Point to Final Fantasy Gameplay

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Blanks

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Mar 17, 2009
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Pendragon9 said:
Why?

Because I'm controlling them. The story may dictate where I go or who I travel with, but I CONTROL THEIR POWERS!

I wanna slice an elf to ribbons? Do it Cloud! Cast firaga on an insurgent little slime who doesn't know their place? Dive into it, Yuna! Summon a fire breathing chocobo that throws gold plated grenades at a monkey who attacks by fixing your DVD player? You bet your butt, Ganderzeen!

So really, you're in more control than you think. Without you, they can't live.
If the Escapist had a 'Like This' button, i would press it
 

Darenus

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Apr 10, 2008
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Well, it's the basic idea behind a Role Playing Game I thought. It's not YOU doing stuff, it's stuff you do in someone else's shape and body. But well, that's just what I read out of an RPG. And in the end you DO influence the games afterall. It's just that you can't have the freedom of typing in your own text or having always the 100% freedom of all choices like in some other games like let's say Fallout 3, where you can butcher an entire family if you feel like the husband insulted you by calling you "Dump Crawler". At least not in the FF games.

The stories are set in stone there and as such there are limitations, granted, but it still matters that you make the right choices when given to you and you make the proper tactical choices while for example you are in combat. Otherwise it won't continue for obvious reasons.

If you'd remove those decicions and the freedom to walk where ever you can/want then you'd just be watching a walkthrough of a veeery slow paced fantasy movie but hell, if it's just not your type of game, fine then. Not gonna hold it against you. I also wish for some other pacing in such games at times.

But then again, so far as I know these games didn't actually make you sit down all the time and exploit bloody everything either, like Yahtzee ranted in "The World Ends With You", where you were given a hint to go to some place and you COULD figure it out yourself but you were unable to go there unless you were just openly told what to do. That is the point RPGs need to avoid in the first place. And while you usually end up with getting your mission briefings all the time anyway at some point, you are sure to be granted at least some sense of freedom and choice about when or where to go to do whatever you like.
 

TelHybrid

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danskrobut said:
i am saddened by the lack of love for final fantasy of todays gamers :(
Well considering the fact the sequal to FFX was epic fail, and XII was average at best (I'm sorry but an MMO style system does NOT work for single player) it's not exactly surprising that modern gamers haven't got much love for it.
 

lozfoe444

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Aug 26, 2009
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Blanks said:
Try Dissidia, then maybe you'll see differently

Also technically aren't ALL games like that? i press the right trigger to make the hero shoot, i'm not actually shooting, i press Y to make them jump...BUT WAIT I'M NOT JUMPING
I have Dissidia, and it's fun. I can fly!
Ok, sure. I'm not doing it, but I'm controlling them! THEY ARE MY PUPPETS! MUHAHAHAHAHAHAHAH!
In FF your just telling them what to do. Kind of like in Pokemon. Also, the story is driven by there actions, not mine. In Mass Effect you sort of drove the story.
 

Textbook Bobcat

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Escapism is the main reason I can think of.

For the most part a movie or a TV programme isn't as immersive as a video game, and as such the story wouldn't bear as much weight.

If you toil to be granted access to a certain area, rather than reading about someone toiling you feel more connected to their endeavours. Obviously when we get virtual wheat farming it's gone too far but you see the idea.

Additionally, in general, the reward is made sweeter by the path taken to obtain it. If I give you a save file with 100% unlocked, it won't have the same feeling attached with having earned it yourself.

I of course speak purely out of my own experiences and there will undoubtedly be exceptions to the common strata.

But mainly the point of any gameplay mechanic: To enjoy yourself. If acting like the projectionist for a Final Fantasy game is your cup of tea, it has fulfilled it's purpose.
 

heyheysg

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Jul 13, 2009
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Woo an existentialist video game thread.

Basically this argument goes up to real life as well.

Why go to work for 10 hours every day, sit in a cubibcle look at the screen, get the money, spend it on food, water, rent and videogames. Then repeat the cycle a few more times, interseeded with getting married, having kids, growing old and dying. Then your kids repeat the same cycle over and over again.

Hedonists say because it's fun. Going to monster truck rallies, rock concerts, having sex is fun. Therefore you should do it.

There is also the grind, the daily grind, the mmo grind, the RPG powergrind. But you need to grind to have fun.
 

Merteg

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What's the point to gaming at all? For fun?

Oh, I suppose people must find that fun. I personally found the first Final Fantasy, to be pretty enjoyable.
 

lozfoe444

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heyheysg said:
Woo an existentialist video game thread.

Basically this argument goes up to real life as well.

Why go to work for 10 hours every day, sit in a cubibcle look at the screen, get the money, spend it on food, water, rent and videogames. Then repeat the cycle a few more times, interseeded with getting married, having kids, growing old and dying. Then your kids repeat the same cycle over and over again.

Hedonists say because it's fun. Going to monster truck rallies, rock concerts, having sex is fun. Therefore you should do it.

There is also the grind, the daily grind, the mmo grind, the RPG powergrind. But you need to grind to have fun.
Wow. Just wow. I don't know whether to just admit defeat or kill myself.
Fine, FF does need the gameplay. There's still that matter of me wanting to help the characters in the cutscenes, but that's for another discussion, for another time.
*fade to black*