ItsNotRudy said:
I don't know how anyone can stand the combat of FFVII. It's atrocious to say the least.
I don't know how anyone can stand the combat of
League of Legends. It's atrocious to say the least.
I don't know how anyone can stand the combat of
Fallout: New Vegas. It's atrocious to say the least.
I don't know how anyone can stand the combat of
Kirby. It's atrocious to say the least.
I don't . . . etc.
As big a part of the games as combat is, people generally don't play
Final Fantasy because of all the scintillating grinding. And it's infinitely more dynamic than
Final Fantasy XIII.
Dominic Crossman said:
I believe the reason for this I think look back on it having attempted both games is the fixed camera angle plus old graphics make navigation hard.
I booted up my saves quite recently to give them another crack and I have no idea where to go.
On ff7 I'm in the breaking into a buolding where you have to run between pillars so guards don't spot you and have no idea where to go on upper levels
On ff8 I'm in a town with a tv blimp thing, and yet again not a clue where to go.
It may not necessarily help with directing you on the actual directions you need to go in, but if you hit Select (or I believe you can customize it if you're using a PSP/Vita) it should pop up with a hand over your character's location and arrows marking places that are actual doors to other rooms.
OT: Yeah, every now and then. I've got it and
IX on my Vita, though I've played more of
IX since it's my preferred title. Graphics and translation issues aside, I think both games hold up pretty well. And for all of its pixelated character models, I actually think
IX still looks pretty damn good.