Holythirteen said:
Entitled said:
If I would just want free stuff, I alone could get it all right now illegally, while you tools keep obeyin' the law and paying for it.
Oh good direct insults. I see, you do it because you can. If I do a search will I find you complaining about always-online DRM somewhere? That is the direct consequence of your way of thinking. WE ARE PAYING FOR YOU. And then you turn around and use it as justification for your theft. Awesome.
Notice the condition clause at the beginning of my sentence.
I'm already reacting to your own hypothesis, implying that I just want free stuff for myself, describing what I WOULD do and how I would think if I would be like that.
Despise me all you want for my opinion on exactly how far artist rights should extend and where public rights should begin, but at least don't put out-of-context hypothetical lines into my mouth.
Holythirteen said:
Did you know LittleBigPlanet had an included level editor for players to contribute their own levels? Not one of those levels was as fun as the ones included on the game disc itself. Why would I want to pay for the white-noise contributions of thousands of random, unaccountable people when I could pay professionals for top-tier work, withholding my money if I start to dislike their efforts?
I obviously disagree with that assertion, as my favorite game from last year was entirely freeware amateur project, a Visual Novel with several man/years put into it (Katawa Shoujo), and my other favorite 2012 game, that I eventually bought, I'm still playing that because of it's many incredibly elaborate map conversion mods with high production values. (Crusader Kings II).
Holythirteen said:
Like I said before, if people want to contribute their own media why do they need to take characters and worlds that others have already created?
I don't know, why did Christopher Nolan, J.J. Abrams, Peter Jeckson, or Joss Whedon, contribute their media while taking others' already existing universes and characters?
Of course, that's different, because they sucked enough corporate cock to get the legal approval to their work. I'm just pointing out that you are not truly criticising why copyright infringing works are artistically bankrupt or creatively lacking, just re-stating the fact that they are illegal.
Holythirteen said:
What does reasonably mean? They own their ip, if its not worth the asking price, don't buy it. All these vague socialist justifications are getting old.
"Reasonably" means already existing mediums and genres can continue to exist without going bankrupt. For example I would accept a system that means that COD would get half the profit that it gets now, but not one where graphically realistic FPS games can't be afforded at all.
And there is nothing capitalistic about the government deciding that artists need to get as much profits as they do now, and keeping all regulations in line, and writing new ones, and constantly extending copyright, for the sake of subsidiarizing them. The most socialist thing I have written in this thread, is the above paragraph where are expressed my belief that some IP should still be kept for the sake of subsidiarizing at least major genres.
A true libertarian would have said "If some genres can't exist without government intervention at all, let 'em fail. Let the market find which ones can profit just from selling actual property, and from services asking for a salary before doing the work, instead of granting them extra rights because as "useful arts" they are picked as pre-determined winners"
Holythirteen said:
That's the label you get when you start saying that my stuff should belong to the state. Why do you think my stuff should belong to everyone? If I make my own video game without copyright protection, a big company WILL take my works and make their own version because they can.
Your problem is entirely conceptual. You keep describing the fact that IP holders can dictate exactly how individuals are non-commercially using published data, as them having "Stuff", and the idea of me wanting them to lose this right as "taking away stuff".
To which, I've already wrote an analogy in this thread. Here is a shorter version: Let's say, that the Betamax case of 1984, where Sony argued in front of courts that copying TV movies for time-shifting purposes is piracy, ended up the other way.
Now, in 2013, how would you even BEGIN to claim that it would be better if that particular right would stay at the public? After decades of tradition, everyone would have just gotten used to that right "belonging to Sony", and their claim of profiting from disc rents of last night's movie would be part of their ordinary incomes. (Whether or not that's a meaningful sum, the court decreed that it is).
By your own logic, people keeping illegal VHSes would be "thiefs", because the right to tell when you watch your TV shows is Sony's Intellectual Property, it's their "stuff", so anyone arguing against it would be a commie Robin Hood wanting to "take away stuff from them and distribute it among the people".
Let's at least agree, that IP is not "stuff" that inherently belongs to someone or someone else as an object. It's a regulation, and many of it's details were just made up in the past decades, (personal copying wasn't an issue before tape rrecorders). We are making it up as we go along, based on how much extra market control seems worth exactly how much controlling of personal actions.
Even if you disagree with me about the conclusion, that file-sharing, just like timeshifting, should belong to the people, at least try to give explanations of economic necessity (though I will disagree with those, obviously), instead of turning the copyright tradition made up in the past decades into some unarguable axiom of "stuff belongs to it's owner", because IP is not true ownership.
Holythirteen said:
If I make my own video game without copyright protection, a big company WILL take my works and make their own version because they can.
So far, I have argued in favor of users directly copying data non-commercial personal use, and of creators productively copying larger elements of existing works, on a more opened interpretation of Fair Use.
But I would agree that publishers shouldn't just directly burn a copy of their competitors' games and sell it as their own.
Holythirteen said:
You keep telling yourself that piracy is some sort of foundation of a new system where everybody owns everything and everything is more awesome because of it when in truth you have no idea how this magical system is supposed to ACTUALLY WORK. I can tell you that it won't, the humble indie bundle was 1 cent and people STILL pirated it. Justify that to me.
And then the indie bundle was a huge success earning hundreds of thousands of dollars for a handful of individuals. The economic problem here is?
There are also plenty of people who read wikipedia without donating. Things are still going along.
(on a side note, I don't see much difference between 1 cent and 0 cent, obviously both tried to avoid payment and should be considered freeloaders, regardless of the letter of the law says. The latter group is only different in that maybe they didn't have a paypal account, or any bank account at all. Kids, foreigners, or just people who were more comfortable uusing piratebay than going though the trouble o paying 1 cent and still effectively being a pirate.)