The Deep Roads, in Dragon Age: Origins.
The game pulls the the drag chutes, and you have to deal with a long dungeon crawl, facing multiple bosses and huge mobs of enemies guarding ostensibly nothing but side rooms. There's maybe a handful of useful items down there, and unless you packed enough health poultices (or Cthulu save you, didn't bring Wynne along) you were dead. Worst bit is they don't tell you how damn huge it is.
Place killed my Noble Dwarf Warrior Warden, and that wasn't even past the first real boss. And the fight at the end is hair tearingly miserable, even if you came ready for either bosses particular brand of ass hattery, its probably the least fun bit of a great game.
The game pulls the the drag chutes, and you have to deal with a long dungeon crawl, facing multiple bosses and huge mobs of enemies guarding ostensibly nothing but side rooms. There's maybe a handful of useful items down there, and unless you packed enough health poultices (or Cthulu save you, didn't bring Wynne along) you were dead. Worst bit is they don't tell you how damn huge it is.
Place killed my Noble Dwarf Warrior Warden, and that wasn't even past the first real boss. And the fight at the end is hair tearingly miserable, even if you came ready for either bosses particular brand of ass hattery, its probably the least fun bit of a great game.