Nobody knows.

Xzi said:
No, piracy has nothing to do with the innovation of PC games. It's the low bar for entry. With consoles you have to get licensing rights, have the permission of Sony/Microsoft, have knowledge of the consoles' specific intricacies, need a decent-sized development team, etc. With PCs, development has remained largely the same throughout the years, and anybody can start up a project unhindered by any of those things. Just look at games like Minecraft...one guy made it, and it cost him virtually nothing to do so.
You are...misinformed. Developers have to issue patches for new drivers and operating systems all the time. And Minecraft is the exception, not the rule. All game developers have to make at least one substantial investment; time.
 

TPiddy

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Aug 28, 2009
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Anah said:
... there is no fucking excuse for piracy. And it certainly doesn't encourage innovation. In fact, it eats small studios up alive if their title is interesting enough to be cracked.
So true. Some people will say, "Well, it's not good enough to pay for it, so I'll pirate it just to try it and if I like I'll buy it". And let's be honest, how many pirates who claim to do the 'try before you buy' approach actually remember to do the 'buy' portion?

Just look at 2D Boy. They sold World of Goo for whatever people were willing to pay for it. And 99% of their sales were less than the retail price, which was a paltry $15. Almost 80% paid $1 or less.
 

TPiddy

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Garak73 said:
Without Napster, would the music industry have evolved at all?
Devolved is more like it. Apple's iTunes model for purchasing music is awful. And now, more than ever, music has to have commercial appeal to be successful, limiting the talent pool to whomever has the biggest tits or who can make a decent sound effect. Actual musical talent means very little in today's music industry.

The real artists promote themselves. They use online mediums to share their music and offer digital downloads. They tour a lot more. The 'industry' side of the music industry has gotten worse with the advent of pirating and napster.
 

zehydra

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Oct 25, 2009
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Piracy encourages innovative DRM, that's what. If we didn't have pirates, we wouldn't have all these companies going crazy with DRM.
 

Twad

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Nov 19, 2009
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i would say that yes, piracy provoke inovation.. just not where we need and want it to be.

Devs spend time and money on counters/delaying tactics against pirates.. its ressources that arent spent on making the games better.
 

FaceFaceFace

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Nov 18, 2009
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Piracy is, simply, unfair. For products to exist someone has to make them. Most people who produce products do so to make money. Yes, a lot of music and games are made in spare time and given away for free, but anything that requires money put in (like AAA games) will be a result of people doing it for their livelihood. Those people then need their product to be purchased. So people purchase the product. Then other people download the product for free. How is that fair? How is that justifiable? I don't care about lost revenues or any of that crap, what makes a pirate better than everyone else that they deserve things for free? If they say "anyone could so its okay," yes, anyone could, but if everyone did then company-produced games, movies, music, etc. would not be made. Do you want to only be able to play Yahtzee's adventure games, or would you like to play Portal and Shadow of the Colossus too? If everyone cannot pirate, then how is it fair for anyone to? Do people with no money have a right to pirate? Fine, I'll just throw away all my money so I can feel okay about getting stuff for free.

Stop looking at effects on developers, or conjecturing about how it will affect the industry. There are people paying for games and while they are, you have no right to pirate them instead.

Grilled Cheesus said:
You find me a person who claims they have never photocopied a book, downloaded a tv show or song, watched unauthourised AMVs on youtube nor even borrowed a movie/game from a friend thus enjoying the media without paying anyone for it and I will find you a goddamn liar.

Everyone is a pirate to some degree so no one has the right to act so damn high and mighty as though they are better than others.
And sadly gamers are the absolute worst for this deluded bullshit since to them the only piracy that actually counts is games.
Mostly true, but I'm sure there are plenty of people who have never done any of those things. I don't, however, see how this is relevant to whether or not piracy is wrong. If a murderer says "Hey, killing is bad," is he wrong?
 

zehydra

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Oct 25, 2009
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Garak73 said:
zehydra said:
Piracy encourages innovative DRM, that's what. If we didn't have pirates, we wouldn't have all these companies going crazy with DRM.
Yes you would, DRM isn't about piracy. It's about stopping used sales and controlling how you use a product.

It's why DRM doesn't stop piracy but companies still keep using DRM.

So without piracy, you would still have DRM.
No, DRM came about because people were copying games (pirating) via floppy disks back in the 80's-90's on PCs. The earliest form of DRM that I've ever seen is a series of codewords in the game manual, which the user needs enter in to play the game. (these were popular during the DOS era) Example: What is the code word on page 97? They did this to make lending games and copying games difficult, so they wouldn't lose money.

Eventually, the practice evolved, and became more sophisticated (and simplified) as the game industry exploded, with the use of CD keys to UbiSoft's new controversial online DRM.

To say that DRM isn't about piracy is a mistake.