Playing a game the wrong way.

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Ordinaryundone

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Oct 23, 2010
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Subjectivism is such a boring arguement; a refuge for false intellectuals who hide behind it like some magic shield while claiming a fake moral high ground for "considering all points of view", rather than their "closed-minded" opponent who actually dares to have an opinion.

OT: Playing fighting games by yourself. Outside of unlocking characters or practice, there is really no point and I consider it to be a waste of time. Find a human opponent, or find something better to do.
 

Drummodino

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Jan 2, 2011
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aegix drakan said:
Well, there ARE people who played Vanquish as a straight up typical third-person-shooter.

Thereby not experiencing the whole point of the game and getting bored of it.

The game PENALIZES you for staying in cover, so why would you treat it like you average cover based game?!

It just boggles my mind.
Basically this. It ain't gears of war people!
 

AdumbroDeus

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Feb 26, 2010
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TestECull said:
To me, playing a game for competition is playing a game wrong. Games are meant to be fun, therefore, they should be played just for the enjoyment of playing, not for bragging rights or a shitty trophy and a crappy but overpriced Razor keyboard.
In case you haven't realized, people enjoy competitive play, competition is in and of itself fun.



...So what about those of us who don't find a challenge fun? I'm in that group. I don't enjoy 'hard'. I play games for the story, and for the fun of being a badass, not because it's difficult to beat. Matter of fact, difficult is actually a turn-off, it's tedious and I don't enjoy tedious.
Then you're missing out on aspects of the game that require it to be difficult enough to challenge you.
 

Robert Ewing

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Mar 2, 2011
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I played Morrowind, and if you've ever seen the Morrowind 16 minute speed run, then I copied that. Shizz was so cash.
 

IkeGreil29

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Jul 25, 2010
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There can be ridiculous things in game plot. Read: Nintendo.
The thing about horror games is that they're either a hit or miss. Usually the first one you play strikes you the most and the next ones in the series, because you have suspended disbelief the best (I feel the most afraid while playing FEAR while playing Dead Space is a walk in the park for me) with that particular series. Afterwards, every tactic that scared you in whatever the first one was didn't work or was less scary because you could see it coming a mile away.
 

MordinSolus

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Feb 10, 2011
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bussinrounds said:
MordinSolus said:
Dragon Age: Origins. I can never tell if I'm doing the combat system correctly
That seems to be alot of peoples problem with DOA. They try to play it like an action rpg, and just control one character the whole time running up to things pounding the attack button. lol

When it's best played as a tactical rpg, throw it on nightmare, disable the tactics, and pause every few seconds giving orders to all your party members and then watch the action play out.

Take control of everything. But this will make the game ALOT easier, so you might have to set some self imposed restrictions, like i did. No designated healers or healing spells for mages (there are enough potions anyway), reload immediately when party members "go down" in battle (auto resurrections are lame anyway) and no storm spells indoors !! I think i had a few others, but i don't seem to remember right now. And don't use the overpowered dlc items also.
Few questions and comments (in order of how you listed them):
Why nightmare? How do I pause? Designated healer? NO HEALING MAGIC, I never seem to have enough potions. Why reload when party members die? What's a storm spell? I have no DLC.

Also, you wouldn't happen to play FF13?