Poll: A Team Fortress 2 rant

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the_carrot

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JakubK666 said:
I don't feel that any of the classes is overpowered. In fact Pyro deserve a longer range for their flamers.I also don't mind having 4-5 Pyros on a team. In 24 player games that doesn't make much difference and certain classes are just better at certain maps.

The only thing I really hate is losing because my retard team had seven snipers, three spies and two offensive classes. I call it an Orange_x syndrome and everybody who played that bloody map will sure know what I'm talking about.

Also I am one of those suicidal pyros.I always engage multiple enemies in crowded spaces because even if I die, most of them will burn to death.



PS: 2fort nightmare - 5 ENGIES TURTLING INTELLIGENCE!
I don't think they're overpowered at all. It's just when a team is predominantly pyros, or predominantly or inordinately populated with a single class that it gets bad. And I'm all for the suicidal pyro thing.
 

the_carrot

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GrowlersAtSea said:
I play almost exclusively the Medic these days, I think that's probably the most important but often underused classes in the game. Having another Sniper or Demoman will rarely make the difference, but having another Medic with an Ubercharge can help make that break you need in an enemy to get a win.

I've often gotten on teams of a full 12 or 16 players, and discovered that I'm the only Medic running around, which can be worrisome because of the enemy makes an Ubercharge rush on us, it won't be easy to block.

The trouble is, the Medic isn't always the most interesting class to play. I've gotten great scores (can often finish on top of a team in a public match), healed over 10,000hp in a single life and even racked up some decent kills with the Bonesaw's critical hits and good use of the syringe gun. Constantly switching targets to keep everyone's health buffed, using the Ubercharge on a smart player (love the Pyros for that) and getting tons of assist while dodging enemy fire can be quite fun.

But if your team doesn't have a strong offense, Medic can be mercilessly boring, just healing your few offensive classes as you all charge to your deaths. The Medic+Heavy combo I find to be just so insanely boring, where it just looks like I'm Dr. Spengler from Ghostbusters fruitlessly trying to capture the wayward soul of a Heavy. As a result, I think a lot of players go for the Sniper, or Demoman, or even Engineer as more interesting choices.

It's a fun class with a good team and played right, or very boring and pointless with a bad player or team.
I play a lot of medic, and I feel similarly. Particularly about the heavy/medic combo. It's effective, but really just boring. I really prefer ubering a pyro or soldier (in that order). But I've been the only medic on a large team, and I have at times, simply left the server. Sad state of things.
 

ParkourMcGhee

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the_carrot said:
I find myself playing medic a lot, or a soldier, since that always seems to be what teams are in need of.

In tournament play, the numbers of any given class are usually restricted, because they know an imbalaced game can pretty much take a chunck out of the ass of the game. And respawning into whatever to suit the circumstance is great, but seriously a team of pyros is obnoxious.

/comment.
Same, I keep ending up playing as medic or soldier... scout if there's only 2 opponents or something, but some people just don't get the TEAM bit of the name :/

How do you get into tourneys? Do you need a clan? please message me or something. :)
 

Easykill

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I never got into TF2 because as soon as I discovered the Pyro class, I killed 10 people per death on average. And I was a noob! Before that it had seemed pretty well balenced but since its impossible to carry out mission objectives when youre dead, it ruins the balance to have a unit with that much killing power.
 

the_carrot

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Bigfootmech said:
the_carrot said:
I find myself playing medic a lot, or a soldier, since that always seems to be what teams are in need of.

In tournament play, the numbers of any given class are usually restricted, because they know an imbalaced game can pretty much take a chunck out of the ass of the game. And respawning into whatever to suit the circumstance is great, but seriously a team of pyros is obnoxious.

/comment.
I've never played in a tournament, but you can get into the easily. AMD is running one right now. Although I just checked and they're into their finals.

http://totalgamingleague.com/roughneck/

Others crop up, I don't have a team and don't compete because of that.

Same, I keep ending up playing as medic or soldier... scout if there's only 2 opponents or something, but some people just don't get the TEAM bit of the name :/

How do you get into tourneys? Do you need a clan? please message me or something. :)
AMD is having the finals of their tournament right now. (Not at this second) Just use google and get a team of your friends together.

http://totalgamingleague.com/roughneck/
 

GrowlersAtSea

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An Ubered Pyro is one of my favorite and the thing I fear most in a game (aside from Ubering an enemy Spy...which is cripplingly embarrassing).

Ubering a Heavy can be good in some circumstances, but all of the smart people on a team can run from from the combination as soon as they see it, since a Heavy firing his weapon is obscenely slow. As a Medic I can easily just run away and return in 10 seconds and he'll be dead. The Pyro and Medic are among the fastest classes in the game and once they burst through a door unless there are multiple turrets that can knock the Pyro back, there's going to be a lot of stuff blowing up and people dying. The Pyro can force literally an entire team to turn tail and run.
 

the_carrot

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GrowlersAtSea said:
An Ubered Pyro is one of my favorite and the thing I fear most in a game (aside from Ubering an enemy Spy...which is cripplingly embarrassing).

Ubering a Heavy can be good in some circumstances, but all of the smart people on a team can run from from the combination as soon as they see it, since a Heavy firing his weapon is obscenely slow. As a Medic I can easily just run away and return in 10 seconds and he'll be dead. The Pyro and Medic are among the fastest classes in the game and once they burst through a door unless there are multiple turrets that can knock the Pyro back, there's going to be a lot of stuff blowing up and people dying. The Pyro can force literally an entire team to turn tail and run.
I know, I love ubering pyros, It can be such devestating chaos. I did uber a spy once. I heard crap about it for a while on the server. I'm glad I can laugh at myself. Besides, on a frenetic battlefield it's an easy mistake to make.
 

Golem29

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Most of the servers i've played on have Sniper limits, usually to 2, which has sorted things out a bit. The problem isn't a new one though, it's been happening way back, in the snipers case since the snipers aiming was fixed back in TF 1.5 (anyone else remember high latency making the sniper dot trail behind the crosshair?).

I know what you mean though, I always find myself joining as a Sniper, Spy or Pyro but then switching to a Medic, Soldier or Scout. Unless it's on Dustbowl, where I shamelessly join red and go Engineer to whore kills.

On another note, they really need to remake Rock2
 

hickwarrior

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Nov 7, 2007
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Well, i guess the cluttering classes issue is the internet people's thing to do. So, once again, welcome to the internet.
 

Esta

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the_carrot said:
Esta said:
Team Fortress 2 is without a doubt the best, evenly based FPS out to date.
It never get's old.

Spy is my class.
There is more than one class...
Because that's exactly what I was implying by that statement.

Let me spell it out with a crayon for you, spy is my favorite class.
 

BonsaiK

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Nov 14, 2007
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When I play this game, I always, ALWAYS pick something that isn't being used or that as few other people are using as possible, to help balance my team. That's probably because I don't have the average "me first gimme gimme" online FPS gamer mentality. Having said that I don't play the game much because I get sick of playing with people who are basically immature, which seems to be the majority of people who are attracted to this type of game.
 

Easykill

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http://www.escapistmagazine.com/articles/view/issues/issue_19/123-Jerk-on-the-Internet

And I have NO clue why I posted that.
 

General Ma Chao

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Easykill said:
http://www.escapistmagazine.com/articles/view/issues/issue_19/123-Jerk-on-the-Internet

And I have NO clue why I posted that.
Because the world would be a better place if all these wastes of life suddenly disappeared. Yes I'm bitter. At least, the only way in TF2 people have to grief is voicechat, which is easily fixed with the mute feature.
 

Duck Sandwich

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I like to play the Medic, Soldier, and Scout, though I'll usually play someone else if it looks like my team needs an extra Heavy Weapons Guy/Pyro/Engineer, etc.

My least used classes are the Demoman, Sniper, and Spy. I have an unfortunate case of Storm Trooper Syndrome while playing as the Sniper. As for the Demoman and Spy, I just haven't gotten around to playing them much.

Just a while ago, I was playing on Granary and nearly my whole team (myself included) Scout rushed point A and easily took it. Scouts are like the Zerglings of TF2.

Like Growlers at Sea said, the Medic is only interesting to play if your team is doing a big push and you have a lot of teammates at the front lines. That way you can stay behind, heal a lot of people, and maybe bonesaw the occasional spy.

The Scout suffers from the opposite problem. They're only useful for light skirmishes and capturing relatively unguarded points. During the huge battles at the beginning of matches, there's just way too many rockets/bullets for the scout to dodge, unless he can sneak around using some alternate route (which doesn't always work, or in some stages, isn't an option) Sentry guns tear them apart as well.

The one thing that annoys me the most about the game is Critical hits. Is there some specific way to pull them off, or is it just some random chance thing?
 

General Ma Chao

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This is just my own observation. You seem to get more when you stay alive longer and kill more without getting killed yourself. If I'm way off, can someone who knows shed some light on critical hits?
 

Adra

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I guess this is just something you have to deal with. Other games encourage a level of commitment to a specific class and you cant deny that a player with many hours play time with a specific class may be better than a jo random charcter select. TF2 is just different as it really required flexability in class selection but i think that is a hard sell to many players of past fps.
 

Arcticflame

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I have taken to playing the class with the least amount of players, except sniper (I thoroughly dislike being a sniper).

So now I find myself playing soldier, pyro, medic and demomen. Which are some of my favourite classes anyway.

It's a pity I dont get to play spy anymore (I am a dam good spy).


No matter what class I play, I seem to hit the top of the chart anyway, I dont even know how because all I do is walk in a straight line, and shoot anything that shoots at me.
 

ComradeJim270

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Nov 24, 2007
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I play Heavy unless a particular class is clearly needed. If people start playing that class, i switch back to Heavy.

My preferred servers, though, are not lenient about people being useless. If you think 5 snipers are really neccesary, you will be constantly reminded why you're wrong. Most people get the message and try something else for the time being, others leave, and a few become angry and rude, and end up being made to leave.
 

ShmenonPie

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Nov 15, 2007
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For a supposedly well balanced game, everybody seems t ofavour the Spy or the Sniper, fhich I find odd. Is that just the common playing style of everyone on this forum?
 

GrowlersAtSea

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That's basically it.

Getting multiple kills in rapid succession greatly increases your chances for a Critical Hit for a period of time after it. Staying alive, knocking out sappers, and kills made my Sentry Guns also seem to factor into it, since it is pretty common for an Engineer defending his turf or a Medic backed into a corner to score Critical Hits (when push comes to shove and my Bonesaw comes out during a good round I usually have surprisingly good chance of one-hitting an enemy).

I think the system is pretty interesting, it allows for some surprises and doesn't mean clearly that one class will always beat another class. My annoyance is mostly with the Critical Rockets...which everyone complains about. But the things sure can be annoying killing instantly with splash.