Finally after like 20 years of Pokemon, I finally get to play a full uber graphic modern Pokemon game. I can't tell you how much I love Pokemon, I play every version, I've caught all 796ish Pokemon in Ultra Sun as my final attempt to 100% a pokedex for reasons I wont explain here.
To see Pokemon Yellow get remade for a full powered console version was exciting to me. Until I learned that it is a shitty console version of Pokemon Go. Why would they do this? I mean, I know Pokemon Go was popular as fuck, but it was popular because of the real Pokemon games, so why not just make Let's Go a real pokemon game.
Honestly Let's Go is a strange hybrid of a real Pokemon game, and the Let's Go mobile game. Traditional Pokemon battles happen for every trainer and gym leader fight. The Pokemon Go aspect comes in for wild Pokemon encounters. Whenever you encounter a Pokemon in the wild, you do not battle it in order to weaken it before you catch it like in a traditional Pokemon game.
It makes me wonder, why? Why bother with the shitty Go mechanic? They clearly have a full pokemon battle system in place in the game, as seen with all the trainer battles. Why the departure with the wild encounters just to put in your shitty forced motion controls?
Pokemon Let's Go, in theory, does a lot of things I've always wanted in a game. Seeing Brock and Misty and their gyms full realized, random wild encounters are gone as you can now see every Pokemon on the map and choose whether to battle them or not which makes getting through Zubat infested caves a dream, seeing every Pokemon in full 3D able to walk beside you like Soulsilver and HeartGold is a feature we've asked for with every new Pokemon game.
Despite all of that, I just cant get over the annoyance of the Pokemon Go systems. Trainer battles do not give enough experience to really train your team up, so you have to catch countless copies of wild Pokemon in order to train your team up. Which doesn't seem bad, except that you do not have a Pokemon box, every Pokemon you catch just fills up an ever increasing roster menu of all the Pokemon you've caught. You can send them to Professor Oak much like in the mobile game in exchange for candy, but you cannot bulk select everything you don't want. You have to select each Pokemon you want to send Oak one at a fucking time, which after a grinding session could end up being upwards of 50+ Pokemon. It's terrible. Many of the things they done to mesh these two game systems together has just left Pokemon Let's Go an annoying mess.
It's a shame, I really hope the next generation of Pokemon makes an appearance on Switch in a full fledged Pokemon game.
To see Pokemon Yellow get remade for a full powered console version was exciting to me. Until I learned that it is a shitty console version of Pokemon Go. Why would they do this? I mean, I know Pokemon Go was popular as fuck, but it was popular because of the real Pokemon games, so why not just make Let's Go a real pokemon game.
Honestly Let's Go is a strange hybrid of a real Pokemon game, and the Let's Go mobile game. Traditional Pokemon battles happen for every trainer and gym leader fight. The Pokemon Go aspect comes in for wild Pokemon encounters. Whenever you encounter a Pokemon in the wild, you do not battle it in order to weaken it before you catch it like in a traditional Pokemon game.
It makes me wonder, why? Why bother with the shitty Go mechanic? They clearly have a full pokemon battle system in place in the game, as seen with all the trainer battles. Why the departure with the wild encounters just to put in your shitty forced motion controls?
Pokemon Let's Go, in theory, does a lot of things I've always wanted in a game. Seeing Brock and Misty and their gyms full realized, random wild encounters are gone as you can now see every Pokemon on the map and choose whether to battle them or not which makes getting through Zubat infested caves a dream, seeing every Pokemon in full 3D able to walk beside you like Soulsilver and HeartGold is a feature we've asked for with every new Pokemon game.
Despite all of that, I just cant get over the annoyance of the Pokemon Go systems. Trainer battles do not give enough experience to really train your team up, so you have to catch countless copies of wild Pokemon in order to train your team up. Which doesn't seem bad, except that you do not have a Pokemon box, every Pokemon you catch just fills up an ever increasing roster menu of all the Pokemon you've caught. You can send them to Professor Oak much like in the mobile game in exchange for candy, but you cannot bulk select everything you don't want. You have to select each Pokemon you want to send Oak one at a fucking time, which after a grinding session could end up being upwards of 50+ Pokemon. It's terrible. Many of the things they done to mesh these two game systems together has just left Pokemon Let's Go an annoying mess.
It's a shame, I really hope the next generation of Pokemon makes an appearance on Switch in a full fledged Pokemon game.