immortalfrieza said:
I have heard the whole shpeel that you are giving many times before. In the majority of your points, you are just trying to turn the game into something it isn't. What you propose would turn it into an action RPG, the problem is that Pokemon has always been and will always be and turn based RPG. The mechanics are built for turn based combat and such combat is perfect for the game because it is about well thought out strategy not, split second button mashing. Considering the game's history, changing it so drastically would kill the game sector of the franchise.
Besides it has been changing plenty, I wouldn't buy a version from each generation and remake if they didn't change it.
On the leveling, I've never really encountered many people that do such "power-leveling" of just one or two team members. With every version I have played since Gen-1 Red, I have got my starter and eventually caught the team I planned to use, and I leveled them all evenly, every time, always even. On rare occasions I will have one pokemon that has seen too much battle in a short segment of story and it gets to be two levels higher than the rest, but I end up putting it at the bottom of my six list and wait for the rest of the tame to catch up.
So far in my White version, I leveled up my first team to 75(as of late I stop there until I get a wide roster), then I picked a new team and got them even in levels and began training them evenly to 75. Today, I am on my third team that I am leveling to 75, they all have 20 levels to go. It should take just a couple weeks or less to get them there. I really don't see the point of raising just one at a time, when it is far easier to raise whole team evenly.
Power-leveling and just using one or two pokemon seems like a tactic to try and make the game go faster, that the player tries to win with brute force of high level instead of having a team to work strategy with and win together.
On the evolving, pokemon evolve at certain levels for a reason. They are given a certain move set for their type(s) and certain evolutionary stages only learn certain moves. So there is also strategy on whether or not to evolve at the evolution level or stop the evolution and possibly learn some moves earlier than if the pokemon had evolved.
On what you mentioned on catching pokemon, if players were just allowed to faint a pokemon and then catch it, then there is no strategy or challenge to catching the pokemon.
Besides, your reasoning in comparing the game to what happens in the Pokemon Anime is faulty. The game came before the Anime(And the last and current series of the show is proof of this, because they are named after the games, Diamond and Pearl, Black and White. Also watch the intro sequence of the very first pokemon episode, it is of the game). Nintendo/Game Freak isn't going to change something in the game because what the writers of the show did, they did because they were writing around some of the game mechanics to make the show feel a little more real than just video game strategy points.
In all, from looking over your original post and your other comments in the thread, it looks like you want to make it an action RPG that removes a good deal of the strategy and decision making involved on the part of the player. What it seems like is that you want them to remove the parts of the game that take time and hard work on the part of the players if they want to succeed and also do well against real life opponents. You want a button masher that will remove all the number games that players have to pay attention to. The problem is pokemon isn't that game and it never will be. I would see where it would be fine if the series of games started out that way, but they didn't and have a mega-ultra-sized fan base that expects the game to be a certain way at the core. What you propose would be a reboot, it would basically be a start from scratch and removing the core of what makes pokemon games.
I will finish with this, the Yahtzee video doesn't do anything for your point. It doesn't add any wait to your argument because Yahtzee opinions don't represent the be all and end all of what games should be. He isn't always right and Pokemon is one of those times. What you have stated as problems are just opinions. What I said about the core of the pokemon games is fact. If they changed it to be an action RPG, it would be a totally different game. It was a game built not just for kids, but for people that love turn based RPG. Mind you, turn based RPGs are the majority of Japanese RPGs are setup as with their battle mechanics. It is what Japanese players want, and since the main customer group is Japanese, it is how Nintendo/Game Freak set up the pokemon games.