You have some good points there, but I don't think the game is that broken. It had a few bugs, yes, and some balancing issues. But my diplomat character still managed to get to the end boss. It was slightly tough, but it is still possible. And I think it's common sense that a diplomat will have more trouble than a warrior going through all that.KingHodor said:I really liked the insane amounts of skills, spells and items in Morrowind, even though some them were basically game-breaking. Arcanum, however, is inherently broken. Not necessarily because of an absurdly large set of skills, but in its core game mechanics - most guns are basically useless, because they do so little damage and characters have so many action points that they can reach most ranged attackers within a single round. Also, melee damage gets massive, exponentionally increasing damage bonuses from a high strength stat, meaning that a quick-attack weapon (like, say, the ironically-named "Balanced Sword" that is one of the first items you learn to craft, or get crafted by an RPC you meet early on) will make short work of pretty much anything, effectively making bigger weapons like greatswords obsolete. Oh, and the worst part is that your character gets massive amounts of XP for hitting stuff. So you wanna play a diplomatic character that lets his half-ogre buddy do most of the fighting? Guess what, you're going to miss out on a ton of XP - so much in fact, that it's more efficient to just make a swordfighter and have enough skill points to spare to also become a master diplomat.GameMaNiAC said:Fallout 2 was much smaller in scale compared to Arcanum. And Arcanum had a massive selection of spells and technology creation kits, too. It was entertaining. And that's just gameplay-wise.ResonanceGames said:Arcanum's a great game, but you also forgot to mention that it's also unmatched in brokenness and a lot of it is just thrown together. Fallout 2 is a much better example of that style of game, if you ask me. Much more consistently good.GameMaNiAC said:Meh. If you're looking for the best RPG ever made, try Arcanum [http://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura], a game unmatched in depth and character development to this day. And my favorite game of all time for that very reason.
Let's not forget Arcanum's end boss is perhaps the most thought-provoking boss in video-game history. He had such amazing points that, in the end, I had no idea what I was fighting for anymore. He even made me consider his theories in real life, too. Something a game has never done before to me. And it is why the game has a very special place in my heart.
You want an actual example of how broken the system is? One of the party members you can recruit is a dog, whom you save from being kicked to death by a halfling. Unlike Dogmeat from Fallout, however, the designers gave him insane strength (since he can't spend any character points on intelligence or charisma), meaning that he can easily chew through guys in full plate armor, rock golems, or even reinforced doors. Did I mention you have to save this dog from being kicked to death by a halfling?
Realistically speaking, I'd say that an adventurer who slays monsters and goes through hell is much more experienced than the one who fearfully avoids fights and tries to talk his way out of everything. Sure he has good charisma skills, but in the end, he's not so experienced when it comes to adventuring.
Arcanum may have suffered from some minor balance issues, but I don't think they were major enough to ruin the whole game for me.
Think of it as New Vegas (and funnily, enough, it was made by the same developers). If you look past it's issues, you're in for an awesome time.