So the fact that they already killed the used PC game market in the exact same way doesn't nullify the slippery slope?Twilight_guy said:Meh. That's a slippery slope argument and I honestly don't believe in the idea that all big companies are mustache twirling greedy engines of evil. I've seen some publisher do stupid things but nothing to convince me that all publisher be "teh evil overlordz!" quiet yet.Crono1973 said:Most of the free DLC is pretty crappy and that's because it's usually pulled from the game and was never designed to be sold separately. That's my opinion though, I want to make that clear. Still, it is but a foot in the doorway for what is coming and that is complete lockout of a game without an activation code. Console games will eventually become like PC games and there will be no used market. The only hope there is of avoiding that future is to protest it now, while it's in its infancy. All the people defending the overwhelming greed of publishers will one day see that publishers won't return the favor.Twilight_guy said:I keep hearing about content being locked out but I'm always curious as to what content this is. It sound like they are giving you a demo but most of the time the content I see is "oh look, another gun" or "oh look some more maps for multiplayer". It could be a problem if certain things are restricted but I haven't seen some sort of horrible tragedy yet. I assume I'm just ignorant of the news though.
No there's not, it's about perspective. Getting free stuff[footnote]I am disregarding that the free stuff probably would have been free for everyone and on the disc if not for the existence of DLC and online passes (ie, last gen). [/footnote] is great but from the other perspective, you are losing something that others got. Two sides of the same coin. Feel free to show us that big difference though.Phlakes said:There's a fucking massive difference between rewarding players who buy new and punishing players who buy used. Not only for the audience, but the first ends with a lot more people playing your game. You know, the entire reason it exists in the first place.
'Course, people actually are entitled to buy used.Awexsome said:I really see that more of the gamer's entitlement issue than anything.
Yes, it's definitely about perspective, that's the point. A developer/publisher should take into account the perspective of the consumer. If they feel like they're being punished, they're a lot less likely to buy a game than if they feel like they're just not getting something extra.Crono1973 said:No there's not, it's about perspective. Getting free stuff[footnote]I am disregarding that the free stuff probably would have been free for everyone and on the disc if not for the existence of DLC and online passes (ie, last gen). [/footnote] is great but from the other perspective, you are losing something that others got. Two sides of the same coin. Feel free to show us that big difference though.Phlakes said:There's a fucking massive difference between rewarding players who buy new and punishing players who buy used. Not only for the audience, but the first ends with a lot more people playing your game. You know, the entire reason it exists in the first place.
Thing is, a lot of the "DLC" ARE just unlock codes for on-disc content. These are easy to find, because they're a few K or even Megs, but nothing more.kiri2tsubasa said:One thing I keep finding is that people say that is is stuff that was ripped from the disk or something like that. In the case of Kingdom of Amalur the stuff that the 'online pass' gets you was stuff that the company started to make after the game went gold. During that point absolutely nothing can be added or removed from the disk. I guess some transparency in this would be nice.
So you agree that there isn't a massive difference and they are really two sides of the same coin. Many people who buy new also buy used so online passes are eventually going to hurt even the people they were meant to reward (for the sake of argument, I don't really think they are meant to reward).Phlakes said:Yes, it's definitely about perspective, that's the point. A developer/publisher should take into account the perspective of the consumer. If they feel like they're being punished, they're a lot less likely to buy a game than if they feel like they're just not getting something extra.Crono1973 said:No there's not, it's about perspective. Getting free stuff[footnote]I am disregarding that the free stuff probably would have been free for everyone and on the disc if not for the existence of DLC and online passes (ie, last gen). [/footnote] is great but from the other perspective, you are losing something that others got. Two sides of the same coin. Feel free to show us that big difference though.Phlakes said:There's a fucking massive difference between rewarding players who buy new and punishing players who buy used. Not only for the audience, but the first ends with a lot more people playing your game. You know, the entire reason it exists in the first place.
Nor should they make money from used sales. You could also say that buying a used car hurts GM factory workers too that is just how it is. I could say that the lack of used games would hurt the developers more because then fewer games would be bought. Indeed, many people purchase new games with money from trading in old ones. Many people also risk their $60 only because they have the option to get some of that money back if they don't like the game.Buying used games hurts the developers that make games, it's as simple as that. No developer see's a single dime for a used game sale at Gamestop, or anywhere else that sells used games or if you happen to buy a game from a CL posting.
I used to but now I don't. All the underhanded, greedy tricks pulled by the industry this generation has really made me not care. Karma!If you want to support your developer, you have to pony up that $60+.
They are wrong for feeling that way. Used sales are perfectly legal and moral. They have no claim to money made from used sales, only the first sale.I can generally understand this issue from both viewpoints. They feel they're getting cheated on honest money
It's a job and every job requires many hours of work, the GM factory worker works many hours too but no one cries for him when people buy used cars, nor should they.and some games take sometimes years of planning and development and lot's a crappy hours to put together.
..by punishing the ones who do buy. Brilliant!So when they see that the sales aren't what was expected, you can bet anything that they're going to come up with a way to ensure that gamers pay for a new version.
Full value is not a constant. Most games aren't worth $60 and when people aren't willing to pay that much, punishing them with DRM, Online Passes and other such nonsense isn't the answer.All they're doing is trying to make sure they get the full value for their game. They do honest work, why would you punish them for it?