Yes you are. Assassin's Creed II refined and improved on everything wrong with Assassin's Creed while maintaining the good stuff, with the exception of the bards always playing music for/at me.
I'll be honest, whenever a bard came up to me (particularly during the stalking sequences, when they are particularly annoying) I would often just kill them outright with my hidden blade. If I wasn't feeling like being a jerk towards them (which is rare), I'd just through some money. Either case, it broke the immersion.Ace of Spades said:Yes you are. Assassin's Creed II refined and improved on everything wrong with Assassin's Creed while maintaining the good stuff, with the exception of the bards always playing music for/at me.
exactlyWeslebear said:I adored the first game, but I just cannot stand the second. I tried my best to like it, but the setting and Ezio himself where so off putting. As well as that they took out everything people hated from number 1, which incidentally was everything that made me love that game.
Zing!internetzealot1 said:AC2 is a better game, but I like AC1 more. In the first one, there was actually some feel to being an assassin. The minigames were repetative, sure, but it was really satisfying to get a map of the guard locations and makes plans accordingly. Also, you could actually make a few stealth assassinations if took the time for them.
AC2 throws all that out the window. All the assassinations are "Here's the guy, go kill him now." On top of that, everytime you try and sneak up on a guy, a cutscene start playing and the dude start running away. Not to mention that the notoriety system was broken, and could easily swordfight your way out of anything, even if you sucked. AC2 isn't about an assassin. Its about a guy with a sword that can free-run when he needs to get from point A to point B.
Also, Ezio is a doosh compared to Altair. But I suppose its fitting that the difference in character reflects the difference in gameplay.
True. My issue with it is more the amount of times you had to visit each of them, rather than getting there. Too many targets, diluted the gameplay and story. In my opinion.Onyx Oblivion said:The bus you talking about?ShadowsofHope said:The only that stops me from doing the first Assassins Creed over again is the repetitiveness of having to ride on a horse to each and every city roughly 6 times in a row to catch all of your assassination targets. It prolonged the game far more than needed be, and Assassins Creed 2 fixed that.
You only had to ride your horse to each city ONCE. After you've been to a town for the first time, you can fast travel whenever you want.
yeah i thought the gun and bows made the game a little lame. i think the gun and cross bow should have taken 10-15 secs to reload that way you cant run at a group and just shot them all dead in 4 secs.Zekksta said:Assassins Creed 1 had no game breaking gun
Assassins Creed 2 had a game breaking gun
If you're including a gun, make it less ridiculous and give it even the slightest possibility of missing.
yeah maybe they should make it so that if the target is moving and depending on how fast the time it takes to aim increases. the guns and bows should be made to be used rarely, same goes for the poison dartsZekksta said:The thing that bothered me about it, was that it was a get out of jail free card. I rarely messed up a chase of a target in AC2, but on the off occasion I did, and the target was close to escape, all I had to do, was get on top of a building, aim for 2 seconds and bang. Instant Assassination. It took out the desperate chase and made it a *well if you fuck up, no worries, just shoot him*Merkavar said:yeah i thought the gun and bows made the game a little lame. i think the gun and cross bow should have taken 10-15 secs to reload that way you cant run at a group and just shot them all dead in 4 secs.Zekksta said:Assassins Creed 1 had no game breaking gun
Assassins Creed 2 had a game breaking gun
If you're including a gun, make it less ridiculous and give it even the slightest possibility of missing.