Poll: An Interesting Idea To End Rude Online Gamers

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MetallicaRulez0

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Aug 27, 2008
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Unless this feature could somehow alert you when a blacklisted player joins your game, there's no way anything like this could work. There's a feature similar to this in a Warcraft 3 mod. It lets you import a "Blacklist" and alerts you when someone that's on the list joins your game. If it worked like that, it'd be great.
 

Anti Nudist Cupcake

New member
Mar 23, 2010
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I have a better solution, get real friends and play at lan parties, not online as that would mean playing with annoying 12 year olds as you guys usually do.
 

migo

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Jun 27, 2010
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They already have that included in the rep function, it would be better to have a heuristic that matches people who get muted a lot to profanity, so if you're someone who uses the mute function a lot, you're less likely to be matched up with people who get muted often.
 
Apr 19, 2010
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I remember something like this that some people used for WoW, never really worked because people just put people up there that they didn't like. Also it never seemed to stop me from constantly playing with a lot of other people after I was (possibly) reported.
 
Mar 30, 2010
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This just wouldn't work as an idea - for exactly the same reason as the Rep system for XBL doesn't work: Say you're playing against a group of friends or a clan, one of them gets annoyed at you (all you did was kill him three times in a row, no cheating) then suddenly your profile is innundated with complaints as their whole group blacklists you.
 

Xyliss

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Mar 21, 2010
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So, you join a game with 7 other people, you then have to look at the huuge list of names and cross-check it with the gamers your in the game with to make sure one of them isn't a dick. Your probably easier just reporting them, avoiding them, muting them. Anything like that would be simpler. Maybe if somebody gets so many complaints then a symbol appears next to their name and then you could choose whether to stay in the game with them or something like that
 

Crimson_Dragoon

Biologist Supreme
Jul 29, 2009
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Something important that I don't think has been brought up yet: this idea is incredibly impractical. Let's say I'm playing a 16-person game on XBox Live. I would need to check this list for the 15 other players and then, if one of them is on the list, quit the game just so I could join a new one and have to check the list for another 15 players. Its not worth it, especially since one player leaving a game every now and then because someone is a dick isn't going to stop them from being a dick.