Poll: A Team Fortress 2 rant

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Duck Sandwich

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GrowlersAtSea said:
That's basically it.

Getting multiple kills in rapid succession greatly increases your chances for a Critical Hit for a period of time after it. Staying alive, knocking out sappers, and kills made my Sentry Guns also seem to factor into it, since it is pretty common for an Engineer defending his turf or a Medic backed into a corner to score Critical Hits (when push comes to shove and my Bonesaw comes out during a good round I usually have surprisingly good chance of one-hitting an enemy).

I think the system is pretty interesting, it allows for some surprises and doesn't mean clearly that one class will always beat another class. My annoyance is mostly with the Critical Rockets...which everyone complains about. But the things sure can be annoying killing instantly with splash.
Thanks for clearing that up. I notice that Soldiers tend to get a lot of critical hits, seemingly more often than the other classes. A few times I got 2 critical rockets in 4 shots.
 

Damn Dirty Ape

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Oct 10, 2007
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The game needs class limitations then, no? Problem solved. Heck I can't even play tf2 because of the connection errors that I can't fix.
 

devilondemand

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I just like blowing as many people up as i can. That's why i go for Soldier or Demoman, sometimes Heavy. I don't care how long each life lasts for as long as I turn people into chunks every now and then. I find the Spy to be very boring and a bit confusing. Same for Engineer, while the Scout isn't powerful enough for my explosive tastes.
 

PhoenixFlame

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Sadly you've hit upon the best and also the worst part of playing team-based FPS's online - the people.

For every person who understands that there is a team objective, that things need to be done to meet an overall goal, and that working together is what will get you the win, there is always a foaming-at-the-mouth, Rambo-wannabe who only is interested in their personal achievements. These are gross exaggerations, but the thing is, it's everyone's choice how they want to play, whether they want to be a team player or Rambo.

I do agree though that some gentle prodding by creating some server-administered limitations on numbers of a class per team would probably help this somewhat.

I'm a straight-up Medic, by the way.
 

the_carrot

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devilondemand said:
I just like blowing as many people up as i can. That's why i go for Soldier or Demoman, sometimes Heavy. I don't care how long each life lasts for as long as I turn people into chunks every now and then. I find the Spy to be very boring and a bit confusing. Same for Engineer, while the Scout isn't powerful enough for my explosive tastes.
You see, I think this is important. Not just in Team Fortress, but in gaming in general. Indulging peoples quirky little intrests and ires, being human. I'm all for your tack on it, blow things up, you like seeing their bodies blow to bits...go for it. There is something of a delicate balance to be struck when playing a game like this, between indulging peoples whim and whimsy, to being a part of what other people are doing. Sort of like recognizing other people's humanity (Which in all seriousness I think is a real part of what team fortress makes an effort to do, and is a good part of the reason I like it so much).
 

the_carrot

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fsanch said:
Sadly you've hit upon the best and also the worst part of playing team-based FPS's online - the people.
Absolutely, absolutely.

fsanch said:
I do agree though that some gentle prodding by creating some server-administered limitations on numbers of a class per team would probably help this somewhat.
It's an odd thing, I'd rather have people do it on their own, but I think in times and places it could be a good thing. Really I can imagine frequenting a server that had limitations that suited my tastes, or appealed to my sense of how the game should be played. But I think people will interpret that differently and different things would be done in different places. That alone would be pretty interesting.
 

McMo0^

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tbh it may sound stupid, but i spend most of my time as an engineer. I personally like the idea that a good engineer can literally change a team. If he sorts his turret out right, it can add a massive amount of defense, and the same is true for offense with a good teleport placement. I do play about with other classes, sniper i find a bit dull, medic, again a bit of a, woo i heal you, and now you, and now you... and i walk around, oh two of us are invunerable... i'm bored. Spy's funny providing the other teams stupid. number of times i've seen me running around is laughable. Regardless though, as has been mentioned, the main problem with online games is the people on it. you can literally play with people who either pick the same class, or people who don't know what the objective is, and just go for frags, leaving areas undefended and control points uncaptured. Class restriction would deffo help
 

the_carrot

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McMo0^ said:
tbh it may sound stupid, but i spend most of my time as an engineer. I personally like the idea that a good engineer can literally change a team. If he sorts his turret out right, it can add a massive amount of defense, and the same is true for offense with a good teleport placement. I do play about with other classes, sniper i find a bit dull, medic, again a bit of a, woo i heal you, and now you, and now you... and i walk around, oh two of us are invunerable... i'm bored. Spy's funny providing the other teams stupid. number of times i've seen me running around is laughable. Regardless though, as has been mentioned, the main problem with online games is the people on it. you can literally play with people who either pick the same class, or people who don't know what the objective is, and just go for frags, leaving areas undefended and control points uncaptured. Class restriction would deffo help
I think a good engineer is important. And some people are really skillful with it, moving their buildings forward as you advance is really crucial to winning imo. And I don't want to see people's skills with a given specialty diminish in any way.
 

kc0mlp

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fsanch said:
I do agree though that some gentle prodding by creating some server-administered limitations on numbers of a class per team would probably help this somewhat.
Beatles mod for the TF2 dedicated server allows you to do this, although I have only found the class limits running on a few (mostly custom map) servers. I think it does make the game more fun, especially in maps prone to sniper wars.
 

Sniper_Zegai

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Ive been reading alot of topics but never taking the time to post. But here it is.

I always wait for everyone else to pick their jobs and decide what I will do afterwards, if one is a heavy I will usually be a medic given the fact that people hate to be medics despite how insanly useful it can be. Also people have a bad habit of being engineers on 2Fort and not putting the turret near the package where it can be useful but place them in the most random places in an attempt to be clever.
 

p1ne

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Nov 20, 2007
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Here's my Team Fortress 2 rant.

TF2 crashed once in awhile so I tried setting it to windowed mode to troubleshoot and that just made it crash as soon as it booted up, so I tried turning off windowed mode but I couldn't, so I tried reinstalling completely and re-patching but it still starts up in windowed mode and crashes in 2 seconds so I sent an e-mail to valve's support center asking for help two weeks ago and they haven't responded so basically I can't play TF2 at all anymore, even though I want to.

The end.