Point and laugh at unworthy plot moments in games.

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LewsTherin

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The Bard's Tale. At the end of the game theres an option for you to just leave and not fight the final boss, just go back down to the pub for a pint with the walking dead.
 

x434343

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captain awesome 12 said:
In call of duty WaW, sgt. reznov has an injured hand that won't let him aim, yet he can jump out of buildings, shoot the smg with perfect aim, and pull burning logs off you with no problems.
I think that was a bit of "off translation". He lost about half his finger, so aiming and shooting would be too awkward for him.
 

PedroSteckecilo

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Feb 7, 2008
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Me and a friend of mine played Gears 2 this weekend with running MST3K style commentary... it was awesome.

When we heard "They're sinking cities with a giant worm!" We just burst out laughing and had to turn the game off it hurt so badly.
 

AceDiamond

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popdafoo said:
Gears of War 2. Uhh, the whole damn plot was pretty dumb.

But specifically, when you finally find the Queen and she sends that thing at you and runs away. You tell Cole and Baird to go after the Queen, and after you fight the thing, you run outside of a door, ask where the Queen is, and they tell you that she escaped on a reaver. It was like they didn't even try to stop her, because reavers aren't that hard to kill. But yeah, the single boss fight in the game for nothing.
It sounds like the end of Starship Troopers only in that movie Doogie Howser managed to capture the "boss monster" (the brain bug) after it escaped.

Anyway I'd have to say everything I've heard out of MGS4 has led me to believe Hideo Kojima set fire to all the continuity bibles of the first 3(5) games and just threw something together.
 

KarmicToast

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While thinking of something to contribute here, I have noticed that 80% of the threads are arguing Ocarina's value as "best game," and the others are all people racing to answer the question of what a Deus Ex Machina is. Stop it. You aren't cool just by knowing what that is. One person answering that for him was enough...sheesh...
 

Sib

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DanDanikov said:
The Fancy Pants Adventure: World 2 had the most awesome facepalm moment ever. Upon completing the first level, you are awarded ice-cream, which is stolen moments later in what is openly admitted to be purely a plot device.
I think that's more to be a parody on obvious plot devices than anything
 

Sylocat

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Nov 13, 2007
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Agree with Fallout 3 and its so-called "ending" and FFVIII's ridiculous orphanage scene. And I still think the Resident Evil series was meant as a parody of cheesy action-horror schlock.

I'd also like to nominate the end of Star Fox Adventures, where they shoehorned in Andross as the final boss, even after they'd spent the whole game building up General Scales as a perfectly good (if a bit cliché) villain. No, thank you, we didn't need Andross.

At least they didn't force him into the next few games. Maybe they listened to the complaints?
 

JMeganSnow

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Zetona said:
orannis62 said:
What's Deus Ex Machina?
It's when God appears in machine form and gets the characters out of whatever predicament they're in by completely absurd means. When you've worked your characters into a corner with no way out, use Deus Ex Machina.
God appears in machine form?! WTF?

It literally means "The God From The Machine" and it refers to a plot device commonly seen in Greek plays (particularly comedies), in which everything keeps getting more and more screwed up until the only solution the writer could come up with was to have the gods descend from Mount Olympus and miraculously fix everything.

The "machine" is a poetical reference to a story being a mechanism, it doesn't literally mean that god turns into Optimus Prime.

Nowadays the term refers to anything obviously introduced to a story for the explicit purpose of "fixing" (or breaking) something that the authors couldn't figure out how to fix or break by relying on existing story elements.

I don't think it's properly a Deus Ex move if it involves something like a quest to go get the Ultimate BBEG-Killing Gun, because that's under the protagonist's control. If some previously unheard-of yahoo shows UP with the Ultimate BBEG-Killing Gun at the critical moment, however, THAT'S a Deus Ex Machina.

The main plot of Fallout 3 was just *riddled* with the damn things, like Bethesda could not come up with a single logical reason to connect ANY of the various ideas. Your father getting kicked out of the vault was a Deus Ex move, the Enclave attack and your father's subsequent death was a Deus Ex move, the radiation forcing you to go through Little Lamplight to get to vault 87 was a Deus Ex move, the alternative at the end was a Deus Ex move.

Oblivion had a couple as part of the main plot, too, so this seems to be a general Bethesda issue. Heck, Oblivion STARTS OUT with a great big one: the Emperor being inescapably murdered by the Mythic Dawn. Then the Amulet of Kings gets stolen by the Mythic Dawn. Then Mankar Cameron escapes with it (he escapes with it even if you one-shot kill him while he's giving his speech, which is pure cheese with a side of cheese and some cheese sauce with cheezits on top). And, finally, at the end, a literal god (Mehrunes Dagon) descends on the Imperial City and the only semi-fun NPC sacrifices himself to fight the guy off. Blech.

But I still hold up Shandra dying (heroically, again) in Neverwinter Nights 2 when you had at least Raise Dead immediately available to be the Most Laughably Inept Plot Move EVARR.
 

the monopoly guy

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How Gordon Should have been captured in HL2

Gordon enters and elevator, and just outside there are 3 striders and a shitload of combine. Gordon fights off as many as he can before being captured. If you have godmod on (cheater) and manage to kill them all the next room will be a weapon stripping field thingy. but this time a little machine thingy takes the gravity gun, and you are left unarmed. Combine them come and capture you.
 

JMeganSnow

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gigastrike said:
In Mass Effect you prove that the big bad guy is a traitor with a voice recording, which left me thinking "this is hundreds of years in the future where humanity is among many alien races that are at least as technologically advanced as they are and you're telling me that you didn't think that a voice recording could be digitaly engineered?"
Geez, I remember that one, but this was actually mild compared to the outright stupidity of the council refusing to do anything about Saren after the colony got smushed. Yes, you didn't have enough evidence for them to turn against him, but they ought to have at least put him on probation or recalled him or SOMETHING.

Mass Effect gets somewhat of a pass simply because most games don't even TRY to do power politics like the ones in the game, but I will admit that the politics were handled quite badly.
 

Bulletinmybrain

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You want to know how politics could be done right? The ability to bribe them your way, no one becomes a politican to help people. They became politicians to line their pockets, if they wanted to help people they would become a doctor.
 

JMeganSnow

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Or at least some ability to RECOGNIZE and DEAL WITH the obvious manipulation rather than "you must go fetch a quest item to resolve this scene".

Mass Effect was very dialog-heavy, and it would have been a lot better if they'd made the dialog a gameplay element rather than something you listened to and/or clicked through to get back to the game, and one of the ways to do that is to make the dialog itself an exercise in perception and manipulation.

Instead, you get a cheesy intimidate/diplomacy tactic that is a.) based off your alignment and b.) you don't need except to get MORE points in your chosen alignment. Pft.
 

jebussaves88

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I'm still at odds with the Halo series. We spent two games trying to stop them blowing up, so why have we just blown one up at the end of the third one despite all the risks of total armageddon.
 

T-Bone24

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JMeganSnow said:
The "machine" is a poetical reference to a story being a mechanism, it doesn't literally mean that god turns into Optimus Prime.
First of all, that would be the coolest thing in the history of Earth.

On topic though, I can't believe that Lost Planet has not been mentioned yet. That has to have the most laughable storyline ever. Bugs be killing folk and we just can't take a hint! Grawrrrr!
 

legolas23

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NovaStalker said:
Ace Combat 5.

Why are fighter pilots so hung on LOVE & PEEEEACE? Nagase is particularly bad about this but she's the love interest so I forgive her.
Gee, I dunno Mr. "Kill them all, espicially the children!", maybe they were betrayed by their own comrades for a stupid little thing like power? Maybe they feel that war, in essence, is a fools game...and only fools play it, to ruin the lives of good people?

Not even that, maybe its because ALL fighter pilots MUST be crazy, war-obsessed maniacs who would drop a bomb, or in this case a damn satellite, on a defenseless city to win a war based off of pride?[/Sarcam]
 

Bored Tomatoe

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captainwillies said:
Indigo_Dingo said:
DeusFps said:
Indigo_Dingo said:
I thought everyone was in agreement that Ocarina of Time is the best game ever, not Half Life 2, which makes it into the top 20.

Virtually everything they offer up as Volgins justification in Metal Gear Solid 3. Its so very stupid, its on a level approaching a 10 minute Bushism.
Not everyone here thinks anything from Nintendo is made of pure epic win...
And not everyone thinks that everythin g made by valve is pure win either.
both nintendo and valve are made of win. (valve more so) but what would happen if they combined forces! "The Legend of Super Gordan Freeman and the Twilight Crystal Skull"
*Shudder*
 

AceDiamond

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jebussaves88 said:
I'm still at odds with the Halo series. We spent two games trying to stop them blowing up, so why have we just blown one up at the end of the third one despite all the risks of total armageddon.
I'm going to explain this nicely despite laughing at it.

First game = Prevent weapon being fired because they find out their actual purpose as galactic-scale neutron bombs basically
Second game = Prevent weapon being fired because of the reasons of the first game with the "you've been lying to us" reasons for The Elites tacked on.
Third game = Fire an incomplete ring in order to kill the Gravemind and hopefully stop The Flood. Since the ring is located outside the galaxy no sentient life (at least none that matters apparently) will be harmed. Also the subsequent blast apparently destroys the ring and heavily damages the ark which probably makes it impossible for the "fire all seven Halos" failsafe on to be used ever again, thus rendering most of the Halos inert as long as humanity doesn't try to activate them (since they are the only ones who can outside of using the Ark)

And yes, all of this is pretty much spelled out in the games.
 

Vlane

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Duck Sandwich said:
The president's daughter has been kidnapped by Ganados. Are you a bad enough dude to rescue the president's daughter?
This is hilarious. I laughed so hard when I read it.
 

Wicky_42

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Sep 15, 2008
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I REALLY want to know why Link can't work out how to take keys back out of locks. If I could give him one skill it would be that. I mean sheesh, getting a different identical key for each door in a dungeon becomes just a little bit hackneyed by like the 12th game... maybe a lockpick item could be arranged...
 

SomeBritishDude

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AceDiamond said:
jebussaves88 said:
I'm still at odds with the Halo series. We spent two games trying to stop them blowing up, so why have we just blown one up at the end of the third one despite all the risks of total armageddon.
I'm going to explain this nicely despite laughing at it.

First game = Prevent weapon being fired because they find out their actual purpose as galactic-scale neutron bombs basically
Second game = Prevent weapon being fired because of the reasons of the first game with the "you've been lying to us" reasons for The Elites tacked on.
Third game = Fire an incomplete ring in order to kill the Gravemind and hopefully stop The Flood. Since the ring is located outside the galaxy no sentient life (at least none that matters apparently) will be harmed. Also the subsequent blast apparently destroys the ring and heavily damages the ark which probably makes it impossible for the "fire all seven Halos" failsafe on to be used ever again, thus rendering most of the Halos inert as long as humanity doesn't try to activate them (since they are the only ones who can outside of using the Ark)

And yes, all of this is pretty much spelled out in the games.
Well, call me a moron, but I never understood this. But honestly with Halo, it didn't matter. That game was about driving and shooting aliens, not story.