Poll: A Discussion On Melee In FPS

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MONSTERheart

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Aug 17, 2009
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I've been playing MW2 a lot lately. Personally, I think it's an incredibly shitty game for the most part. Anyways, that's not what this is about. I've noticed that the knife in MW2 seems to be MASSIVELY over powered. It can A) Instantly kill B) auto-targets crazy well C) Be used in last/final stand which is annoying as hell and, most importantly, D) You pull it out literally instantaneously. Realism aside, I find the speed you pull it out at absolutely ridiculous. I can spray someone like hell and they just knife me as soon as they get close enough. The knife is detracting from a game that should focus on guns.

That was just MW2. I'd like to talk about other games and what is good about their melee systems and why it is better than MW2's.

I'll start with the Halo series. For the sake of even comparison, I will exclude the sword and gravity hammer from this. The melee in those had A) a realistic speed and B) didn't instant kill (most of the time). I find this system to work much better.

Next, Counter-Strike. If there was one game MW2 should have taken some cues from, this would be it. Unfortunately, none of the great gameplay found in CS is to be found in MW2. For those of you unfamiliar with Counter-Strike, the melee worked as such: Your knife was an actual weapon you had to switch to. Yes. Crazy, isn't it? You actually had to scroll your mouse wheel and select the knife. And then, even more crazy, there was no lunging! Hot damn! That is the most radical thing ever! And to top it off, you had a quick attack and a strong attack! Oh god! But it gets even better! They weren't instant kills. Ever. The only instant kill would be a strong attack to the back of the head. You know what this meant? It meant that to knife in Counter-Strike, you had to actually be skillful!

Then there are games that have no melee at all. This is pretty much everything pre-2000. The games focused purely on shooting. Why knife someone when you could just shoot them? In many ways, despite the hardware limitations, these games were the ones that had the most accurate melee system: None at all. Very rarely in todays world would a soldier find himself having to use his knife.

(Just as a side note, the Counter-Strike melee system is pretty much the same as all the other games that run on the Source engine.)

If your wondering where I'm going with this, then here it is. The thing I want to ask is: What is the best way for the melee system, assuming there even is one, to work in an FPS? A system that compliments players lacking skill, a system that forces you to position yourself well, a system that forces you to use tactics or something else entirely?

tl;dr talk about melee systems in FPSs

EDIT: Some of you seem a bit confused by the choices in the poll. Those games are just the best examples of the melee systems. CoD's instant kill knife lunging super fast thing, Halo's slight lunge but not always instant kill thing, Counter-Strikes knife is a seperate weapon thing, and the no melee at all thing. I'll add in some more choices and a short description
 

Space Spoons

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Aug 21, 2008
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Well, I always liked the idea of a melee attack that kills almost instantly/deals a lot of damage. As I understand it, the melee attack is intended to be used as a last resort, final effort safeguard against violent, bloody death. It'll save your life, sure, but only if you can get close enough to use it, and if your opponents play smart, that's rarely going to happen.

I thought of it as a system that rewards careful consumption of ammo, as well as giving players who aren't as good at regulating their shots a chance to survive after they've blown through their own bullets.
 

Nouw

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Mar 18, 2009
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I LOST MY POST NOOOOO

Eh hm. Online MMOs are very balanced in knife combat. My friend is a pro at knife in a game called Combat Arms

So in this case, Counter Strike it.
 

Beartrucci

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Jun 19, 2009
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I voted for Counter Strike: Source because like you said, you actually have to have some skill with the knife to get kills with it in CS:S.
 

thestickman91

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Sep 18, 2009
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i hate to say it but halo probably has one of the better melee attacks. melee should never be instant kill it should take to or three hits. Also NO ONE CAN TAKE HALF A CLIP FROM A SCAR-H AND SURVIVE TO KNIFE THE SHOOTER THEN KEEP RUNNING LIKE IT NEVER HAPPENED! regenerating health is a lie!
 

slowpoke999

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Sep 17, 2009
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It's pretty obvious melee play is dumbed-down so it doesn't exhort an unhealthy amount of thinking for the average X-Box user.
 

Guitarmasterx7

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Mar 16, 2009
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less than four bullets from pretty much any gun (including machine guns) and someone is dead. If you let them get close enough to stab you you deserve to die.
 

Abedeus

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Sep 14, 2008
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Guitarmasterx7 said:
less than four bullets from pretty much any gun (including machine guns) and someone is dead. If you let them get close enough to stab you you deserve to die.
You can't shoot precisely when the enemy is closer than 1 meter to you.
 

Allstar309

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Apr 19, 2009
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Anoctris said:
I think it would be really difficult to balance (I remember my brothers-in-law using the halo "stock" move all the time) in the same way in that other thread it's difficult to have all the variables that affect real firearms.

If I could choose a close combat weap it would probably be this>
[http://media.photobucket.com/image/trench sweeper with bayonet/TheJoker666_2007/TrenchSweeper1897.jpg?o=1]
That is epic.
 

Kollega

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Jun 5, 2009
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Team Fortress 2 handled it pretty well. In TF2 you have to switch to your melee weapon (standard ones look differently, but have same stats for each class, except Scout's bat (hits weaker, but faster) and Spy's backstab-enabled knife), and it's not instakill, but all standard melee weapons have more chance to land a critical hit than ranged weapons.

Overall, it dosen't unbalance the game like MW2 knife does, but still provides an opportunity for close-quarters brutality.
 

TheSeventhLoneWolf

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I prefer the killing floor melee system, since you can actually specialise in melee, chopping things up with ease.

From the list though. I'd say COD. Easy stabbin'.
 

Guitarmasterx7

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Abedeus said:
Guitarmasterx7 said:
less than four bullets from pretty much any gun (including machine guns) and someone is dead. If you let them get close enough to stab you you deserve to die.
You can't shoot precisely when the enemy is closer than 1 meter to you.
First of all: So? You still let them get less than 1 meter away from you.
Second: not if you don't look down the sights
 

stubbmann

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Jan 25, 2008
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Out of all first person GAMES, I'd say Condemned and Condemned 2 have the best melee systems. But from the list, Halo. Plasma sword, baby.
 

HippySecond

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Jun 11, 2008
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Bad Company:
Knife instantly kills at point blank range, and you get the victim dogs tags as a memento :)
 

Chicago Ted

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Jan 13, 2009
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HippySecond said:
Bad Company:
Knife instantly kills at point blank range, and you get the victim dogs tags as a memento :)
Damn, ninja'd!

But this is my vote. I mean c'mon, with the knife in that game you really are kicking ass AND taking names.