Poll: 2011 GOTY?

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Trolldor

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EHKOS said:
Mikeyfell said:
Elder Scrolls 5: Skyrim: stands a chance. but after playing Fallout New Vegas I think Bethesta is on a down hill slope from here on out.
Well, Bethesda didn't actually make that game. Obsidian did. They just published it and gave Obsidian a temp license and their engine to play with. Even then I thought it was much better than three but that's just my opinion.
It was realms better. It wasn't as visually impressive, but mechanically and story wise it was so very much better.
I got a few mods which replaced the NPC skins (all of them) and the vanilla weapon skins, and that was all she wrote.
 

Vykrel

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Feb 26, 2009
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imo, it will come down to Portal 2 and Mass Effect 3. Battlefield 3 will obviously deserve to win too, the next half-assed Modern Warfare title will be favored over the obviously better title.

but im gonna guess it will be ME3 (if we are talking about the Spike VGAs, here)
 

Mikeyfell

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Aug 24, 2010
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Levi93 said:
Mikeyfell said:
Minecraft came out last year.
L.A. Noire is a sandbox game by Rockstar. And Rockstar is really really bad at sandbox games.
Elder Scrolls 5: Skyrim: stands a chance. but after playing Fallout New Vegas I think Bethesta is on a down hill slope from here on out.
Couple of problems with this, Minecrafts official release date(when it's a full blown game and not stuck in beta) is the 11th of november this year.
Okay you got me there.
If you think Rockstar make horrible sandbox games you've obviously never played San Andreas, Vice City, Red Dead Redemption or GTAIV, they've all got good points and bad point but the majority of people have at least one of Rockstars titles that they love.
GTA Vice City was fun. I exclude it from my incoming Rockstar bash.

The problem I have with Rockstar is moving around in their games.
A sandbox game is about getting from point A to point B, you spend maybe half or your time in transit. walking in a strait line is hard. Running in a strait line is harder. Sprinting in a strait line is impossible because you have to tap the A button and hold the stick forward while avoiding curbs and lamp posts and gum wrappers that people left on the floor. because hitting any of those will stop you cold in your tracks. Driving is even harder because they're all top heavy and fish tail somebody buttered the back tires.

The specific problems I had with GTA 4 were the story and the cellphone/Email mechanic. The story is too serious to take 20 minute brakes to go grief NPC's and you'll constantly have to answer a text message or reply to an Email or something just a mind-numbingly tedious that I don't even do that shit in real life. GTA 4 is the second worst game I've ever played

Red Dead Redemption was okay. it would have been better if they took out all those horse rides and insta-kill cougars because just like GTA getting from A to B is a pain in the ass.
Also nothing you could do in the sandbox part of RDR had any point what so ever. So Rockstar games give you no intensive to sandbox. They're both frustrating and pointless.

Long story short if Rockstar makes moving around not a pain in the ass L.A. Noire might be awesome.
Finally Fallout: New Vegas wasn't made by Bethesda, it was made by Obsidian and tbh I don't really think that made a difference because I still enjoyed it.
Well they fooled me by putting "Bethesda" on the box and all.

F:NV was buggy and linear.
I know they fixed most of the bugs with patches and what ever but they didn't fix the linearity.

Fallout 3 was the best sandbox game I ever played. it was an awesome open world where you could go anywhere. I played it through 5 times and I played a different way every time.
And not just in class, in path through the world too.
In NV the only class that actually works is Melee tank (before patches anyway) and the only path through the world (to a point) is south, east, north east, north, north west, north.
and you have to do the first 15 levels the same way every time.
That spells boring. (compared to F3)

I have no problem with linearity. I have a problem with linearity in a sandbox game who's main selling point is replayability.
 

KB Rocker

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Sep 27, 2009
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Mass Effect 3, Battlefield 3 or Portal...... And Minecraft................... And Uncharted

TO MANY GAMES AHHHHHH!!!!!!
 

Zing

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Oct 22, 2009
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It seems rather silly to be casting aspersions for GOTY based upon games we haven't even played.

With that in mind no game has come close to GOTY material apart from Portal 2.

(by the way on no planet should Minecraft be considered a game of the year)

However, If I were going to make some wild guesses based upon premise or the developer responsible, I would have to say it's a toss up between Portal 2, Uncharted 3, LA Noire, Skyrim, Mass Effect 3 and Batman: Arkham City. I won't even bother to take a guess at which out of these would win, if anything my guess would just be Portal 2 because I've actually played it.
 

CWestfall

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Apr 16, 2009
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Three weeks ago I would have said it was probably going to be Minecraft (Since that is officially released in November this year or something) but last night I started playing Portal 2, finished it, then realised I had played until 3 in the morning. Totally deserves the 96 on Metacritic IMO.
 

BanthaFodder

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Jan 17, 2011
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idk, but here's my nominees:

LittleBigPlanet2: expanded on the already fantastic original

Pokemon Black/White: featured a better story and a great new idea (have only the new ones until you beat the main game), this is the best Pokemon game since G/S/C/HG/SS

Portal 2 *haven't played yet* sequel to the fantastic original. just arrived in the mail today, but studying for Bio comes first (also, can I still play my PC copy if PSN is down?)

L.A. Noire *haven't played yet* can't WAIT for this. Red Dead was m pick for GOTY last year, let's see if Rockstar can do it again.

Batman Arkham City *haven't played yet* this is the sequel to my GOTY of '09. IT'S FRIGGING BATMAN.
 

Dango

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Feb 11, 2010
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So far it's Shogun 2. But I'm hoping that Brink and Skyrim will be great.
 

Zing

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Oct 22, 2009
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Mikeyfell said:
GTA Vice City was fun. I exclude it from my incoming Rockstar bash.

The problem I have with Rockstar is moving around in their games.
A sandbox game is about getting from point A to point B, you spend maybe half or your time in transit. walking in a strait line is hard. Running in a strait line is harder. Sprinting in a strait line is impossible because you have to tap the A button and hold the stick forward while avoiding curbs and lamp posts and gum wrappers that people left on the floor. because hitting any of those will stop you cold in your tracks. Driving is even harder because they're all top heavy and fish tail somebody buttered the back tires.

The specific problems I had with GTA 4 were the story and the cellphone/Email mechanic. The story is too serious to take 20 minute brakes to go grief NPC's and you'll constantly have to answer a text message or reply to an Email or something just a mind-numbingly tedious that I don't even do that shit in real life. GTA 4 is the second worst game I've ever played

Red Dead Redemption was okay. it would have been better if they took out all those horse rides and insta-kill cougars because just like GTA getting from A to B is a pain in the ass.
Also nothing you could do in the sandbox part of RDR had any point what so ever. So Rockstar games give you no intensive to sandbox. They're both frustrating and pointless.

Long story short if Rockstar makes moving around not a pain in the ass L.A. Noire might be awesome.

Both GTAIV and Red Dead Redemption had simple easy methods of instant travel that made the game flow easily if you just wished to get from point A to point B. GTAIV had the taxi service which would instantly transport you to your destination, RDR had the campfire system which you could set up anywhere and instant travel to your destination.

Personally, I find those methods immersion breaking, but they definitely exist and you can't fault Rockstar for you not using them.

I constantly hear about the phone and email service in GTAIV, but I never had an issue with it. I simply ignored calls, it didn't affect the game if you were off mission and just shitting around. You can't have played many games for GTAIV to be the "second worst game you've ever played".

But either way your main qualm seems to be with having to travel extensively, which in reality, you didn't have to do it at all.
 

beema

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Aug 19, 2009
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STOPPIT!! Jesus christ it's too damn early for this. I don't care if you admitted that in your post. The fact that you admitted it means you are aware how stupid it is to ask this question so early in the year.
bughhhhhhhhhhhhh

I find it hilarious that PC Gamer gave Portal 2 a "GAME OF THE YEAR!" quote already. As if there aren't a bunch of massive much-anticipated titles still to come out.
 

Kadoodle

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Nov 2, 2010
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Portal 2 is running strong with a chain of positive reviews.

Many people are mentioning Skyrim; I warn you all with a riddle: What did Oblivion, Fallout 3, and Fallout New Vegas have in common that the latter suffered worst?
 

AlexLoxate

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Sep 3, 2010
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LA Noire, of course. (fingers crossed it turns out great, I'm keeping my fingers crossed, crossed, crossed, cro-ssed).
 

Levi93

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Oct 26, 2009
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Mikeyfell said:
I never really had a problem with the movment systems in any of Rockstars games, my only real problem was that if you were to run into a wall the running and imation would continue breaking the immersion, other than that I actually think the movement systems in GTAIV and Red Dead Redemption mainly cause of the inclusion of the Euphoria engine (excluding Vice City and San andreas 'cause they dont use Euphoria), I know a lot of people don't like the Euphoria engine but I really really can't see why, I've had hours of fun playing around with the trial version of the engine.

Although the phone and E-mail mechanic in GTAIV were really annoying.

As for Fallout New Vegas, yeah Obsidian made the game but Bethesda published it, the only thing that Bethesda did was give Obsidian the Gamebyro engine to make the game with.

Oh and Obsidian have a pretty bad history for releasing buggy games although I never relly found it difficult playing as anything but melee tank pre-patch before a lot of the bugs were fixed.

But overall I found New Vegas too be less linear than Fallout 3, mainly cause there were more minigames, missions, weapons and (IMO) a more interesting setting than Fallout 3, not to say fallout 3 is bad though, it was really good.

The only thing that I really didnt like in New Vegas was how the game started, the amnesia episode of Extra Credits nails this one perfectly, it's a pretty in depth RPG where we build a character how we want him/her to be, yet we are left without a back story, we are just plonked into the world, this is okay with games like Minecraft where there is no story, you pretty much craft your own(excuse the pun) but it just doesn't work in New Vegas where we have a pre-determined and really fleshed out story.
 

jaketaz

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Oct 11, 2010
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So far I haven't been really taken with anything this year. As mentioned above, Red Dead Redemption was just another sidequest festival like GTA IV, and I feel like the top contenders here were just as derivative. Dragon Age 2 didn't really depart from the previous one enough to be judged on its own merits, and the whole thing just seems really pointless and drawn out. Uncharted could be awesome, but they're going to have to give the characters some real dialogue instead of constant snappy banter.

I've played through Crysis 2 and Killzone 3. The latter was basically Call of Duty, and the former kind of was too... which was a HUGE disappointment after the stir the original caused. The suit functions are fun, but they started throwing so many enemies at you toward the end that it just became another cover-based bore. A fantastic-looking bore, but a bore nonetheless.

So far I'm going with Portal because it's a blast and has great dialogue, but I've got my money on BATMAN: ARKHAM CITY all the way for Game of the Year 2011.