Playing a game the wrong way.

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targren

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DexterNorgam said:
First example I can think of is Catherine. People can set the game for super easy to blitz through for the story, In my opinion that's the wrong way because that is totally robbing yourself of victorious bliss when you conquer that game on a difficult setting.
Well, it's pretty clear that the developers don't agree with you on that, since it says right on the screen, something along the lines of "If you're a newbie or just interested in the story, select this difficulty!"
 

Fiery Killer

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Raelity said:
Has anyone ever thought they might be playing a game the wrong way, and therefore getting less out of it? By the wrong way I mean not in the way the developers intended or in a way that doesn't fit at all with the context of the game.

The example that got me thinking about this was Dead Space 2, Isaac Clarke is an engineer with no oombat training, he is constantly attacked by spiky monstrosities oh and he's also going mad and having frequent hallucinations of his dead ex-girlfriend. By all logic he should be constantly panicking when under attack, and the game tries to make you panic too, with enemies attacking suddenly or in seemingly overwhelming numbers. However I found after a while that I was playing Isaac like a soldier, I favoured the Pulse Rifle and kept my gun up whenever I thought I might be attacked, I always double tapped the leg then went straight for an arm when they hit the floor. By a little way in I didn't ever feel panic or fear when I had a load of them rushing at me I just aimed carefully and knocked them down one at a time, and if I died I died, big deal, back to the checkpoint. So my the point is in a horror game designed to make you apprehensive and panicky I found a way of playing that meant I could have been playing COD and I wouldn't have been any more stressed. Was I playing it wrong?
Nah, Dead Space is just a terribly mediocre and non-frightening game. I never panicked either.
 

Dirty Hipsters

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Shockolate said:
Well, I had MASSIVE Derp during my very first playthrough of Borderlands when I thought you actually had to buy weapons for the chests lying around.

Since the game is all about finding loot and shooting guns, I didn't really play the way the developers intended, I guess. Does that count?
What? I don't get it, how does that work?
 

Dalek Caan

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Confidingtripod said:
my halo-reach spartan having no-sense of teamwork, often abandoning the other troops or ignoring orders to look for better guns or easter-eggs
But if there are eater eggs then that must mean the devolpers at one point thought "The player will have to abandon the virtual live of the Marines so that he/she can find cool stuff" They want you to ignore orders. I do the same thing in my Reach campaign. I don't look for easter eggs I just run right through the level.
 

DexterNorgam

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targren said:
DexterNorgam said:
First example I can think of is Catherine. People can set the game for super easy to blitz through for the story, In my opinion that's the wrong way because that is totally robbing yourself of victorious bliss when you conquer that game on a difficult setting.
Well, it's pretty clear that the developers don't agree with you on that, since it says right on the screen, something along the lines of "If you're a newbie or just interested in the story, select this difficulty!"
1. You're confusing easy mode, which has that message come up, and "very easy" mode which is a hidden mode accessible by holding down the back button at the main title screen. I posit that the very easy mode (which if you haven't played you cant know how much it gimps the difficulty of the game) which is not only not encouraged for new players like easy mode, but actually hidden... is an entirely different thing. I used it for unlocking endings after beating the game on normal.

2. Dev's cant be trusted with such things, why would they care if you gyp yourself out of the joy of beating a challenge?? They already have your money.
 

Kurai Angelo

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Dirty Hipsters said:
Shockolate said:
Well, I had MASSIVE Derp during my very first playthrough of Borderlands when I thought you actually had to buy weapons for the chests lying around.

Since the game is all about finding loot and shooting guns, I didn't really play the way the developers intended, I guess. Does that count?
What? I don't get it, how does that work?
I think they mean't buy weapons FROM the chests. As in the monetary value of the hovered over item was actually a shop price or something that you would pay on picking up said weapon. Am i close?
 

Shockolate

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Dirty Hipsters said:
Shockolate said:
Well, I had MASSIVE Derp during my very first playthrough of Borderlands when I thought you actually had to buy weapons for the chests lying around.

Since the game is all about finding loot and shooting guns, I didn't really play the way the developers intended, I guess. Does that count?
What? I don't get it, how does that work?
Sorry, I ment FROM instead of FOR. As in, I thought that you had to pay for those weapons to take them.

Again, MASSIVE Derp.
 

TrevHead

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aegix drakan said:
Well, there ARE people who played Vanquish as a straight up typical third-person-shooter.

Thereby not experiencing the whole point of the game and getting bored of it.

The game PENALIZES you for staying in cover, so why would you treat it like you average cover based game?!

It just boggles my mind.
Imo many ppl play Japanese games the wrong way as they are so used to playing western games that it doesnt occur to them that they might have to approach the game differently and use their brain to figure out the optimal way of playing.

Take Recettear and Chantellese by EGS & Carpe Fulgur where most the gamers who found the difficulty too hard didnt bother scrating under the surface and learn the mechanics of the game. The other portion of gamers who took the time to find out optimal strategies (without grinding) actually consider the games easy.

Speacking of playing games the "wrong way" ppl who just creditfeed arcade games like shmups and dont play for score are totally missing out on 90% of what makes them so fun.
 
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TrevHead said:
Take Recettear and Chantellese by EGS & Carpe Fulgur where most the gamers who found the difficulty too hard didnt bother scrating under the surface and learn the mechanics of the game. The other portion of gamers who took the time to find out optimal strategies (without grinding) actually consider the games easy.
Oh, You've played Chantelise? Can you give me a few tips on how YOU play? I'm having a bit of trouble, but not too much. I'm good at managing my gems, and "stacking" them properly, but the second boss is being a pain (although I only fought him twice).

So, how to YOU play?
 

Zantos

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The only way I can see you playing a game wrong is if you're not enjoying it.
 

targren

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DexterNorgam said:
1. You're confusing easy mode, which has that message come up, and "very easy" mode which is a hidden mode accessible by holding down the back button at the main title screen. I posit that the very easy mode (which if you haven't played you cant know how much it gimps the difficulty of the game) which is not only not encouraged for new players like easy mode, but actually hidden... is an entirely different thing. I used it for unlocking endings after beating the game on normal.
Fair enough, except it still doesn't hold since, if the devs didn't think it should be in there, they wouldn't have put it in there.

2. Dev's cant be trusted with such things, why would they care if you gyp yourself out of the joy of beating a challenge?? They already have your money.
Holy crap. "Devs can't be trusted with such things?" Talk about hubris. The developers have more reason to care whether players feel ripped off since they want you to buy their next game, as opposed to SHFGs [http://tvtropes.org/pmwiki/pmwiki.php/Main/StopHavingFunGuys][0] who have no reason to weigh in on the issue of how others play the game, other than just to flip out their e-peens.


[0] TVTropes alert. Beware its event horizon. You have been warned.
 

NotSoLoneWanderer

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I think i play games "correctly" but when i watch people do playthroughs of games I've played on youtube though I am a calm person its one of the few things in this life that make me want to perform fatalities on puppies.
 

Blackpapa

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TestECull said:
To me, playing a game for competition is playing a game wrong. Games are meant to be fun, therefore, they should be played just for the enjoyment of playing, not for bragging rights or a shitty trophy and a crappy but overpriced Razor keyboard.
WRONG!


---

Playing online competitive games and not working in a team, not communicating and not doing your damn best to win.
 

hecticpicnic

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Sometimes.Especially in rpgs when i try to play too objectively.Or at the complete other end of the spectrum.If its easy not playing it right ,like using a cheap tactic the games designers haven't don their job.
 

DexterNorgam

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TestECull said:
DexterNorgam said:
targren said:
DexterNorgam said:
First example I can think of is Catherine. People can set the game for super easy to blitz through for the story, In my opinion that's the wrong way because that is totally robbing yourself of victorious bliss when you conquer that game on a difficult setting.
Well, it's pretty clear that the developers don't agree with you on that, since it says right on the screen, something along the lines of "If you're a newbie or just interested in the story, select this difficulty!"
1. You're confusing easy mode, which has that message come up, and "very easy" mode which is a hidden mode accessible by holding down the back button at the main title screen. I posit that the very easy mode (which if you haven't played you cant know how much it gimps the difficulty of the game) which is not only not encouraged for new players like easy mode, but actually hidden... is an entirely different thing. I used it for unlocking endings after beating the game on normal.

2. Dev's cant be trusted with such things, why would they care if you gyp yourself out of the joy of beating a challenge?? They already have your money.
...So what about those of us who don't find a challenge fun? I'm in that group. I don't enjoy 'hard'. I play games for the story, and for the fun of being a badass, not because it's difficult to beat. Matter of fact, difficult is actually a turn-off, it's tedious and I don't enjoy tedious.
ok... So for that there is easy mode, which has pretty clearly in the last couple of replies here been defined as set aside by the devs for people like you. This is not what I'm referring to.

Please allow me to repeat myself for you.

There is a hidden mode, which makes the game laughably easy. If you use this mode for your first play through you ARE doing it wrong, on the back of the fact that you could probably view the cutscenes on youtube and save yourself a few hours mindlessly breezing through "puzzles" along with 60 bucks.
 

Odbarc

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If your not having fun doing it, you're doing it wrong.
People who tell you you are doing it wrong are wrong themselves if you're having fun doing it.
You are not responsible for them to have fun at the cost of you having fun.
The only wrong thing you can do is submit to their demands of making them have fun. Unless you want to.