Poll: Am I the only person who likes Assassin's Creed 1 better than 2?

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Ace of Spades

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Jul 12, 2008
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Yes you are. Assassin's Creed II refined and improved on everything wrong with Assassin's Creed while maintaining the good stuff, with the exception of the bards always playing music for/at me.
 

newdarkcloud

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Aug 2, 2010
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Ace of Spades said:
Yes you are. Assassin's Creed II refined and improved on everything wrong with Assassin's Creed while maintaining the good stuff, with the exception of the bards always playing music for/at me.
I'll be honest, whenever a bard came up to me (particularly during the stalking sequences, when they are particularly annoying) I would often just kill them outright with my hidden blade. If I wasn't feeling like being a jerk towards them (which is rare), I'd just through some money. Either case, it broke the immersion.
 

Spencer Brower

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Sep 16, 2010
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Weslebear said:
I adored the first game, but I just cannot stand the second. I tried my best to like it, but the setting and Ezio himself where so off putting. As well as that they took out everything people hated from number 1, which incidentally was everything that made me love that game.
exactly
 

Spencer Brower

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Sep 16, 2010
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internetzealot1 said:
AC2 is a better game, but I like AC1 more. In the first one, there was actually some feel to being an assassin. The minigames were repetative, sure, but it was really satisfying to get a map of the guard locations and makes plans accordingly. Also, you could actually make a few stealth assassinations if took the time for them.

AC2 throws all that out the window. All the assassinations are "Here's the guy, go kill him now." On top of that, everytime you try and sneak up on a guy, a cutscene start playing and the dude start running away. Not to mention that the notoriety system was broken, and could easily swordfight your way out of anything, even if you sucked. AC2 isn't about an assassin. Its about a guy with a sword that can free-run when he needs to get from point A to point B.

Also, Ezio is a doosh compared to Altair. But I suppose its fitting that the difference in character reflects the difference in gameplay.
Zing!
 

austin9993

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May 29, 2010
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I'm a little split.
AC1 has my heart in the Assassinations. Each one felt so intense and kept me at the edge of my seat the whole time, and made my heart beat faster the closer I got to my target.
AC2 was more like, "There's a bad guy there, just run up and git 'em."

I do like the new weapons in AC2, not the variants of swords (that was kinda stupid) but poison and smoke bombs. Smoke made it EXTREMELY easy to get away from tight situations.
But I don't like the "Kill this guy but don't get detected" missions... for some reason I had to redo many of those, some 10+ times (to my aggression).The "Villa" aspect of the game felt tacked on, and I had that garbage maxed out less than halfway through the game hoping that there were more upgrades but there aren't (spoiler alert). There just could have been more there. The humorous main character made like AC2 all the better though.

But I'm still leaning more towards AC1. The assassinations were a really big deal to me in a game about assassinating. Weird, right? They outweigh the reppetitiveness of the game because it felt so worth it in the end to me.
 

ShadowsofHope

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Nov 1, 2009
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Onyx Oblivion said:
ShadowsofHope said:
The only that stops me from doing the first Assassins Creed over again is the repetitiveness of having to ride on a horse to each and every city roughly 6 times in a row to catch all of your assassination targets. It prolonged the game far more than needed be, and Assassins Creed 2 fixed that.
The bus you talking about?

You only had to ride your horse to each city ONCE. After you've been to a town for the first time, you can fast travel whenever you want.
True. My issue with it is more the amount of times you had to visit each of them, rather than getting there. Too many targets, diluted the gameplay and story. In my opinion.
 

Vibhor

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Aug 4, 2010
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AC1 had better story.
Everything else was shitty.
The Assassinations were ruined for me by the crappy notoriety and the repetitiveness(Talking as a WOW level grinder) was so much that I got bored half way through but still continued for the story.
The second part was better than the previous one.
But the story didn't had the charm of the previous one.
So AC2 is way better than AC1
 

Merkavar

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Aug 21, 2010
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Zekksta said:
Assassins Creed 1 had no game breaking gun
Assassins Creed 2 had a game breaking gun

If you're including a gun, make it less ridiculous and give it even the slightest possibility of missing.
yeah i thought the gun and bows made the game a little lame. i think the gun and cross bow should have taken 10-15 secs to reload that way you cant run at a group and just shot them all dead in 4 secs.
 

Hollock

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Jun 26, 2009
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Altaire was kind of bland (by normal terms, by video game terms he was an average character). Ezio was a fully realized character with an arc. He changed in the end, for the better. And the gameplay was much better in 2. While I didn't care for the Villa too much, I didn't feel it detracted from anything. And 2 had one of the coolest endings in recent memory.
 

Merkavar

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Aug 21, 2010
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Zekksta said:
Merkavar said:
Zekksta said:
Assassins Creed 1 had no game breaking gun
Assassins Creed 2 had a game breaking gun

If you're including a gun, make it less ridiculous and give it even the slightest possibility of missing.
yeah i thought the gun and bows made the game a little lame. i think the gun and cross bow should have taken 10-15 secs to reload that way you cant run at a group and just shot them all dead in 4 secs.
The thing that bothered me about it, was that it was a get out of jail free card. I rarely messed up a chase of a target in AC2, but on the off occasion I did, and the target was close to escape, all I had to do, was get on top of a building, aim for 2 seconds and bang. Instant Assassination. It took out the desperate chase and made it a *well if you fuck up, no worries, just shoot him*
yeah maybe they should make it so that if the target is moving and depending on how fast the time it takes to aim increases. the guns and bows should be made to be used rarely, same goes for the poison darts
 

Netrigan

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Sep 29, 2010
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I'm playing Assassin's Creed I right now (played the sequel a while back). Mostly the sequel wins hands-down, but there's two things I would have liked to see carried over.

1) City-wide alert following your big kill. For the most part, I prefer the easy-to-escape wanted levels in ACII, but the frantic chases in ACI after the assassination is pretty sweet. They really should have used a hide-out system after big jobs in the sequel, and doing a fast-forward until the heat died down.

2) While the investigation system in the original smacks of game-padding, it's a very cool idea. I think a Crackdown style approach to taking out the main target would have been cool. Open up multiple missions all over the city, each one providing you with a necessary weakening of your opponent. Like maybe you uncover a secret entrance into his castle or you create a disturbance that forces him to tie up his forces across the city. Have them be proper missions, all of which need to be completed to make a go at the target. And, of course, don't have every damn memory be an assassination... having a variety of objectives is needed as much as variety of mission struction.

And the scholar blending thing made a whole lot more sense than the magical blend with anyone system in the sequel (what with him looking a bit like a scholar). Being able to control the direction of pack would make them more strategic though.

The original had some good ideas, but follow-through is a bit weak. Second one has better follow-through, but it ended up watering down a few of the better ideas.

And I really wish our friendly neighborhood assassin wasn't quite the bad-ass when it came to fighting. The sequel is a bit of an improvement on this front with the inclusion of different types of fighters; but he really should be winning fights through sneaking and trickery instead of just wailing away on the Counter button.
 

irishstormtrooper

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Mar 19, 2009
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Personally, I think that AC2 is more fun, but I liked the story and characters more in the first game. Also, Altair didn't need no *****-ass shoulder cape.
 

Danish rage

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Sep 26, 2010
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No gun yes please, it almost broke Brotherhood for me, almost,

Or maybe JUST that one bullet in the champer. And forcing you not to visit a random store, but leonardo every time it needs reloading.
 

Spencer Brower

Yummies Employee of the Montth
Sep 16, 2010
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I've been playing for a while now and realized that AC2 is really good, but it isn't as Immersive as AC1. Although I like the money and stuff, I hate looking everywhere for stuff in any game, and the armor upgrades and clothing colors, and villa upgrades all seem like fluff. It's like the idea bucket ran out and they threw stuff in to add to the experience. They're both really good, but they both have their ups and downs, and if you were to remove the money and all the RPG elements, AC2 would be a pretty shallow game. Also The pickpockets are fun and the story is waaay better in the second, but that doesn't change the fact that Ezio is nowhere near as good as Altair.
 

mitchell271

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Sep 3, 2010
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AC 2 was soooo much better. Sure, you didn't have to track and gather information on your targets which was something I really enjoyed about the first one. That, and I think AC1 actually looked better than AC2.

Anyways, AC2 improved in almost every way. Sure, the following missions were kinda lame and the money was useless, but still. Much more variety = win. To quote Yahztee, "Variety is the spice of life and stagnancy is the starch."