The thing is, most of those games revolved around a single axis to help appeal to it's intended audiences. The weirdest of those other games was probably Mortal Kombat vs. DC Universe, and even then you only had two sides; the ridiculous Mortal Kombat universe and the comic-book DC universe. However, with PS All-Stars I'm not seeing any of the central axes, I'm just seeing all of these tiny gears. It's hard to aim a game at a specific audience effectively if all you have is the small bits that support several non-existent axes.Lugbzurg said:"Clashing styles"? So, it's ok for Super Smash Bros., Capcom vs. Whatever, SoulCalibur and Mortal Kombat to do this...V8 Ninja said:The whole cross-universe stages sounds interesting, but beyond that I can't see anything else that doesn't immediately make my mind think "Super Smash Bros". Even if the game were to end up being a good Smash Bros. rip-off, I still can't see myself wanting it as the game is probably going to be filled with completely clashing styles.
But not PlayStation All-Stars Battle Royale?
Also, I'm not saying that Sony shouldn't do it, but I'm saying that it's not the best idea I've seen.