Pirating Game Dev Tycoon Dooms Players to be Ruined By Piracy

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Entitled

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maninahat said:
Going by this example, to make a profit from the pirates, the devs need to obtain 20,000 players to beat the 1200 paying customers. One sounds like an easier target than the other, especially for something like a meagre indie game. Many games only have niche appeal, and don't expect to become viral in the first place. They certainly don't want to depend on it as a sales technique.
Maybe. Then again, there is no real way to compare a game's sales to it's alternate world counterpart, so these are all made up numbers, both the ones about the potential pirates converted by DRM, and about the pirates converting people by word of mouth.

The point is, as long us we don't have such data, the idea that piracy harms industries, is as much of a gut intuition as the opposite, and theoretically both could happen.

maninahat said:
The F2P model derives money from those freeloaders in a different way than the pattern you described.
Yes, they do, but my point was not to analyze their whole business model and it's profitability, but to point out their sheer numbers and audience growth, compared to MMOs that *did* turn away piracy, and ended up shrinking after a few months, for want of a fandom of millions.

I only selected out F2P games to begin with because they are a similar genre, multiplayer and all, but they could be replaced with any genre that grew more quickly than it's server authentication requiring counterpart.

maninahat said:
Had potential audiences been provided with better access to the shows in the first place, they might not have necessarily resorted to youtube uploads.
Or rather, based on the omnipresence of piracy, they *would have* resorted to it, the question is whether that still would have led to the sudden growth of the fandom, or then it would have cannibalized sales.


maninahat said:
Availability should generally prove less of a problem with games, which by their nature, often rely on web distribution in the first place. The "whole piracy is a service problem" reflects the importance of decent, wide-spread, easy distribution.
I don't like that claim, because honestly, piracy will always offer a better service by providing a free access. And while many people claim that in a cynical way, I mean to say, that the services that accept the fact that their playerbase largely consist of freeloader, and then go on with their job and financially rely on the rest of the players, will ultimately provide a better service than the ones who might resist the urge to be as much of a douchbag as the big publishers, but still ends up obsessing over who downloads what.
 

Lightknight

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This is fantastic. I love that they did this. I also hope they can profit at the game. It's smart that they realize that they can't keep the game off of bit-torrent.

Honestly, I'd like to see game companies be able to take aggressive actions in this manner. I'd like companies be able to flood the market with fake code and faulty versions of the game as well as take other actions to report pirates so that they don't feel like they have to force as much DRM down the throats of legal purchasers.
 

Eggsnham

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JazzJack2 said:
Piracy leads to more people playing your game, and if your game is good then they will not only gain trust in you as a developer (leading to much better sales for future games) but they will help market your game through word of mouth. Look at minecraft, not only is it one of the most easily pirated games of all time it is also one of the most successful indie games of all time. Why? Because piracy helped send it to almost viral like popularity.
Don't get me wrong, piracy is not nearly as much of a problem as some people like to make it out to be, and in some cases it's even completely justifiable. However, claiming that you're helping a developer (this goes doubly for indie devs) by freeloading off of their product is just silly. Most every software pirate on the web will swear up and down that they actually buy the games they pirate if they like them; unfortunately, the numbers suggest otherwise.

If you're going to pirate a game, call it what it is, don't try to sugarcoat it.
 

FalloutJack

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Steven Bogos said:
Funnily enough, my captcha says 'moot point'.
And it IS funny, because about...now...I'll bet someone just cracked it. With respect to the guys who made the game, your enemies see that as one big "Challenge Accepted!" and rip it apart. Welcome to the internet.
 

Jmp_man

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Akalabeth said:
Jonathan Braun said:
Akalabeth said:
Dude,
I got an meagre allowance for doing chores around the house. I saved up this allowance to both rent and purchase Sega Master System games. Only bought one game every one or two months, but I worked and saved to do it.

I also shared a paper route and flyer route with my brother. I saved up my money for more than a year, and in grade 7 or 8 I purchased a 486 computer for about 1400 dollars which at the time, was a shitload of money. Then I saved up more money to buy games for said computer.

Being a teenager is no excuse. There are ways to make money and there are ways to pay for your games if you actually MAKE AN EFFORT.
You sound just like those older generations who might go "I walked up the hill both ways, in a snowstorm to get to school" and that that younger generation should just be happy they get any education at all. This attitude does not help as it refuses to deal with any legitimate complaint or point the younger generation brought up and merely slanders all who didn't do as the older generation are "lazy and entitled".
You can colour it however you want but facts are facts. Fact being that a younger person can still find ways to work to make money and to then buy games legitimately.
But... this idea only covers the excuse that people don't have any money. What about when developers put in DRM and the like? Permanent online requirements? Having to re-buy a game to work on a new system? Having to re-buy a game because it was broken? What if people just want to try the game out before they buy it, but don't offer a demo, or the demo doesn't give a good "feel" of the game? It seems kind of silly to group pirates into the "Poor and Lazy Department" especially when there are so many other reasons someone might pirate something.
 

J9ACK9

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I bought the game yesterday, I like to think I paid four bucks for the game and four dollars for a good laugh.

Jesus, pirating a game from a small indie game company that only charges eight bucks: How much of a cheap piece of garbage do you have to be to do that?



Additionally: My Realms of Lore Quest game I made only got a 6.5! What the hell, Green Heart!? The World Design side bar was maxed out! It had 46 Hype!
 

ResonanceSD

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Desert Punk said:
ResonanceSD said:
a DRM free game with a demo as well. There's absolutely no justification to pirate this game.
You know, I cant help but laugh every time you call it DRM free, when its DRM system triggers the game to fuck over pirates...

Sure the DRM may not actively fuck with the paying customers, but it is DRM all the same.
That's not the official demo

http://www.greenheartgames.com/game-dev-tycoon-downloads/

This is

Thanks for playing, you get 0 points.
 

ResonanceSD

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Jonathan Braun said:
Akalabeth said:
Dude,
I got an meagre allowance for doing chores around the house. I saved up this allowance to both rent and purchase Sega Master System games. Only bought one game every one or two months, but I worked and saved to do it.

I also shared a paper route and flyer route with my brother. I saved up my money for more than a year, and in grade 7 or 8 I purchased a 486 computer for about 1400 dollars which at the time, was a shitload of money. Then I saved up more money to buy games for said computer.

Being a teenager is no excuse. There are ways to make money and there are ways to pay for your games if you actually MAKE AN EFFORT.
You sound just like those older generations who might go "I walked up the hill both ways, in a snowstorm to get to school" and that that younger generation should just be happy they get any education at all. This attitude does not help as it refuses to deal with any legitimate complaint or point the younger generation brought up and merely slanders all who didn't do as the older generation are "lazy and entitled".

I don't think "back in my day, we actually paid for things" is such a bad thing to say.
 

blackrave

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ResonanceSD said:
blackrave said:
ResonanceSD said:
[
This entire post boils down to

"i had a computer but no money for games, so I pirated them because I decided I was entitled to luxury goods and services for free".
"Entitled"?
No.
I pretty much knew that what I did was bad.
But it was either this or NOTHING.
Because I can guarantee that if not for pirated games early on, I wouldn't be spending money on the games now.
Because I wouldn't be playing games
Hell, most probably I wouldn't be Escapee

P.S. Also, the danger compressing things is that you can lose important things in the process. For example the entire life of any individual can be boiled down to "person was born and then this person died".

So, what makes you think you had a right to them in the first place if not "entitlement"?
Because I don't consider media as luxury goods to begin with
Sure, books, games, movies and music aren't primary necessity goods
But they are important for mental well-being of a person
Especially for developing person (such as child or teen)
So I would categorize media as secondary necessity goods
If you can buy such items, excellent, buy them
If you can't... eventually you will find other ways to obtain them
And what makes pirating media so easy and excusable, is that its not exactly stealing.
At the end of the day it is just copying.
Even if society condemns it.
[One guy went as far as claiming that Jesus was one of the first pirates. He took 5 bread loaves and 2 fishes and distributed those amongst 5000. Not an argument, but funny observation nonetheless :D ]



Akalabeth said:
Your logic is completely flawed for a number of reasons:
1. You assume that the developers you directly stole from in the past will benefit from your change of practice in the future. This is not the case. Many of the games you played illegally in your childhood were no doubt made by developers who are no longer in business. Developers are not a single entity. They are individual people in individual companies and stealing from one is not justified by purchasing from a completely different developer TEN YEARS LATER.

Developers don't give a shit if you buy games ten years from now. They give a shit about paying the bills NOW, and feeding their kids NOW, and being able to survive NOW.

Do you recall the Breath of Death VII devs complaining about how they weren't going to get paid by microsoft until end of first quarter? But you're saying that, as a pirate, developers should like you because ten years from now they might get money as a consequence of the game you played illegally? Or might get money ten years from now from someone in similar circumstances as you? Absurd.
I guess you aren't big fan of gardening or farming? ;)

I don't know about individuals, but companies are still here and doing well (more or less)
But like I said it was either nothing with a chance of improvement, or plain nothing


Akalabeth said:
2. You also fail to understand that people are creatures of habit. And if someone starts to steal media at a young age, they will likely be inclined to continue stealing as they grow older. When's the last time you played a game illegally and didn't buy it? Last week? Last month?
Almost 2 years ago
DNF
I really waited for the game (I'm still quite a fan of Duke)
I was about to buy it, but reviews were "unflattering" (lets use this word, ok?)
So I decided to use tested method of trying the game first
Best saved money ever.
Now I mostly watch walkthroughs a bit before finally deciding to purchase or not.
But walkthroughs are somewhat lacking (mostly when it comes to controls, game optimization and stuff like that)


Akalabeth said:
Fucking joke man. Quit trying to justify your past and probable current practices.
If it was a mistake, and if you know better now, then own up to that. At best you can say it was unjustified then regardless of circumstances, but now that circumstances have changed, you pay for every game you play.

But don't tell me for a second that your past example proves that piracy is justified and that developer that you stole from benefit. Go tell that to the guy whose company shut down or who got laid off because they didn't get enough money to make the next game and he had to switch careers working as an accountant and hating his life as a result.
I'm sorry random unknown person on the internet, that I can't get your justification
Oh, wait a sec, no I'm not :)
Since I'm not trying to justify what I did
I just use my own example to explain that piracy isn't that black&white
There are plenty shades of gray in between (and occasionally even few polygons of brown)
And there most probably are plenty of other examples out there when piracy was the only way


Akalabeth said:
Except I'm not suggesting my personal experience is the norm, as you were, I'm demonstrating how yours is not. I'm countering your example by demonstrating that a person of that age can buy games and can support the industry.
But... I WASN'T EITHER [sub]shocking, isn't it?[/sub]
I'm glad that some of my peers were able to buy games, I really am
But I wasn't one of those kids, sadly
You claimed that it was due to lack of trying hard enough, then you mentioned 2 examples of getting money
Fair, but those very examples proved that you really have no idea that there are other environments for a person to grow up
I assume you live in US or Canada, since as far as I know newspaper delivery by kids is a thing only there (I might be wrong though)
So is there any point of explaining to you that not anyone gets payed for doing housechores?
(since the logic is that you are repaying for a roof over head, food, clothes and other expenses)
That housechores for some people are not limited to washing dishes and throwing out garbage?
That there are really poor environments where an adult can't find paying job?
I think not.


Akalabeth said:
The fact that you cannot afford to play games does not justify you playing them illegally.
You could have gone out and bought Dungeons and Dragons and played all the "games" you want for 3 years for 30-40 dollars. All the way through college. Live within your means.
Once again, NOT about justification.
And once again your example is laughable due to different environment.

And once again I must assume, that you're not a big fan of charity and loans?

Akalabeth said:
blackrave said:
We don't live in ideal world
We live in a shitty world
I don't subscribe to such cynicism.
Someone would say "realism", but that's a matter of opinion, isn't it?


Akalabeth said:
You're right, something is always better than nothing.
So the next time you pay NOTHING to play someone's game illegally, REMEMBER THAT.

Because I'm sure the developers would rather get SOMETHING for their 3+ years of work from you, than nothing.


And next time you bring up your sad sob story of squeeking through college, imagine yourself in that same situation being a start-up developer in his mom's basement, living with the same clothes, paying off his computer loan, and then imagine instead of working on a degree working on a video game for four years and when you finally release you see that a find that a few people buy it and ten times as many people pirate it.

Then go email a developer who's in that situation and tell him your sad tale and tell him how piracy is good because 10 years down the line those people will actually spend money, or tell him how "you pay for some games you like, and some people who pirated his game and liked it might do the same" or whatever sad rational you can dream up to prop up your conscience and see, just see how he reacts.
I almost shed a tear, ALMOST!
But once again this is shitty world.
And would such developer feel better if nobody would even bother to pirate his/her game?
Because if your game is being pirated, you did something right.
If your game isn't pirated then you just produced shit.
Harsh reality, sad reality, disappointing reality, but still reality.

You seem to know what most developers think.
So please explain to my thick skull what case would make developer more happier
A)Sales:1000/Piracy:10000
B)Sales:1000/Piracy:5
In this time don't counterattack, don't respond with a question, and don't invent some idealized answer.
Simply answer A or B, ok?
 

ResonanceSD

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blackrave said:
All the snip



You seem to know what most developers think.
So please explain to my thick skull what case would make developer more happier
A)Sales:1000/Piracy:10000
B)Sales:1000/Piracy:5
In this time don't counterattack, don't respond with a question, and don't invent some idealized answer.
Simply answer A or B, ok?

Problem with this essay is that the developer is claiming a Sales: 6/ Piracy 94 figure.

So, yeah.

Also, fuck what you "consider" to be luxuries. You said it yourself, they're non-essential. Therefore, by definition, they are luxuries.

I must thank you for quoting me at the start of your epic poem, it meant i didn't have to go hunting for my section in the middle like some other poor bastard.
 

immortalfrieza

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blackrave said:
ResonanceSD said:
blackrave said:
ResonanceSD said:
[
This entire post boils down to

"i had a computer but no money for games, so I pirated them because I decided I was entitled to luxury goods and services for free".
"Entitled"?
No.
I pretty much knew that what I did was bad.
But it was either this or NOTHING.
Because I can guarantee that if not for pirated games early on, I wouldn't be spending money on the games now.
Because I wouldn't be playing games
Hell, most probably I wouldn't be Escapee

P.S. Also, the danger compressing things is that you can lose important things in the process. For example the entire life of any individual can be boiled down to "person was born and then this person died".

So, what makes you think you had a right to them in the first place if not "entitlement"?
Because I don't consider media as luxury goods to begin with
Sure, books, games, movies and music aren't primary necessity goods
But they are important for mental well-being of a person
Especially for developing person (such as child or teen)
So I would categorize media as secondary necessity goods
If you can buy such items, excellent, buy them
If you can't... eventually you will find other ways to obtain them
And what makes pirating media so easy and excusable, is that its not exactly stealing.
At the end of the day it is just copying.
Even if society condemns it.
[One guy went as far as claiming that Jesus was one of the first pirates. He took 5 bread loaves and 2 fishes and distributed those amongst 5000. Not an argument, but funny observation nonetheless :D ]



Akalabeth said:
Your logic is completely flawed for a number of reasons:
1. You assume that the developers you directly stole from in the past will benefit from your change of practice in the future. This is not the case. Many of the games you played illegally in your childhood were no doubt made by developers who are no longer in business. Developers are not a single entity. They are individual people in individual companies and stealing from one is not justified by purchasing from a completely different developer TEN YEARS LATER.

Developers don't give a shit if you buy games ten years from now. They give a shit about paying the bills NOW, and feeding their kids NOW, and being able to survive NOW.

Do you recall the Breath of Death VII devs complaining about how they weren't going to get paid by microsoft until end of first quarter? But you're saying that, as a pirate, developers should like you because ten years from now they might get money as a consequence of the game you played illegally? Or might get money ten years from now from someone in similar circumstances as you? Absurd.
I guess you aren't big fan of gardening or farming? ;)

I don't know about individuals, but companies are still here and doing well (more or less)
But like I said it was either nothing with a chance of improvement, or plain nothing


Akalabeth said:
2. You also fail to understand that people are creatures of habit. And if someone starts to steal media at a young age, they will likely be inclined to continue stealing as they grow older. When's the last time you played a game illegally and didn't buy it? Last week? Last month?
Almost 2 years ago
DNF
I really waited for the game (I'm still quite a fan of Duke)
I was about to buy it, but reviews were "unflattering" (lets use this word, ok?)
So I decided to use tested method of trying the game first
Best saved money ever.
Now I mostly watch walkthroughs a bit before finally deciding to purchase or not.
But walkthroughs are somewhat lacking (mostly when it comes to controls, game optimization and stuff like that)


Akalabeth said:
Fucking joke man. Quit trying to justify your past and probable current practices.
If it was a mistake, and if you know better now, then own up to that. At best you can say it was unjustified then regardless of circumstances, but now that circumstances have changed, you pay for every game you play.

But don't tell me for a second that your past example proves that piracy is justified and that developer that you stole from benefit. Go tell that to the guy whose company shut down or who got laid off because they didn't get enough money to make the next game and he had to switch careers working as an accountant and hating his life as a result.
I'm sorry random unknown person on the internet, that I can't get your justification
Oh, wait a sec, no I'm not :)
Since I'm not trying to justify what I did
I just use my own example to explain that piracy isn't that black&white
There are plenty shades of gray in between (and occasionally even few polygons of brown)
And there most probably are plenty of other examples out there when piracy was the only way


Akalabeth said:
Except I'm not suggesting my personal experience is the norm, as you were, I'm demonstrating how yours is not. I'm countering your example by demonstrating that a person of that age can buy games and can support the industry.
But... I WASN'T EITHER [sub]shocking, isn't it?[/sub]
I'm glad that some of my peers were able to buy games, I really am
But I wasn't one of those kids, sadly
You claimed that it was due to lack of trying hard enough, then you mentioned 2 examples of getting money
Fair, but those very examples proved that you really have no idea that there are other environments for a person to grow up
I assume you live in US or Canada, since as far as I know newspaper delivery by kids is a thing only there (I might be wrong though)
So is there any point of explaining to you that not anyone gets payed for doing housechores?
(since the logic is that you are repaying for a roof over head, food, clothes and other expenses)
That housechores for some people are not limited to washing dishes and throwing out garbage?
That there are really poor environments where an adult can't find paying job?
I think not.


Akalabeth said:
The fact that you cannot afford to play games does not justify you playing them illegally.
You could have gone out and bought Dungeons and Dragons and played all the "games" you want for 3 years for 30-40 dollars. All the way through college. Live within your means.
Once again, NOT about justification.
And once again your example is laughable due to different environment.

And once again I must assume, that you're not a big fan of charity and loans?

Akalabeth said:
blackrave said:
We don't live in ideal world
We live in a shitty world
I don't subscribe to such cynicism.
Someone would say "realism", but that's a matter of opinion, isn't it?


Akalabeth said:
You're right, something is always better than nothing.
So the next time you pay NOTHING to play someone's game illegally, REMEMBER THAT.

Because I'm sure the developers would rather get SOMETHING for their 3+ years of work from you, than nothing.


And next time you bring up your sad sob story of squeeking through college, imagine yourself in that same situation being a start-up developer in his mom's basement, living with the same clothes, paying off his computer loan, and then imagine instead of working on a degree working on a video game for four years and when you finally release you see that a find that a few people buy it and ten times as many people pirate it.

Then go email a developer who's in that situation and tell him your sad tale and tell him how piracy is good because 10 years down the line those people will actually spend money, or tell him how "you pay for some games you like, and some people who pirated his game and liked it might do the same" or whatever sad rational you can dream up to prop up your conscience and see, just see how he reacts.
I almost shed a tear, ALMOST!
But once again this is shitty world.
And would such developer feel better if nobody would even bother to pirate his/her game?
Because if your game is being pirated, you did something right.
If your game isn't pirated then you just produced shit.
Harsh reality, sad reality, disappointing reality, but still reality.

You seem to know what most developers think.
So please explain to my thick skull what case would make developer more happier
A)Sales:1000/Piracy:10000
B)Sales:1000/Piracy:5
In this time don't counterattack, don't respond with a question, and don't invent some idealized answer.
Simply answer A or B, ok?

Sorry to have to tell you this blackraven, but you "lost" (if you can call what that these shouting matches filled to the brim with hyperbole and logical fallicies that these anti-piracy people engage in actual debates) before you ever began. Like just about everybody here that argues against piracy, Resonance had this postion that "piracy is a crime therefore it's wrong" hammered into his whole life, decided it was completely correct without any leeway whatsoever, and decided to defend it to the death long before he saw this thread. Any reasonable person would have at least admitted that piracy is an understandable thing to do even if they don't agree with it within a couple posts. You might as well try to reason with a rock for all it'll accomplish.
 

DarthFennec

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While I do applaud this guy for his sense of irony, I have to wonder if he recognizes how much piracy has helped this game (and other games like it) sell. Other than the obvious "his game wouldn't be newsworthy otherwise" bit.
Today, one day after release, our usage stats look like this:

Genuine version: 214 users

Cracked version: at least 3104 users
Take a look. Without piracy, around two hundred players. With piracy, over thirty-three hundred. Keep in mind, this is an indie developer, and this is their first game. Nobody's ever heard of Green Heart Games before, ever. At this point, "total number people who know that the game exists" is a MUCH more important number than "total number of sales", because these things spread by word of mouth. People who like the game tell their friends, and they tell their friends, etc, and the more people play the game, the more sales there will be. And this happens MUCH faster if you get high numbers early.

Obviously, if nobody knows about a game or its developer, then nobody's going to know about it the next day either. It takes longer than a day for a whole lot of people to hear about a game, decide to check it out, decide to buy it, play it, and tell people they know about it. I would be surprised to get even one sale the day after release, much less a couple hundred. On the other hand, pirates don't need to learn about good games by word of mouth, because they can find them themselves, and they can (and, according to this article, did, in this case) find a game and decide to download and play it within the minute that it's uploaded. Pirates get things for free, so they're perfectly happy with actively seeking out and playing games they've never heard of because, unlike non-pirates, they aren't negatively impacted when they get a dud. The rest of us have free demos, and that's excellent and really does help a lot, but the thing is, non-pirates are more careful about game choice and are just much less likely to go looking for games in the first place.

Of course, with big triple-A titles, this doesn't really apply, since those games have their own advertising. But as an indie developer, the most important thing is always for people to know about your game, and I think pirates are a very important part of that processes, at least initially. I don't really have any moral stance on the act of piracy one way or the other, except that I would politely ask anyone who pirates a game and likes it to show some support for its creators by spending some money on it, but as far as indie development goes, I for one would be absolutely thrilled to find out that a game I wrote had a high piracy rate.
 

Erttheking

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Dark Souls did something similar. Maxed out Dark Knights would swarm and dog pile you.
 

A-D.

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Akalabeth said:
Jmp_man said:
But... this idea only covers the excuse that people don't have any money. What about when developers put in DRM and the like? Permanent online requirements? Having to re-buy a game to work on a new system? Having to re-buy a game because it was broken? What if people just want to try the game out before they buy it, but don't offer a demo, or the demo doesn't give a good "feel" of the game? It seems kind of silly to group pirates into the "Poor and Lazy Department" especially when there are so many other reasons someone might pirate something.
And to me all these reasons come down to simple rationalizations to avoid the facts: "I don't want to pay to play this game, so I'm going to come up with these reasons in order to tell myself that not paying is okay".

There are hundreds of games out there. If you find reasons like always online or whatever to not play a certain game, then go and play a different one! No one has time to play all the games.
You've kinda proven his point just there. I made a rant about this same thing earlier that all that happens when this thing is brought up is the same crap as usual. I like being proven right too you know.

How is it a fact that everyone pirates to get around paying for the product when statistically the chance is higher that a pirate will buy more games than a person who never pirated? Logically speaking, a pirate proves one thing by his existence, he likes games, he plays many games and he enjoys it. He is the market. Now all you have to do is to get the non-paying pirate into a paying customer. And boy if you think thats easy or you can go with that bullshit logic and morality then you are in for a treat.

Lets consider a few facts, before the internet, or before it became really big. Piracy existed and i dont mean some swashbucklers on a ship. Back then, you traded copies, burned games with Nero and the like, borrowed from friends (you are enjoying a game without paying for it, same concept) and the list goes on. Then the Internet hits, suddenly everything is online and all connected. Just 10 years ago, the Internet was pretty vital to alot of things, basicly everyone had or could get a connection. Not a fast or reliable one mind you, but it was there. That was before draconian DRM existed. Now do the math, if piracy is older than DRM, and DRM only came about recently, then why hasnt the Industry imploded in the time between those two points?

Evidently, because piracy is not as big a problem as you, or publishers, seem to think. To a publisher, regardless whether or not a game is pirated, it makes a good scapegoat. Say their sale expectations fall short. What to do? Admit their game sucked? No, blame the consumer, blame the dirty pirates. Obviously 5 million copies didnt sell because pirates. That is their logic and alot of people jump onto that same logic. If piracy was as bad as they claim, if second hand was as bad as they claim, the industry wouldnt make millions.

So lets get to "pirates", you know, "the poor folks" as you call em. With them you have very many subgroups, they pirate yes, but for different reasons. Is it fair to say that all of them are false? No. Because all you do is make a blanket statement, declaring any and all objections to anything false to claim the moral highground that you have no right to. The game doesnt run on your computer and you can not get a refund: Is pirating to avoid buying another non-functioning product right or wrong?
The game is too expensive, i can not buy it right now but i want to play it: Is pirating right or wrong when you buy the product later anyway?

These are actually reasons as to why people pirate. It's two legitimate ones. Of course you have the usual reasons of pirating because they can, pirating because they want to send a message to the company, pirating because the game sucks and isnt worth the money. Those 3 there? Thats bullshit. If you want to play a game and are in a position to buy it? Buy it. There is no reason not to. If you think its gonna suck, dont buy it. Sending a message doesnt work because all they do is make more shit that way.

The two i mentioned up there though? I call those legitimate. I mean the pirate buys the game later, so he buys a legitimate copy because he couldnt when the game was released. Or he wanted to test it first to avoid getting a game he can not run on his computer. How is that rationalizing anything? Why is it okay to buy a game that does not work, not being able to get your money back, but pirating it first to see if it works is wrong? You can't really group them all together and think the generalization sticks. Thats about as logical as saying "All black people like chicken." What if you meet a black guy that doesnt?
 

Cecilo

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Nov 18, 2011
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Akalabeth said:
blackrave said:
I almost shed a tear, ALMOST!
But once again this is shitty world.
And would such developer feel better if nobody would even bother to pirate his/her game?
Because if your game is being pirated, you did something right.
If your game isn't pirated then you just produced shit.
Harsh reality, sad reality, disappointing reality, but still reality.
No, I'm sorry but this is not a shitty world, the only thing that's shitty here is your justifications and your perspective.

I'm sorry that you're unable to empathize with someone who's working his ass off to create a game that you feel entitled to steal. You talk to me about charity? You know that charity depends upon giving a shit for someone else? And yet you come up with all sorts of rationalizations why giving a shit for a developer is something you don't need to do? That you feel entitled not to do? Of having not done?

You think a developer should feel grateful people are stealing his game? What world do you live in? Maybe you should feel grateful when someone makes sexist remarks to your girlfriend. After all, if no one openly comments on how great her ass is it must mean she's not very attractive right? That's the sort of logic you're dealing.

Discussion over.
Except he pirated games in his youth, so.. again why should ANYONE care about the fact that he is having HIS game pirated now?

He justified it by saying "Games weren't readily available in my youth" (Paraphrasing), Okay. Well, money is not readily available in this recession, so I guess we are even eh?