Vampire cat said:
You see, what I did was google a few things to get some information on this before making the thread. I seemed to remember someone talking about how file sharing wasn't such a bad thing, and so I searched up a couple of articles, which is what I based my post on. Fair enough, maybe my comparisons were quite halfassed today. It quite annoys me that said halfassed mistakes have COMPLETELY taken over the thread, ignoring what I really wanted to discuss.
The problem is, it's true. A few people have said that. It's just not a general thing. It's not a majority thing.
That said, you didn't give any sources for your claims youself, so looking at it that way you are no more right or wrong than I am =p.
Of course, in referencing Ubisoft's financial statements and the like, I did give sources. I simply did not cite them in link form. Clearly you are an intelligent person who, when given information, can actually determine its truth for yourself.
I bet you're clever enough to even look at piracy figures and see that best sellers tend to be the most pirated books, the only assertion my cursory glance shows I really didn't source.
And then let us get on with the ACTUAL TOPIC, instead of dwelling on poor comparisons, comparisons I should obviously NOT have made seeing as their basic meaning is being ignored along with the topic of this thread...
the problem is, the actual topic is just as bad. You're talking about piracy as though it is "adapt or die," and it may be
long term, but in the scope you are talking, the music industry is still making money, and the companies with DRM and project ten dollar and draconian DRM are still making money. The games industry, at least, is still on target for increased profits. I don't know about the whole of the music industry, but what few I could be bothered to google were all posting revenue increases for the 2010 and 2011 financial years.
You asked "Why is piracy viewed as a destructive force in PC gaming?"
You then based your point on the music industry, based on false assertions. Your conclusion is on those lines, that the gaming industry should follow in the footsteps of the music industry, which is based on the same assertions. Meanwhile, the music industry is still suing suspected pirates. Some of those cases are bloody ridiculous, too; suing a young child, an old lady without actual internet, and at one point, a dead person. Only a couple years ago, the music industry lobbied Congress for the right to attack the computers of
suspected pirates with malware. I'm pretty sure this isn't the attitude you want the gaming industry to adopt.
People haven't gotten off topic by pointing out the flaws in your comparison, they're merely discrediting the basis of your argument based on your assumptions and foundations.
I'm going to finish this thought by pointing out that the games industry, at least the big players are beholden to the shareholders. Not to you, me, or anyone else. As long as piracy is a casual concern, all the facts in the world won't stop them from pursuing it because to do otherwise would be to shake the faith of the shareholders. Good luck convincing people who have actual money on the line that they should risk it. Hell, piracy could not exist, and still be a concern.
As long as those financial reports are still good, they're not going to change their ways. That's not good for you or me, but it is good for the company's health.
Pirates do.
