Poll: 2008's Most Overrated Game

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Sixties Spidey

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Jan 24, 2008
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Dead Space. That was not a horror game at all. More a "Dismember the fuck out of everything and not feel scared doing it" game
 

GonzoGamer

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Apr 9, 2008
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Irridium said:
NAL said:
Irridium said:
NAL said:
I had to go with Brawl. It was too much like its predecessors, which is coming a bit too much of a habit for Nintendo. :/

I think GTAIV was maybe overhyped, but I wasn't disappointed in the slightest by it. I didn't miss anything it dropped from GTASA apart from maybe the land scale, but I was completely sucked in by the story line (and if you whinge about people constantly calling you, you obviously haven't noticed the ability to turn calls/texts off).
how do I turn the calls off?
Bring up the phone menu, select Options then there's a Turn Sleep Mode On or something similar.

yeah, but that also pauses the story, which is stupid

Schwad said:
Brawl was severely overhyped and didn't tread much new ground. They made a more extensive adventure mode, which I know I wanted, and a lot of people did, but it wound up being just long and bland. And for a game that is supposed to showcase Nintendo's history, 99% of it was basically stuff that happened since Melee, Pit being the one real exception.

At least GTA4 let you throw yourself out of a helicopter.
true, but does it let you do that naked? And after you jump does it allow you to start a base jumping minigame? Or better yet, does GTA IV allow you to base jump naked? Like Saints Row 2?
If I put together a poll for most underrated game of 2008 Saints Row 2 is definitely on it.
So is Valkyria Chronicles.
So is ecochrome.
So is Braid.
I see another poll brewing.
 

Tryzon

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Jul 19, 2008
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MGS4 here. It felt like a step backwards: #3 introduced a few niggles, but the stealth was the purest yet, with the camo and all. It meant that sometimes you'd be inching towards a guard, when you make a noise. He walks over, stares at the spot you're hiding in, your trousers suddenly become warm and moist, he shrugs and walks off. It was tense and cunning. The 60s setting meant that there was no technobabble, which held #2 back, because no matter how shocking a plot revelation is, if you need to explain in inner workings of a deep sea submarine in order for me to comprehend it, I'll be mighty tempted to walk off to get some popcorn.

#4, being near-future again, brought back incomprehensible computer language, introduced pointless characters with a strange tendency for awkward social graces like Sunny, brought back globally loathed Raiden & co., made a painstaking effort to tie up every loose end known to man, and concluded in probably the least likely way that didn't involve a massive orgy. The gameplay was slighty tweaked -argubly for the worse-, but the main problem is that when the cutscenes are generally dull, 3times as long as before, and utterly unlikely to be cared about, the sense of being drawn in is quite shattered.