Place you hate to visit in games

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Gutlord Grom

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Oct 27, 2008
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The Deep Roads, in Dragon Age: Origins.

The game pulls the the drag chutes, and you have to deal with a long dungeon crawl, facing multiple bosses and huge mobs of enemies guarding ostensibly nothing but side rooms. There's maybe a handful of useful items down there, and unless you packed enough health poultices (or Cthulu save you, didn't bring Wynne along) you were dead. Worst bit is they don't tell you how damn huge it is.

Place killed my Noble Dwarf Warrior Warden, and that wasn't even past the first real boss. And the fight at the end is hair tearingly miserable, even if you came ready for either bosses particular brand of ass hattery, its probably the least fun bit of a great game.
 

Stormz

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Jul 4, 2009
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The berserker levels in Gears of war. I don't hate them really, but the seriously terrify me. Being chased by a huge monster that can rip you to pieces in one hit while stuck inside a small corridor is just unsettling. It gets me everytime.
 

captaincabbage

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Apr 8, 2010
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Worgen said:
captaincabbage said:
Worgen said:
sewers, they are almost universally boring
I think I could potentially one-up you on this matter, as my personal choice is the universal "Industrial District".
at least the industrial districts can be open, sewer levels are required to be in small confined spaces that are also usually dark
I don't really mind Sewer levels to be honest, it's the subway levels I really hate. At least in a sewer there's no place for the enemies to hide.
 

Strixvaliano

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Feb 8, 2011
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Water levels... Any levels that involve swimming with horrible controls attached to it... mainly platformers.

Another place I absolutely hate is any of the flying parts in Banjo Kazooie. For some reason I just find the controls horrid and have the most trouble in those areas.

I also have to agree with dungeons in Oblivion as well as adding in the whole starting area.
 

Evil Top Hat

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May 21, 2011
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I share your pain with the Oblivion gates, I used to use console commands to no clip to the top of the main tower so that I wouldn't have to trudge through them.

The fade in Dragon age: origins was one hellish place, and for all the wrong reasons.
 

Timedraven 117

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Jan 5, 2011
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I have a good one in Jade Empire when you are in the forest with all the spirits and cannibals soo annoying. oh and Sewers on princible
 

Timedraven 117

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Jan 5, 2011
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captaincabbage said:
Worgen said:
captaincabbage said:
Worgen said:
sewers, they are almost universally boring
I think I could potentially one-up you on this matter, as my personal choice is the universal "Industrial District".
at least the industrial districts can be open, sewer levels are required to be in small confined spaces that are also usually dark
I don't really mind Sewer levels to be honest, it's the subway levels I really hate. At least in a sewer there's no place for the enemies to hide.
WRONG they can HIDE. i know a few memorable cases where orks where hanging from the ceiling and hiding in the water.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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The Mandalorian jungle in KOTOR II. Oh how I hate it so. It was so long and boring and tedious. Yet I still venture forth to play the game again every once in a while. I just Knight speed through it.
 

infohippie

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Oct 1, 2009
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Anywhere in twisty little underground tunnels without any memorable landmarks or other ways of being able to keep track of where you are. I really hate getting lost then taking four hours to find your way back out again.
 

haloman13

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Jul 27, 2011
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Agreed those things where BOOOOORING, btw im new at place whats that sound coming from the basement? I meant the deep roads I tried to quote the first guy....
 

Biosophilogical

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Jul 8, 2009
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TheKruzdawg said:
I take back what I said earlier about not minding the realm of Oblivion very much. I've just been going through a crap ton of gates for each city so they will help defend Bruma at the finale and I AM SICK OF IT! Not only is it not a challenge, it's so tedious. The same routine over and over again. All the hallways have the same name and I fight the same enemies. This place sucks.
Get yourself an invisibility spell and if you have a half-way decent intelligence score you will regnerate more mana then it costs. Then you just invisible your way through, going from point A to point B without all the killing in between.

OT: I don't mind the Dragon Age fade, the free skill points are nice, and the forms give enough versatility to manage the solo aspect, but when you've done it as many times as I have, it really just comes down to luck (does the golem actually hit this time, do I get knocked down by my own fireball, do I get hit hit by every bad spell possible in two seconds flat?) and patience (because I am repeating the same tactics over and over each time, so it comes down to me having the resolve to play through the entire thing).
 

Sexy Devil

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Jul 12, 2010
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Gutlord Grom said:
The Deep Roads, in Dragon Age: Origins.

The game pulls the the drag chutes, and you have to deal with a long dungeon crawl, facing multiple bosses and huge mobs of enemies guarding ostensibly nothing but side rooms. There's maybe a handful of useful items down there, and unless you packed enough health poultices (or Cthulu save you, didn't bring Wynne along) you were dead. Worst bit is they don't tell you how damn huge it is.

Place killed my Noble Dwarf Warrior Warden, and that wasn't even past the first real boss. And the fight at the end is hair tearingly miserable, even if you came ready for either bosses particular brand of ass hattery, its probably the least fun bit of a great game.
I thought it was fun in a terrifying kind of way for like the first hour, but you're right. It drags on way too long, there's way too little resources to get you through it unless you knew how huge it was going to be beforehand and cleaned out every shop you could find before going in. Not to mention the Broodmother; found her much worse than the final boss.

However, my personal worst is in Uncharted 2. You know that moment in the Monastery where the bridge has collapsed behind you, and you walk through that dark hall to emerge in a courtyard? Hated that. It was completely unforgiving - it had enemies that would sometimes one-shot you, they came from every damn direction, and if you did end up dying then you were sent back to the beginning of the firefight.
 

infohippie

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Oct 1, 2009
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Sexy Devil said:
Gutlord Grom said:
The Deep Roads, in Dragon Age: Origins.

The game pulls the the drag chutes, and you have to deal with a long dungeon crawl, facing multiple bosses and huge mobs of enemies guarding ostensibly nothing but side rooms. There's maybe a handful of useful items down there, and unless you packed enough health poultices (or Cthulu save you, didn't bring Wynne along) you were dead. Worst bit is they don't tell you how damn huge it is.

Place killed my Noble Dwarf Warrior Warden, and that wasn't even past the first real boss. And the fight at the end is hair tearingly miserable, even if you came ready for either bosses particular brand of ass hattery, its probably the least fun bit of a great game.
I thought it was fun in a terrifying kind of way for like the first hour, but you're right. It drags on way too long, there's way too little resources to get you through it unless you knew how huge it was going to be beforehand and cleaned out every shop you could find before going in. Not to mention the Broodmother; found her much worse than the final boss.
I don't get all the Deep Roads hate, other than the relatively boring first couple parts, the Deep Roads was my favourite place. I also tend to go for character builds that require minimal input of consumables, so by that time I was hardly ever using potions and I never used poisons at all. And I found the Broodmother incredibly easy since she can't move out of the way of spells and her tentacles come up in a limited area - just stack an ice storm and an inferno on top of her, and stay back to fight the adds. If she's still alive when the AoE spells run out, stack 'em again.
 

T1tan45

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Oct 19, 2010
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Dragon Age: Origins- The Fade is my most hated, then it's the Deep roads.
Pokemon Red/Blue- Lavender town, the music freaked me out!
Final Fantasy XIII- The Titan trials, either I'm just bad at the game, or that last mission is suppose to take a long time!
 

captaincabbage

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Apr 8, 2010
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Timedraven 117 said:
captaincabbage said:
Worgen said:
captaincabbage said:
Worgen said:
sewers, they are almost universally boring
I think I could potentially one-up you on this matter, as my personal choice is the universal "Industrial District".
at least the industrial districts can be open, sewer levels are required to be in small confined spaces that are also usually dark
I don't really mind Sewer levels to be honest, it's the subway levels I really hate. At least in a sewer there's no place for the enemies to hide.
WRONG they can HIDE. i know a few memorable cases where orks where hanging from the ceiling and hiding in the water.
lol what's with the caps? I'm not calling you wrong or a liar or anything. I'm really thinking more of games like L4D and such.
 

skittlepie345

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Aug 11, 2009
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The Fade in Dragon Age: Origins was fun the first time, but made me want to kill myself in all my replays.

Since everyone's saying they hate the fade... If you're on the PC get the mod which let's you skip to all your companions dreams, and then to the boss, which is all the important parts anyways. And it doesn't really feel like cheating if you've done the Fade normally before. I could probably find a link...

And the Fade in Dragon Age 2 I didn't find all that difficult.

Anywho, on a slightly different note, cult towns. Like the one in Oblivion where you have to save the Argonian girl in Hack-something, and when you go to Haven to find Brother Genitivi, are the two off of my head. I am so freaked out by cult towns that every time I play DA:O I have to constantly tell myself that this is a major quest that I have to do. As for Oblivion, I tried it once, got freaked out by the shopkeeper, and left. I haven't tried it since.

Seriously though, the second I entered the Haven area I knew there was a cult there, the guard telling me to leave confirmed it. I was able to deal with it at first, but after the creepy singing boy, I got my brother to play it through for me, because it's easier when I watch other people do it, and I can't control my characters efficiently when every new thing about the town made me want to cry more. It's not less horrifying though, I had nightmares for weeks on that shit...

By the way, since then I have managed to play the entire Urn quest line by myself every time after the first. It's just that I couldn't do it when there were still surprises I hadn't known about.

Edit 1: Duh nuh na na! Found it!
After getting through your nightmare, you use the pedestal they add to take you to your friend's nightmare's, then it's Sloth Demon, and you're done! And it adds all the codex entries you would have gotten, so YAY!
 

TheKruzdawg

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Apr 28, 2010
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Bugerion said:
TheKruzdawg said:
Bugerion said:
Everywhere in Dragon Age 2
So those 3 other places besides Kirkwall?

ruben6f said:
Oblivion the dark caves, I wold just climb over them or swim in lava if I had too, and any dungeon or cave that had zombies or another scary monster.
This. I made every attempt to never enter a cave while in Oblivion. I've swam through more than my fair share of lava rivers in that endeavor.
4 you forgot the mines where the on of 2 dragons live :p
I totally did. And I always thought it was weird that in a game called Dragon Age, there is like maybe 2 or 3 times you actually ever see a dragon at all.