lazy villian said:
acillies45 said:
Alright...so if this was 10 years ago, this might have been cool...though at this point in the game, the graphics are too far behind, there's too many poke'mon and quite frankly, the gameplay hasn't changed its core mechanics since Gen 1...so why shouldn't I go back to playing gold/silver?
thats not a point
if thats the case you should stop playing every video game that isnt a sequel ever because they didnt change the core mechanics
also its a hand held console thats actually good (sorry psp)
so of course the graphics wouldn't be onpar, with say a wiiu
your just being pessimistic
these arent points
1st: I don't mind sequels having the same core mechanics. Obviously the second or even third game in the series probably won't change things much. But when you've had 6 - 8 (I don't know how many there are) games after the first, you think something significant could change after awhile (I'll get to what I mean under the next quote).
Graphics: That's fair. I don't care too much about graphics of the hand held, and they are not bad looking back on it. That was a bad point. I think by this point a full console game should've come out by now so I guess I was thinking that.
I'm not being a pessimist either (and technically they are points, how good they are may be shaky but the way I listed them categorizes them as 'points'). Going back to my first thought about there being so many sequels, if I'd have said this around 3 - 4 I would think myself a pessimist as that's not a whole lot to judge on. Honestly, by this point I think I have the right to be critical. They've had plenty of practice, I think they
SkarKrow said:
acillies45 said:
the gameplay hasn't changed its core mechanics since Gen 1...so why shouldn't I go back to playing gold/silver?
I disagree. Generation two fixed the frankly game breaking Psychic type by introducing a type that was immune and a type that resisted it in Dark & Steel respectively.
Generation 4 divided moves into physical and special on a move by move basis rather than the previous system of it being done by type.
Not to mention that new moves and monsters always shake up the metagame in a big way, though I'll concede that classics like Salamanece will likely never lose their uses.
Also, don't fix what ain't broke, that's how you end up in the ditch FF has dug for itself.
When I say 'core mechanics' I think I may have been unclear. Yes they've changed parts of the system and that's good, but I guess I just have a problem with how it is still turn-based fighting (something I have been disliking for awhile). It really is a personal thing (though I know there are at least some others who agree) but I think they could do more with the franchise in terms of the battling aspect (my main concern although I've come up with other ideas). Poke'mon battles are supposed to be exciting aren't they? To me the turn based just turns repetitive and boring.
As with the 'don't fix what ain't broke' I would agree...but to an extent. I think some of the best games out there are the ones that take leaps to try things that are new and different. Sure you may get a flop, but aren't some of the best titles the ones that experimented with new systems. Ex: Look at Shadow of the Colossus's concept: Bosses that are dungeons and no small enemies to fight through? When I first heard that I was a little skeptical as to how it would play out. Now it is in my top 5 games.
I don't mean to sound pessimistic and I probably am overly upset with them coming out with the new generations (although compared to the old ones, these just look rushed, but hey, that's my opinion again), but I love poke'mon. I have since I was a kid. I think the franchise could do more than it is now if they took their time with it, redid the system a bit, and put it on console. I've had an idea of third person fights where you control the pokemon (and many other aspects I won't go into). I think that could be fun.
Anyways, this all is opinionated and you can disagree. I'm just voicing myself haha.