Point n Click Adventure Games - Anyone Else Miss 'Em?

Recommended Videos

DannyDamage

New member
Aug 27, 2008
851
0
0
Sanguinedragon post=9.70010.677917 said:
Seriously, who cares what kind of games people play as long as they have fun? As long as you never take it too seriously.
I have no problem with the first half of that. The problem lies with some players who DO take it too seriously and actually believe they are musically talented and some form of gods because they mastered a 'press this colour when i say so' game.
 

Lukeje

New member
Feb 6, 2008
4,048
0
0
There are already some P&C games on the DS... The 'Phoenix Wright' series, 'Another Code' and 'Hotel Dusk' are all examples of this...
 

DannyDamage

New member
Aug 27, 2008
851
0
0
Lukeje post=9.70010.678107 said:
There are already some P&C games on the DS... The 'Phoenix Wright' series, 'Another Code' and 'Hotel Dusk' are all examples of this...
Thanks, I shall have a look for those
 

DannyDamage

New member
Aug 27, 2008
851
0
0
I'd forgotten just how good Beavis & Butthead's Virtual Stupidity was. Loads of mini games too. It's a MUST HAVE for B&B fans. Just found a copy of Day Of The Tentacle too, full talkie version :D
 

Credge

New member
Apr 12, 2008
1,042
0
0
Not really as I play, or am a part of, a point and click adventure game every time I play TF2. The pyro really is the best P&CA game out there.
 

Woe Is You

New member
Jul 5, 2008
1,444
0
0
TomNook post=9.70010.677425 said:
dannydamage post=9.70010.677395 said:
I think too many gamers now-a-days just want to get drunk, hammer the shit out of the shoot button and blow up aliens. Or pretend to play a musical instrument to hide the fact they're musically retarded.

My girlfriend has Touch Detective/Mystery Detective on her DS, which is kind of p&c which gives me hope they'll utilize the DS more.

I'm just praying that they fulfil the Monkey Island-Lucas Arts 5 game deal.....PLEASE!

No, we just don't want to have to squint at a screen for five hours looking for one mundane object to fit the one lock. We would rather do something interesting, be that maiming an alien or commanding legions of aliens to main and kill other aliens.
Then again, if you haven't really played any adventure games since the mid-90s, you wouldn't know that pixel hunting is a thing of the past and the games are more about puzzles and paying attention to things. It's also refreshing to play a story-based game that doesn't involve bashing and killing loads of shit every now and then.

Whoever said that they don't miss them because they aren't gone speaks the truth, though. Games like Hotel Dusk, Phoenix Wright and Trace Memory on the DS, The Longest Journey, Still Life(s) and the new Telltale games on the PC, they all still exist. They might not get a lot of media exposure, but they still exist and are alive and well. It actually sort of irks me to hear that adventure games are dead just when I came from playing one.
 

k0no

New member
Aug 30, 2008
36
0
0
here's something you might find interesting...

they recently made a new Simon the Sorcerer game, but in the OLD STYLE, with the beautiful pre-rendered backgrounds (only better resolution) and the dark wit.

i read a review in a recent PC magazine, so i'm sure it's out there.... give it a google!

(oh and my favourites were Monkey island 2, Indiana Jones and the search for atlantis, Simon the Sorcerer and Day of the Tentacle)

have a good day, all.
 

Aardvark Soup

New member
Jul 22, 2008
1,058
0
0
I only started playing classic Adventures about a year ago and I now am a big fan of the genre. And I don't think saying that Adventure games are dead is correct. Thanks to AGS there have been a lot of very good indie (and mostly freeware) adventures which I highly prefer playing above the average commercial game. Also, Telltale's Sam & Max series (which happen to sell very well) basically revived the genre for non-indie developers.
 

DancingOtter

New member
Aug 30, 2008
4
0
0
People seem to have disregarded the whole Myst series!
(In case you're wondering, I just created an account for this thread)
 

k0no

New member
Aug 30, 2008
36
0
0
DancingOtter post=9.70010.679769 said:
People seem to have disregarded the whole Myst series!
(In case you're wondering, I just created an account for this thread)
lol

and i'm not sure they have.... in another thread here, regarding death in adventure games, Myst has been coming up a lot =P.

but yeah, the first Myst game was absolutely phenomenal when it came out. blew everyone's minds.
 

DancingOtter

New member
Aug 30, 2008
4
0
0
k0no post=9.70010.679776 said:
DancingOtter post=9.70010.679769 said:
People seem to have disregarded the whole Myst series!
(In case you're wondering, I just created an account for this thread)
lol

and i'm not sure they have.... in another thread here, regarding death in adventure games, Myst has been coming up a lot =P.

but yeah, the first Myst game was absolutely phenomenal when it came out. blew everyone's minds.
I'd only read through this thread, and didn't see Myst anywhere so I decided to post =P
I absolutely adored Myst 1 too, although I was about 6/7 at the time and therefore unable to figure out most stuff. Only ever managed to get into the rocket, maybe I managed to launch it once, I can't remember now... Was there even a rocket?!
 

DannyDamage

New member
Aug 27, 2008
851
0
0
Thanks to everyone game name throwing on this thread. I've set myself up with about 3 months worth of games to play :D
 

Quaidis

New member
Jun 1, 2008
1,416
0
0
If we are bringing up games that people remember, there were three that have not been mentioned yet:

7th Guest
11th Hour (sequel)
Loom


I believe Loom was advertised in the pub on Monkey Island 1. I loved that game.

I am still upset over the fact that ScummVM wont work properly with Monkey Island 2 on my computer (it wont give me volume or plays two songs at the same time for some odd reason.)


Edit - alright, you will have to forgive me. 7th Guest and 11th Hour are formally classified as 'Puzzle' games and not 'Point and Click' adventures. But it still fit in the niche in my opinion.
 

DannyDamage

New member
Aug 27, 2008
851
0
0
Quaidis post=9.70010.680018 said:
I believe Loom was advertised in the pub on Monkey Island 1. I loved that game.
I love all the little tidbits and nods to other games. It's like a game in itself finding them all.

I've just remembered the Feeble Files. Anyone else play that? Little green alien uncovering a galactic conformity conspiracy.
 

Digitalpotato

New member
Aug 29, 2008
113
0
0
^Ah yes, remember how Space Quest would often leave a gaping hole in the fourth wall with how the narrator hated you, and how sometimes you would get 6-line descriptions from a small mundane thing like a dip in the floor?

Anyone really miss some of the games that showed us exactly why 2D should never die when 3D comes in, rather co-exist? Many of those games like say, Toonstruck, King's Quest VII, Broken Sword: Circle of Blood, and Curse of Monkey Island looked like they could be animated. Heck, they're drawn better than some of those cartoons you see on TV. (Aren't they now done on Flash instead of being hand-drawn now?)

Heck, remember there was a specific fluidity inside 2D that just didn't exist in 3D. Remember the hand-drawn backgrounds of King's Quest VII or how Toonstruck maintained its cartoony look even when you left the FMV-world and went to the gameplay world? Heck, just having a budget made some of those games look a lot better, especially since the artists knew that attempting 3D wouldn't work. Remember what happened when LucasArts tried to make Monkey Island in 3D? Didn't work so well...And King's Quest: Mask of Eternity really bored me, it seems to wanna be "Realism", and that apparently means to design the world like you're wearing several pairs of sunglasses.

The trick is really knowing WHEN to use 3D...would The World Ends With You have worked it if were 3D? And would Halo have worked in 2D?
 

DannyDamage

New member
Aug 27, 2008
851
0
0
Digitalpotato post=9.70010.680715 said:
^Ah yes, remember how Space Quest would often leave a gaping hole in the fourth wall with how the narrator hated you, and how sometimes you would get 6-line descriptions from a small mundane thing like a dip in the floor?

Anyone really miss some of the games that showed us exactly why 2D should never die when 3D comes in, rather co-exist? Many of those games like say, Toonstruck, King's Quest VII, Broken Sword: Circle of Blood, and Curse of Monkey Island looked like they could be animated. Heck, they're drawn better than some of those cartoons you see on TV. (Aren't they now done on Flash instead of being hand-drawn now?)

Heck, remember there was a specific fluidity inside 2D that just didn't exist in 3D. Remember the hand-drawn backgrounds of King's Quest VII or how Toonstruck maintained its cartoony look even when you left the FMV-world and went to the gameplay world? Heck, just having a budget made some of those games look a lot better, especially since the artists knew that attempting 3D wouldn't work. Remember what happened when LucasArts tried to make Monkey Island in 3D? Didn't work so well...And King's Quest: Mask of Eternity really bored me, it seems to wanna be "Realism", and that apparently means to design the world like you're wearing several pairs of sunglasses.

The trick is really knowing WHEN to use 3D...would The World Ends With You have worked it if were 3D? And would Halo have worked in 2D?
I fecking love the cell shaded look to Curse Of Monkey Island. The 3d Grim Fandango style of the 4th Monkey Island game wasn't as good I'll agree, but everything else was still there. I think they're all coloured on the computer but initially drawn by hand.

Halo? Work in 2d? They've been making 2d shoot em ups since day one haven't they? And if anyone says it's not like any of the 2d ones I'll just point out Space Harrier, close enough.

IMO, The 3rd dimension ISN'T a must and in a few cases spoils the game. For example; If you play the Futurama or Family Guy games you'll see that they use 3d for the game play AND for the cut scenes. This is silly because the actual shows are 2d (characters and basic landscape anyway) and they turned them into 3d and they just looked stupid. For the gameplay portion it's understandable but it's just a waste for the cut scenes AND it spoils the sense that you're actually interacting with an episode of the respective show.
 

DannyDamage

New member
Aug 27, 2008
851
0
0
Ha! The 'SCUMM accelerator' in Monkey Island 3. The game mocks you if you try and select it, heehee.