Enlong said:
Arqus_Zed said:
Hahaha, oh my God, I can just see how the development of this game went.
"Alright, so you handful of poor bastards are gonna model, unwrap, texture, rig and skin 650+ individual Pokémon, no matter how crappy the designs are, have fun!"
As for the game itself...
I don't really care. It's still a SMT knock-off (an EXTREMELY geniously marketed knock-off) that has only innovated on the most useless aspects of the series. Add more attack slots? Allow for a combination of multiple passive and active abilities? Implement a fusion mechanism? Hah, what silly ideas! Let's put in a beauty contest instead! And while we're at it, let's release every installment multiple times without any significant differences, cha-ching!
Yeah, I don't have anything against you kiddies having fun, but I'm gonna stick with Atlus.
Oh
god, do you have any idea just how much things would change if they added a fifth moveslot? Well, not a WHOLE lot, but things would start to get even more agressive. Pokemon predisposed to being sweepers would have even more space for obscure type-checking moves. Mons that have to choose between one scenario and another since they wat to fill a slot with a move that raises their stats could have their cake and eat it too. Mons that currently fill their entire moveset with the abilities to set up a walling effort would be able to attack at the same time. Not to menion how various new options would bounce off each other in ways I certainly can't predict. Not really sure the game
needs to be any more fast-paced and aggressive.
What do you mean by "passive and active"? The Abilities are either constant or triggered by somethhing, if that's what you mean. I kinda like having one Ability to a 'mon, mainly because it gives you a choice o build the guy around. And technically, you can have multiple abiliies, in the form of giving hem a held item.
The legendaries of the last game could fuse, and wha do you call the breeding, if not merging the species of the mother with certain moves from the father?
Sorry in advance for the wall of text.
1)
You're right, it wouldn't be as easy as just adding one extra slot - in fact, it would be outright lazy. They should update the entire battle system, not just the one extra slot thing.
The way I see it, is that they could trade the "one pokémon at a time"-system with an actual "party"-mechanic. And I'm not talking about those occasional 2-vs-2 pokémon battles they have. What about having three pokémon on the frontline at all times (unless you willfully leave one out). Not only would it create an entirely new layer of depth and options in your tactics, it would also allow for a whole new slew of abilities. Having to take in account the multiple elements on the field, having moves that affect either one or multiple targets, combined attacks, DPS/tank/healer setups, etc. Things would also cease to be as on the nose as "Oh, a water type, better switch to electricity - oh, now he switched to rock, better get out my plant."
Even in wild encounters, instead of going up against one creature, you'll go up against a herd of creatures - that may or may not be of the same species. Maybe if you throw a ball at a weakened entity, you also have to make sure he's alone, or the others standing next to him will slap it away. Thusly, certain encounter combination would force you to seriously revise your tactics if you actually plan on capturing a certain rare creature. (I'd say it be a good idea to drop the silly pokéball mechanic entirely in favor of a system where you actually have to talk, barter and convince to enemy to join your ranks - like SMT - but that might be a stretch to far for the kids.)
Also? Fast-paced? Aggressive? Really? I've played PSOne RPGs that were more fast-paced than Pokémon.
2)
Okay, I didn't really understand what you meant at first with having only one ability on a beast, but now I get that the one unique skill every pokémon has, is simply called "ability". Now, when I'm talking about active abilities, I mean the skills you actually have to select and use in battle, in other words, your "attacks". With passive abilities, I mean the ones that work without manually triggering them, in other words, what Pokémon calls "ability".
Imagine that each pokémon would have six or eight slots that can be filled, but they can be filled with both "attacks" and "abilities". So you would have to divide both active and passive skills over one and the same space. Again, this would add a whole new layer of depth and options in both your actions and the growth of your beasts.
And yeah, I guess there is the whole "hold an item thing". No complaints there. It kind of resembles a stripped down equipment system from other traditional RPGs.
3)
Breeding is good and all in the sense of "hey, if you want all pokémon, you'll also have to breed a few". But it doesn't really have any other purpose. In the original Megaten series, there was no evolution (I actually think Pokémon invented that, but I could be wrong) and demons didn't learn new moves when they leveled, only their stats increases. Now, you might think: "Well, wasn't that a great innovation of Pokémon?"
My answer: yes - and no. The concepts themselves are work fine (many other games like Final Fantasy had already proven that), but they cut the whole "fusion" aspect. What does this mean? simply put: that you have literally hundreds of characters, but that you probably won't use more than ten playing through the game. Why? Because you don't need to, you have your party of varied elements trained and primed to your liking. In Megaten, you were constantly forced to recruit new demons and subsequently fuse them to make sure your party is as strong as it can be. Your allies were constantly changing and it added more variety and tactical diversity, since each fusion would bring his own set of abilities to the table and only take a few from its predecessors.
With the whole breeding thing, you end up with a very low-level creature that is not on par with the others in your party. The breeding takes time, walking around with an egg is a drag, the newborn is useless in battle? Unless you already played out the game and are now trying "to catch 'em all", the system offers little to no advantages.
Also, I have no idea how the whole "fusing of legendaries" works. First thing I hear of that, so I can't really comment on that.