Uriain said:
Oroboros said:
I used to love Bioware, but I think they have been sliding down the slippery slope for quite some time. I liked the Baldur's Gate series, Neverwinter Nights, Mass Effect I, KOTOR, and Jade Empire, but even those games are not without their flaws. Mass Effect 2 and the Dragon Age series I do not like nearly so much. Bioware seems to constantly be tryingn to rewrite their own series through use of retcons and what many call 'casualization'-simplification of gameplay elements, basically. I suspect a lot of this plays into a desire to appeal to a wider audience, but it comes at a cost of inconsistancy within their own series in tone, plot, and gameplay, sometimes to the point of almost becoming a different genre then when a series started out. In addition, I would say that their 'original' settings of Dragon Age and Mass Effect aren't terribly original, and in fact have a tendancy to be a derrivitive mish-mash of other (In my opinion, better) settings. This is especially painfully obvious with Dragon Age in particualr-anyone who has any experience with Warhammer, Wheel of Time, LoTR, etc can tell you this.
In a nutshell, I stpped liking Bioware because they keep on retconning their settings, changing gameplay elements/genres, and seem to have lost the ability to create original settings of their own.
It's a bit disheartening for me, especially considering how much I liked their older games, but I have pretty much given up hope on them. At least there old games are still out there to be enjoyed though, as well as those of other developers.
sorry to double post here, but we posted apparently at the same time, and I have a couple of issues with your comments.
While its perfectly fine to not like (using your term) 'casualization' in games, that trend is not new to the industry, as games in General (minus a clear few like Ninja Gaiden/Demon Souls etc) have also been 'casualization' throughout the last 5-10 years. To put in perspective.. Contra as a kid (SNES) was bloody hard. Go play it now, its still bloody hard. There is a vast majority of games which are effected by this 'casualization'.
Secondly, your initial comments where how you really enjoyed games like NWN, Baldurs Gate, Jade Empire etc, but then say you didnt like ME2/DA series because they are copying other material. To me, that seems a bit of a catch 22, as NWN and Baldur's gate had heavy ties with the fantasy novels/D&D at the time.
I guess my main point I am trying to make is this. All of these games have some sort of "link" to other books/movies/games/lore.. So the "original settings of their own" I personally find to be a bit of a awkward statement, as (at least from my perspective) Jade Empire is really their biggest "standalone" title from the ones you listed.
Now dont get me wrong. If you dont like the games, that is totally fine.. I just think that the discussion of the REASONS for not liking or liking something is a good thing to discuss
I apologize, but I really don't think that an overaly trend of simplification in video games is good excuse for Bioware following suit. It does not automatically make Bioware's choice a good one. It just makes Bioware another developer that is giving in to the lowest common denominator. I do not mean that as an insult to anyone who lieks their games, mearly that they are trying to appeal to a broader audience with moves such as this. This may mean that a broader may enjoy their games, but they are less enjoyable to the narrower band which they targeted previously. This means that there is increasingly less games to turn to for those who used to enjoy that particular style of rpg. And yes, I agree that there is something of a simplification trend across the board, and my stance is that this is rather stiffling for diversity-this is why so many shooters are starting to blend together, and why genres like platformers and flight simulators are disappearing altogether. What we get are a bunch of jack of all trade games-games that cover as large an audience as possible-but also masters of none in that they don't cover any particular niche very well.
Baldur's Gate and Neverwinter Nights were set in the Forgotten Realms D&D setting. KOTOR is set in the Star Wars setting. Working within an existing setting is not necessarily lazy-you have to make it consistent within said setting, which will invariably have limitations, rules, etc with varying degrees of elasticity with which the developer of a video game can work without breaching the setting. The fact that Bioware was able to work within the limitations of Star Wars and Forgotten Realms to deliver as gripping tales as they did without bastardizing the setting is to their credit as writers.
Likewise, creating new and original setting, while still having it be relatable has its own challenges. It has to be familiar enough for the player to not be drawn out of the game, while being unique enough to be memorable and hold the audience's attention. You can draw from existing sources as inspiration (see the plethora of dwarves and elves in various fantasy settings)It's best to attempt to put one's own spin on things though to make them stand out (and thus be more memorable and more likely to hold the audience's attention) For example, the Dwarves of Morrowind and LoTR are pretty different. Likewise, the Shadowspawn from Wheel of Time are quite different from the orcs of LoTR despite the setting being inspired from LoTR.
What Bioware has increasingly been doing has been just taking parts from various other settings and changing the names, sometimes not even bothering with that. Anyone who has watched Farscape for instance, will likely notice the similarity between Zhan and the Asari, likewise for Babylon 5, and the Whitestar and the Normandy. They got even lazier with Dragon Age though. The most obvious for me being the similarities between Wheel of Time and Dragon Age. Wheel of time has Shadowspawn, Dragon Age has Darkspawn. Wheel of time has Trollocs, Dragon Age has the Hurlocks. Wheel of Time has the Blight, Dragon Age has the...Blight. All of these things not only have similar names, but also analogous in their function: Trollocs are once-human Shadowspawn who serve the dark lord and live in the Blight, a region of chaos that corrupts and mutates anythign that lives in it for long. The Hurlocks are once-human Darkspawn that serve the archdemon, and invade in an occurance called a Blight. Anythign that comes in contact with a a darkspawn for long can become corrupted, mutated and evil.
The worst part however, is that Bioware cannot keep their own (rather derivitive) settings and plots in line with previous games from the same setting. Witness the heat sink fiasco in ME2, retconning the Geth to switch sides, and and the convoluted railroading Bioware had to go through to get Shepard working for Cerberus, etc. Or Qunari suddenly getting horns and ridiculous gorilla musculature in DA II, or TOR being as far removed from KOTOR and KOTOR II as earth is from the moon.
Bioware has been exhibiting less and less creative drive, less complexity in their games, and a disregard towards their own plots and settings, fiddling with them with each new game like Lucas and Star Wars (some people may not find it distracting, but others do.) While they may still amke decent games, in the big picture of things, compared to their past games, they have been going downhill. This is why I voted them as not being the developer they used to be.