Planescape Creator Has "Kickstarter Fever" - UPDATED

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lRookiel

Lord of Infinite Grins
Jun 30, 2011
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Irridium said:
An old-school isometric RPG made by Avallone, Sawyer, and Cain?

I'm sorry, I can't hear anything over the sound of my massive erection.
For some reason that made me giggle for like 5 minutes straight, I'm such a child!



OT: I gotta get the first Planescape torment game.....

If it's anything like Baldurs gate then I'll love it.
 

Pseudopod

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Oct 8, 2010
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Planescape: Torment is one of my favorite RPGs of all time, and Planescape is my favorite campaign setting for D&D. I've spent a lot of time reading the manuals for it just for leisure. However, I don't want to get my hopes up too much that this could result in a new game in the Planescape setting. I really don't know much about the state of D&D today and how easy it would be for them to make a video game set in one of their campaign settings, especially one that's long abandoned like Planescape.

However, even if the game is totally unrelated to Planescape in all but spirit, I'm exciting for what could come from this. I started Dragon Age: Origins a few days ago and it's making me very nostalgic for games like Baldur's Gate and Planescape. My interest is piqued.
 

Wolfram23

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Mar 23, 2004
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Oh god, Dare to Dream! I forgot about that game! Wow so long ago... I'm pretty sure I never beat that one.
 

Rabid Toilet

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Mar 23, 2008
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I would fund this so hard. You have no idea. All of my money.

It doesn't even have to be a Planescape sequel. I'd settle for any old-school isometric RPG these guys want to make.

A classic, text-heavy RPG from the guys who made Fallouts 1 and 2, as well as Torment, being made without publishers breathing down their necks, and funded by people who actually like that type of game rather than trying to appeal to a broad audience.

All of my money
 

Smokej

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Nov 22, 2010
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i would certainly donate if they promise that the game has:

Infinity Engine PoV style or something close to it
party based, numbercrunching, turnbased (or at least rt on a turnbased ruleset)tactical gameplay
a 60 hours+ campaign
high customizability of the characters with lots of statitics, abilities etc.
no streamlining and dumbing down, a true oldschool crpg, if i wanted a more streamlined "lightweight" game i can play mass effect, dragon age etc.

i would give good money for a new bg, planescape or arcanum (in that order)

a new VtM Bloodlines would be nice as well
 

Bishop99999999

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Dec 6, 2007
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Sure, a return to old-school RPG form would be most welcome in this new, dark age of copypasta'd blockbuster releases, but honestly I really just want a way to kick modern publishers in the proverbial balls.
 

Deadyawn

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Jan 25, 2011
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This could be good. The industry needs a middle ground between the big triple A stuff and the tiny indie stuff and this could totally provide that.
I would totally be down for giving obsidian a bit of money for a good old isometric RPG. I want the special system used though.
 

Grey Day for Elcia

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Jan 15, 2012
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octafish said:
*Looks at Avadon: Black Fortress icon on Destop*

You don't need money to make an isometric RPG Chris Avellone, you just need the will.
I was thinking about getting that game the other day, but the story and setting seem really generic. Any thoughts?

OT: I would MUCH rather a new Knights of the Old Republic. Yeah, yeah - I'm playing the MMO and loving every second of it, but it's not the same!
 

Grey Day for Elcia

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Jan 15, 2012
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TheDoctor455 said:
Sequel?
Hell... I'd settle for a remake with proper quest markers and a minimap.
Seriously, that's the main thing that's keeping me from finishing that game.
Quest markers go a good ways towards ruining RPGs. They may as well play the game for you at that point. "Your target is right here. Don't bother looking around the world or talking to locals. Just walk exactly to this point and the quest is half done."

No thank you!
 

TheDoctor455

Friendly Neighborhood Time Lord
Apr 1, 2009
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Grey Day for Elcia said:
TheDoctor455 said:
Sequel?
Hell... I'd settle for a remake with proper quest markers and a minimap.
Seriously, that's the main thing that's keeping me from finishing that game.
Quest markers go a good ways towards ruining RPGs. They may as well play the game for you at that point. "Your target is right here. Don't bother looking around the world or talking to locals. Just walk exactly to this point and the quest is half done."

No thank you!
*sighs*
What I was getting at is that it is difficult to navigate in Sigil.

I like quest markers and minimaps because they serve as helpful reminders.

ADD and a busy school schedule are not conducive to remembering what the hell you were
doing in a game you had taken a break from playing several weeks ago.

And Skyrim actually handled quest markers well...
because Skyrim is one of the only RPGs in recent memory that actually allowed you to turn them off if you so wished. And quest markers can also just point you in the general direction....
like what they did in Arkham City... where several quests had quest markers that only gave you a very, very general area to work with.
 

Grey Day for Elcia

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Jan 15, 2012
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TheDoctor455 said:
Grey Day for Elcia said:
TheDoctor455 said:
Sequel?
Hell... I'd settle for a remake with proper quest markers and a minimap.
Seriously, that's the main thing that's keeping me from finishing that game.
Quest markers go a good ways towards ruining RPGs. They may as well play the game for you at that point. "Your target is right here. Don't bother looking around the world or talking to locals. Just walk exactly to this point and the quest is half done."

No thank you!
*sighs*
What I was getting at is that it is difficult to navigate in Sigil.

I like quest markers and minimaps because they serve as helpful reminders.

ADD and a busy school schedule are not conducive to remembering what the hell you were
doing in a game you had taken a break from playing several weeks ago.

And Skyrim actually handled quest markers well...
because Skyrim is one of the only RPGs in recent memory that actually allowed you to turn them off if you so wished. And quest markers can also just point you in the general direction....
like what they did in Arkham City... where several quests had quest markers that only gave you a very, very general area to work with.
To each their own, eh :)

And like you said, so long as you can turn them off, everyone is happy.