The flailing has been endless, so well... The question up for discussion is in bold just bellow here, and there is no TL;DR... This is the amount of text I felt I needed, so this is the amount of text there is. Enjoy, hoping for some nice grown-up discussion.
Why is it piracy is viewed as such a majorly destructive force in PC gaming?
For a comparable example, lets look at the music industry. Being substantially larger it's granted easier to keep afloat, but in said industry it is generally agreed that the sharing of Mp3's has in the end turned out to be a positive and at times lucrative arangement for artists, publishers and consumers alike. Artists can much more easily get their music out there and become known. As a result publishers save millions if not billions on advertizing every year, and they can put out a vast number of artists compared to before, where one had to get the CDs into shops and make sure to rustle up some awareness and interest in the product, a massively expensive thing to do! Now YouTube does the advertizing for you, something that benefits the consumer too, by allowing us to "look in the box" before making the buy. Despite global file sharing, the music industry is posting record earnings.
Meanwhile, game companies are desperately fighting an impossible battle, and spending vast sums in the process. The music industry knows it cannot stop the sharing of Mp3s, they knew this pretty soon after it started. Some tried, but they could never have done it. It's like trying to stop terrorism, bad apples will always find a way to break our hearts ... And just like the war on terrorism, the war on pirating ends up hurting only the paying consumers and the company itself. Even worse, when you challenge the hackers and piraters by declearing war (as Ubisoft has done), you are effectively dooming yourself. If there is one thing EVERYONE should know, it's that these people LOVE a challenge, and that they usually win... It's worth noting that the game industry are posting record earnings too, even on the PC...
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How the hell did Minecraft sell so well if one assumes 95% of those playing are doing so on a pirated version?! Half of the PC owners in the world must be playing! Or maybe people actually bought Minecraft for real instead of pirating it because Mojang hasn't been complete cocks...
You know, Bethesda's got it... And Mojang too. Release great games at fair prices with wide mod support for the PC, and your name will last forever...
Why is it piracy is viewed as such a majorly destructive force in PC gaming?
For a comparable example, lets look at the music industry. Being substantially larger it's granted easier to keep afloat, but in said industry it is generally agreed that the sharing of Mp3's has in the end turned out to be a positive and at times lucrative arangement for artists, publishers and consumers alike. Artists can much more easily get their music out there and become known. As a result publishers save millions if not billions on advertizing every year, and they can put out a vast number of artists compared to before, where one had to get the CDs into shops and make sure to rustle up some awareness and interest in the product, a massively expensive thing to do! Now YouTube does the advertizing for you, something that benefits the consumer too, by allowing us to "look in the box" before making the buy. Despite global file sharing, the music industry is posting record earnings.
Meanwhile, game companies are desperately fighting an impossible battle, and spending vast sums in the process. The music industry knows it cannot stop the sharing of Mp3s, they knew this pretty soon after it started. Some tried, but they could never have done it. It's like trying to stop terrorism, bad apples will always find a way to break our hearts ... And just like the war on terrorism, the war on pirating ends up hurting only the paying consumers and the company itself. Even worse, when you challenge the hackers and piraters by declearing war (as Ubisoft has done), you are effectively dooming yourself. If there is one thing EVERYONE should know, it's that these people LOVE a challenge, and that they usually win... It's worth noting that the game industry are posting record earnings too, even on the PC...
...
How the hell did Minecraft sell so well if one assumes 95% of those playing are doing so on a pirated version?! Half of the PC owners in the world must be playing! Or maybe people actually bought Minecraft for real instead of pirating it because Mojang hasn't been complete cocks...
You know, Bethesda's got it... And Mojang too. Release great games at fair prices with wide mod support for the PC, and your name will last forever...