Poll: A question for those of you who hate Online Pass

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Vault101

I'm in your mind fuzz
Sep 26, 2010
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I dont knoe...another step toward PC style DRM...and THAT is not a good thing
 

Zen Toombs

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Nov 7, 2011
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I don't mind some of the "day one DLC" that comes out. Like the Cerberus package for Mass Effect 2: it added to the story, but you didn't miss anything that a non-fanboy would care about if you didn't get it.

Or a fanboy would care about, case in point. I bought Mass Effect 2 used, and had already played through the game once before I realized that the package still had the activation code.
 

AlternatePFG

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Jan 22, 2010
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My problem with Online Passes is that they have the opposite of the intended effect for me. There are multiple times where I rented a game, enjoyed the game's campaign and maybe considered buying it if the multiplayer is good, just to learn later that it's locked out. What's the point then? Paying 10$ for multiplayer just to get the full game a few days later and have a usless online pass sitting around? Might as well say "Fuck it" and not buy the game entirely.

Cerberus Network and that small little stuff is fine. Just when it's a large chunk of the game you're locking me out of, that's a different story. Day 1 DLC on the other hand that you don't get free for buying the game new is absolute bullshit, no way around it.
 

Tommeh Brownleh

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May 26, 2011
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I never knowingly buy any game from a publisher that has used online passes more than.... 3 times in the past. If you do this 3 times, you get no more money from me, and whoever I would buy the game from gets no money from the used sale for carrying this piece of crap.
 
Mar 30, 2010
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Online passes are definitely worse in my opinion. I don't really buy used, but if I buy a game and it turns out to be not to my tastes I appreciate the option of being able to part-exchange it. Online passes screw that idea hard.

EDIT - Awesome poll options by the way.
 

Epona

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Jun 24, 2011
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Twilight_guy said:
Crono1973 said:
Twilight_guy said:
I keep hearing about content being locked out but I'm always curious as to what content this is. It sound like they are giving you a demo but most of the time the content I see is "oh look, another gun" or "oh look some more maps for multiplayer". It could be a problem if certain things are restricted but I haven't seen some sort of horrible tragedy yet. I assume I'm just ignorant of the news though.
Most of the free DLC is pretty crappy and that's because it's usually pulled from the game and was never designed to be sold separately. That's my opinion though, I want to make that clear. Still, it is but a foot in the doorway for what is coming and that is complete lockout of a game without an activation code. Console games will eventually become like PC games and there will be no used market. The only hope there is of avoiding that future is to protest it now, while it's in its infancy. All the people defending the overwhelming greed of publishers will one day see that publishers won't return the favor.
Meh. That's a slippery slope argument and I honestly don't believe in the idea that all big companies are mustache twirling greedy engines of evil. I've seen some publisher do stupid things but nothing to convince me that all publisher be "teh evil overlordz!" quiet yet.
So the fact that they already killed the used PC game market in the exact same way doesn't nullify the slippery slope?
 

Phlakes

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Mar 25, 2010
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There's a fucking massive difference between rewarding players who buy new and punishing players who buy used. Not only for the audience, but the first ends with a lot more people playing your game. You know, the entire reason it exists in the first place.
 

Riddle78

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Jan 19, 2010
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Online Pass,Day One DLC,and DRM that punishes legitimate buyers just like (or worse than) pirates I hate. I don't want to jump through hoops to get at all of the game's content. I also refuce to pirate,but if I have to jump through hoops,or treated like scum because I bought the game used,or new,in some cases,then I feel like the publisher cares more about the bottom line than publishing a solid product,as a solid product would bring in a higher profit.

I'm saying this as an exclusively PC gamer.
 

Epona

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Jun 24, 2011
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Phlakes said:
There's a fucking massive difference between rewarding players who buy new and punishing players who buy used. Not only for the audience, but the first ends with a lot more people playing your game. You know, the entire reason it exists in the first place.
No there's not, it's about perspective. Getting free stuff[footnote]I am disregarding that the free stuff probably would have been free for everyone and on the disc if not for the existence of DLC and online passes (ie, last gen). [/footnote] is great but from the other perspective, you are losing something that others got. Two sides of the same coin. Feel free to show us that big difference though.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Awexsome said:
I really see that more of the gamer's entitlement issue than anything.
'Course, people actually are entitled to buy used.

Always funny to see people complaining about entitlement when someone actually is entitled to it.

But then, people toss around "entitlement" too freely anyway.
 

Eventidal

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Nov 11, 2009
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Wii, PC and 3/DS main here. I have yet to run into an online pass. I also don't care much about online multiplayer 90% of the time, so yeah.
When I DO care about online MP, it's in MMOs and games like Dark Souls, where the multiplayer is a core ingredient in the game's formula, not some big conglomerate of fights equipped with a Skinner Box to keep you playing.
 

Fiz_The_Toaster

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Jan 19, 2011
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I've only bought one game that had an Online Pass and that was Dead Space 2, funny thing is, I don't play multiplayer, so I just shrugged and put it back in the box.

Now, I can see what the intent is, stopping used game sales, and I get it so they can make more of a profit, but I really don't like their solution to it. You're not going to stop used game sales, and having these Online Passes mandatory to get access to content is just stupid and petty, and you're making the consumer feel like they are being screwed.

I'm just hoping that the companies like EA and the like get the idea that these will not work and come up with a much better of this, or just not do it at all, to make it so that it feels like more of a reward to buying it new rather than used. They really need to get it through their heads that sometimes we can't all afford new and buy used just because it's more convenient and in budget. And maybe they can drop this silly notion that they can slow down used game sale, but somehow I don't see that happening anytime soon.
 

Phlakes

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Mar 25, 2010
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Crono1973 said:
Phlakes said:
There's a fucking massive difference between rewarding players who buy new and punishing players who buy used. Not only for the audience, but the first ends with a lot more people playing your game. You know, the entire reason it exists in the first place.
No there's not, it's about perspective. Getting free stuff[footnote]I am disregarding that the free stuff probably would have been free for everyone and on the disc if not for the existence of DLC and online passes (ie, last gen). [/footnote] is great but from the other perspective, you are losing something that others got. Two sides of the same coin. Feel free to show us that big difference though.
Yes, it's definitely about perspective, that's the point. A developer/publisher should take into account the perspective of the consumer. If they feel like they're being punished, they're a lot less likely to buy a game than if they feel like they're just not getting something extra.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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kiri2tsubasa said:
One thing I keep finding is that people say that is is stuff that was ripped from the disk or something like that. In the case of Kingdom of Amalur the stuff that the 'online pass' gets you was stuff that the company started to make after the game went gold. During that point absolutely nothing can be added or removed from the disk. I guess some transparency in this would be nice.
Thing is, a lot of the "DLC" ARE just unlock codes for on-disc content. These are easy to find, because they're a few K or even Megs, but nothing more.

It's not always a tell, and transparency would be nice, but even then, we've heard the "gone gold" argument before when it wasn't the case. When it's so easy to enter "pants on fire" territory, it's hard to see them using transparency in an honest fashion.
 

Epona

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Jun 24, 2011
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Phlakes said:
Crono1973 said:
Phlakes said:
There's a fucking massive difference between rewarding players who buy new and punishing players who buy used. Not only for the audience, but the first ends with a lot more people playing your game. You know, the entire reason it exists in the first place.
No there's not, it's about perspective. Getting free stuff[footnote]I am disregarding that the free stuff probably would have been free for everyone and on the disc if not for the existence of DLC and online passes (ie, last gen). [/footnote] is great but from the other perspective, you are losing something that others got. Two sides of the same coin. Feel free to show us that big difference though.
Yes, it's definitely about perspective, that's the point. A developer/publisher should take into account the perspective of the consumer. If they feel like they're being punished, they're a lot less likely to buy a game than if they feel like they're just not getting something extra.
So you agree that there isn't a massive difference and they are really two sides of the same coin. Many people who buy new also buy used so online passes are eventually going to hurt even the people they were meant to reward (for the sake of argument, I don't really think they are meant to reward).

In the end, it's the people who buy new that are the most hurt by online passes, the used customer gets to save money if they don't want the online pass. The new customer doesn't get that option. Both the new and used customer who buy and use the online pass have to type in an activation code. Just another hoop to jump through. If the new customer wants to resell their game, they will find it's worth less thanks to the online pass.
 

FrozenSkye

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Jan 8, 2012
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Buying used games hurts the developers that make games, it's as simple as that. No developer see's a single dime for a used game sale at Gamestop, or anywhere else that sells used games or if you happen to buy a game from a CL posting.

If you want to support your developer, you have to pony up that $60+. I can generally understand this issue from both viewpoints. They feel they're getting cheated on honest money, and some games take sometimes years of planning and development and lot's a crappy hours to put together. So when they see that the sales aren't what was expected, you can bet anything that they're going to come up with a way to ensure that gamers pay for a new version.

All they're doing is trying to make sure they get the full value for their game. They do honest work, why would you punish them for it?
 

Zanderinfal

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Nov 21, 2009
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...The top one.

I mean, with preordering, it's alright to give minor things like a keyring or a statue (if you get the Limited/Collecters/Whatever Edition) but with ACTUAL GAME BONUSES with preordering is fucking stupidity. These turds shouldn't have ever seen the light of day.
 

Epona

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Jun 24, 2011
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Buying used games hurts the developers that make games, it's as simple as that. No developer see's a single dime for a used game sale at Gamestop, or anywhere else that sells used games or if you happen to buy a game from a CL posting.
Nor should they make money from used sales. You could also say that buying a used car hurts GM factory workers too that is just how it is. I could say that the lack of used games would hurt the developers more because then fewer games would be bought. Indeed, many people purchase new games with money from trading in old ones. Many people also risk their $60 only because they have the option to get some of that money back if they don't like the game.

If you want to support your developer, you have to pony up that $60+.
I used to but now I don't. All the underhanded, greedy tricks pulled by the industry this generation has really made me not care. Karma!

I can generally understand this issue from both viewpoints. They feel they're getting cheated on honest money
They are wrong for feeling that way. Used sales are perfectly legal and moral. They have no claim to money made from used sales, only the first sale.

and some games take sometimes years of planning and development and lot's a crappy hours to put together.
It's a job and every job requires many hours of work, the GM factory worker works many hours too but no one cries for him when people buy used cars, nor should they.

So when they see that the sales aren't what was expected, you can bet anything that they're going to come up with a way to ensure that gamers pay for a new version.
..by punishing the ones who do buy. Brilliant!

All they're doing is trying to make sure they get the full value for their game. They do honest work, why would you punish them for it?
Full value is not a constant. Most games aren't worth $60 and when people aren't willing to pay that much, punishing them with DRM, Online Passes and other such nonsense isn't the answer.