Ok, so I was considering various game companies whining about piracy. Fine, fair enough, but why are we talking about piracy as relative to game purchases. Like the recent news regarding Android, companies want to feel the victim and talk about "piracy rate" which is piracy/sales. Doesnt anyone else see a problem with that? If piracy is static than there is no high rate of piracy on the android, because the rate of piracy will change from product to product. So if there are 50 pirates on the android, and the game is attractive to 100 legitimate customers we have 1:2 ratio. But if there are 50 pirates but the game is only attractive to 25 legitimate customers we have 2:1 ratio. I think companies need to refer to absolute size of piracy as opposed to relative to sales to accurately talk of piracy issues, and talk about absolute sales by removing piracy when talking about sales.
What do you guys think, am I off on this? And no, this isnt about defending or attacking piracy, its merely about discussing how these numbers ought to be considered.
What do you guys think, am I off on this? And no, this isnt about defending or attacking piracy, its merely about discussing how these numbers ought to be considered.